// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "citra_qt/game_list_p.h" #include "citra_qt/multiplayer/chat_room.h" #include "citra_qt/multiplayer/message.h" #include "common/logging/log.h" #include "core/announce_multiplayer_session.h" class ChatMessage { public: explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) { /// Convert the time to their default locale defined format QLocale locale; timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat); nickname = QString::fromStdString(chat.nickname); message = QString::fromStdString(chat.message); } /// Format the message using the players color QString GetPlayerChatMessage(u16 player) const { auto color = player_color[player % 16]; return QString("[%1] <%3> %4") .arg(timestamp, color, nickname.toHtmlEscaped(), message.toHtmlEscaped()); } private: static constexpr std::array player_color = { {"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222", "#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}}; QString timestamp; QString nickname; QString message; }; class StatusMessage { public: explicit StatusMessage(const QString& msg, QTime ts = {}) { /// Convert the time to their default locale defined format QLocale locale; timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat); message = msg; } QString GetSystemChatMessage() const { return QString("[%1] %3") .arg(timestamp, system_color, message); } private: static constexpr const char system_color[] = "#888888"; QString timestamp; QString message; }; ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique()) { ui->setupUi(this); // set the item_model for player_view enum { COLUMN_NAME, COLUMN_GAME, COLUMN_COUNT, // Number of columns }; player_list = new QStandardItemModel(ui->player_view); ui->player_view->setModel(player_list); player_list->insertColumns(0, COLUMN_COUNT); player_list->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name")); player_list->setHeaderData(COLUMN_GAME, Qt::Horizontal, tr("Game")); ui->chat_history->document()->setMaximumBlockCount(max_chat_lines); // register the network structs to use in slots and signals qRegisterMetaType(); qRegisterMetaType(); qRegisterMetaType(); // setup the callbacks for network updates if (auto member = Network::GetRoomMember().lock()) { member->BindOnChatMessageRecieved( [this](const Network::ChatEntry& chat) { emit ChatReceived(chat); }); connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive); } else { // TODO (jroweboy) network was not initialized? } // Connect all the widgets to the appropriate events connect(ui->chat_message, &QLineEdit::returnPressed, ui->send_message, &QPushButton::pressed); connect(ui->chat_message, &QLineEdit::textChanged, this, &::ChatRoom::OnChatTextChanged); connect(ui->send_message, &QPushButton::pressed, this, &ChatRoom::OnSendChat); } void ChatRoom::Clear() { ui->chat_history->clear(); } void ChatRoom::AppendStatusMessage(const QString& msg) { ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage()); } void ChatRoom::AppendChatMessage(const QString& msg) { ui->chat_history->append(msg); } bool ChatRoom::ValidateMessage(const std::string& msg) { return !msg.empty(); } void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) { // TODO(B3N30): change title if (auto room_member = Network::GetRoomMember().lock()) { SetPlayerList(room_member->GetMemberInformation()); } } void ChatRoom::Disable() { ui->send_message->setDisabled(true); ui->chat_message->setDisabled(true); } void ChatRoom::Enable() { ui->send_message->setEnabled(true); ui->chat_message->setEnabled(true); } void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) { if (!ValidateMessage(chat.message)) { return; } if (auto room = Network::GetRoomMember().lock()) { // get the id of the player auto members = room->GetMemberInformation(); auto it = std::find_if(members.begin(), members.end(), [&chat](const Network::RoomMember::MemberInformation& member) { return member.nickname == chat.nickname; }); if (it == members.end()) { NGLOG_INFO(Network, "Chat message received from unknown player. Ignoring it."); return; } auto player = std::distance(members.begin(), it); ChatMessage m(chat); AppendChatMessage(m.GetPlayerChatMessage(player)); } } void ChatRoom::OnSendChat() { if (auto room = Network::GetRoomMember().lock()) { if (room->GetState() != Network::RoomMember::State::Joined) { return; } auto message = ui->chat_message->text().toStdString(); if (!ValidateMessage(message)) { return; } auto nick = room->GetNickname(); Network::ChatEntry chat{nick, message}; auto members = room->GetMemberInformation(); auto it = std::find_if(members.begin(), members.end(), [&chat](const Network::RoomMember::MemberInformation& member) { return member.nickname == chat.nickname; }); if (it == members.end()) { NGLOG_INFO(Network, "Cannot find self in the player list when sending a message."); } auto player = std::distance(members.begin(), it); ChatMessage m(chat); room->SendChatMessage(message); AppendChatMessage(m.GetPlayerChatMessage(player)); ui->chat_message->clear(); } } void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) { // TODO(B3N30): Remember which row is selected player_list->removeRows(0, player_list->rowCount()); for (const auto& member : member_list) { if (member.nickname.empty()) continue; QList l; std::vector elements = {member.nickname, member.game_info.name}; for (const auto& item : elements) { QStandardItem* child = new QStandardItem(QString::fromStdString(item)); child->setEditable(false); l.append(child); } player_list->invisibleRootItem()->appendRow(l); } // TODO(B3N30): Restore row selection } void ChatRoom::OnChatTextChanged() { if (ui->chat_message->text().length() > Network::MaxMessageSize) ui->chat_message->setText(ui->chat_message->text().left(Network::MaxMessageSize)); }