// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/logging/log.h" #include "web_service/announce_room_json.h" #include "web_service/json.h" #include "web_service/web_backend.h" namespace AnnounceMultiplayerRoom { void to_json(nlohmann::json& json, const Room::Member& member) { json["name"] = member.name; json["gameName"] = member.game_name; json["gameId"] = member.game_id; } void from_json(const nlohmann::json& json, Room::Member& member) { member.name = json.at("name").get(); member.game_name = json.at("gameName").get(); member.game_id = json.at("gameId").get(); } void to_json(nlohmann::json& json, const Room& room) { json["id"] = room.UID; json["port"] = room.port; json["name"] = room.name; json["preferredGameName"] = room.preferred_game; json["preferredGameId"] = room.preferred_game_id; json["maxPlayers"] = room.max_player; json["netVersion"] = room.net_version; json["hasPassword"] = room.has_password; if (room.members.size() > 0) { nlohmann::json member_json = room.members; json["players"] = member_json; } } void from_json(const nlohmann::json& json, Room& room) { room.ip = json.at("address").get(); room.name = json.at("name").get(); room.owner = json.at("owner").get(); room.port = json.at("port").get(); room.preferred_game = json.at("preferredGameName").get(); room.preferred_game_id = json.at("preferredGameId").get(); room.max_player = json.at("maxPlayers").get(); room.net_version = json.at("netVersion").get(); room.has_password = json.at("hasPassword").get(); try { room.members = json.at("players").get>(); } catch (const nlohmann::detail::out_of_range& e) { LOG_DEBUG(Network, "Out of range {}", e.what()); } } } // namespace AnnounceMultiplayerRoom namespace WebService { void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name, const u16 port, const u32 max_player, const u32 net_version, const bool has_password, const std::string& preferred_game, const u64 preferred_game_id) { room.name = name; room.UID = uid; room.port = port; room.max_player = max_player; room.net_version = net_version; room.has_password = has_password; room.preferred_game = preferred_game; room.preferred_game_id = preferred_game_id; } void RoomJson::AddPlayer(const std::string& nickname, const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id, const std::string& game_name) { AnnounceMultiplayerRoom::Room::Member member; member.name = nickname; member.mac_address = mac_address; member.game_id = game_id; member.game_name = game_name; room.members.push_back(member); } std::future RoomJson::Announce() { nlohmann::json json = room; return PostJson(endpoint_url, json.dump(), false); } void RoomJson::ClearPlayers() { room.members.clear(); } std::future RoomJson::GetRoomList(std::function func) { auto DeSerialize = [func](const std::string& reply) -> AnnounceMultiplayerRoom::RoomList { nlohmann::json json = nlohmann::json::parse(reply); AnnounceMultiplayerRoom::RoomList room_list = json.at("rooms").get(); func(); return room_list; }; return GetJson(DeSerialize, endpoint_url, true); } void RoomJson::Delete() { nlohmann::json json; json["id"] = room.UID; DeleteJson(endpoint_url, json.dump()); } } // namespace WebService