// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #ifdef __APPLE__ #include #endif #include "citra_qt/configuration/configure_graphics.h" #include "core/core.h" #include "core/settings.h" #include "ui_configure_graphics.h" #include "video_core/renderer_opengl/post_processing_opengl.h" ConfigureGraphics::ConfigureGraphics(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGraphics) { ui->setupUi(this); SetConfiguration(); ui->layoutBox->setEnabled(!Settings::values.custom_layout); ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked()); connect(ui->toggle_hw_renderer, &QCheckBox::toggled, ui->hw_renderer_group, &QWidget::setEnabled); ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked()); connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled); #ifdef __APPLE__ connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { if (state == Qt::Checked) { QMessageBox::warning( this, tr("Hardware Shader Warning"), tr("Hardware Shader support is broken on macOS, and will cause graphical issues " "like showing a black screen.

The option is only there for " "test/development purposes. If you experience graphical issues with Hardware " "Shader, please turn it off.")); } }); #endif connect(ui->render_3d_combobox, static_cast(&QComboBox::currentIndexChanged), this, [this](int currentIndex) { updateShaders(static_cast(currentIndex) == Settings::StereoRenderOption::Anaglyph); }); connect(ui->bg_button, &QPushButton::clicked, this, [this] { const QColor new_bg_color = QColorDialog::getColor(bg_color); if (!new_bg_color.isValid()) { return; } bg_color = new_bg_color; QPixmap pixmap(ui->bg_button->size()); pixmap.fill(bg_color); const QIcon color_icon(pixmap); ui->bg_button->setIcon(color_icon); }); } ConfigureGraphics::~ConfigureGraphics() = default; void ConfigureGraphics::SetConfiguration() { ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer); ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader); ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor); ui->render_3d_combobox->setCurrentIndex(static_cast(Settings::values.render_3d)); ui->factor_3d->setValue(Settings::values.factor_3d); updateShaders(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph); ui->toggle_linear_filter->setChecked(Settings::values.filter_mode); ui->layout_combobox->setCurrentIndex(static_cast(Settings::values.layout_option)); ui->swap_screen->setChecked(Settings::values.swap_screen); bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue); QPixmap pixmap(ui->bg_button->size()); pixmap.fill(bg_color); const QIcon color_icon(pixmap); ui->bg_button->setIcon(color_icon); } void ConfigureGraphics::ApplyConfiguration() { Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked(); Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked(); Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked(); Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); Settings::values.resolution_factor = static_cast(ui->resolution_factor_combobox->currentIndex()); Settings::values.render_3d = static_cast(ui->render_3d_combobox->currentIndex()); Settings::values.factor_3d = ui->factor_3d->value(); Settings::values.pp_shader_name = ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString(); Settings::values.filter_mode = ui->toggle_linear_filter->isChecked(); Settings::values.layout_option = static_cast(ui->layout_combobox->currentIndex()); Settings::values.swap_screen = ui->swap_screen->isChecked(); Settings::values.bg_red = static_cast(bg_color.redF()); Settings::values.bg_green = static_cast(bg_color.greenF()); Settings::values.bg_blue = static_cast(bg_color.blueF()); } void ConfigureGraphics::updateShaders(bool anaglyph) { ui->shader_combobox->clear(); if (anaglyph) ui->shader_combobox->addItem("dubois (builtin)"); else ui->shader_combobox->addItem("none (builtin)"); ui->shader_combobox->setCurrentIndex(0); for (const auto& shader : OpenGL::GetPostProcessingShaderList(anaglyph)) { ui->shader_combobox->addItem(QString::fromStdString(shader)); if (Settings::values.pp_shader_name == shader) ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1); } } void ConfigureGraphics::RetranslateUI() { ui->retranslateUi(this); }