// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "audio_core/dsp_interface.h" #include "core/core.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/kernel/shared_page.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/ir/ir_rst.h" #include "core/hle/service/ir/ir_user.h" #include "core/hle/service/mic_u.h" #include "core/settings.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" namespace Settings { Values values = {}; void Apply() { GDBStub::SetServerPort(values.gdbstub_port); GDBStub::ToggleServer(values.use_gdbstub); VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; VideoCore::g_shader_jit_enabled = values.use_shader_jit; VideoCore::g_hw_shader_enabled = values.use_hw_shader; VideoCore::g_separable_shader_enabled = values.separable_shader; VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache; if (VideoCore::g_renderer) { VideoCore::g_renderer->UpdateCurrentFramebufferLayout(); } VideoCore::g_renderer_bg_color_update_requested = true; VideoCore::g_renderer_sampler_update_requested = true; VideoCore::g_renderer_shader_update_requested = true; VideoCore::g_texture_filter_update_requested = true; auto& system = Core::System::GetInstance(); if (system.IsPoweredOn()) { system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage); Core::DSP().SetSink(values.sink_id, values.audio_device_id); Core::DSP().EnableStretching(values.enable_audio_stretching); auto hid = Service::HID::GetModule(system); if (hid) { hid->ReloadInputDevices(); } auto sm = system.ServiceManager(); auto ir_user = sm.GetService("ir:USER"); if (ir_user) ir_user->ReloadInputDevices(); auto ir_rst = sm.GetService("ir:rst"); if (ir_rst) ir_rst->ReloadInputDevices(); auto cam = Service::CAM::GetModule(system); if (cam) { cam->ReloadCameraDevices(); } Service::MIC::ReloadMic(system); } } template void LogSetting(const std::string& name, const T& value) { LOG_INFO(Config, "{}: {}", name, value); } void LogSettings() { LOG_INFO(Config, "Citra Configuration:"); LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit); LogSetting("Renderer_UseGLES", Settings::values.use_gles); LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer); LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader); LogSetting("Renderer_SeparableShader", Settings::values.separable_shader); LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name); LogSetting("Renderer_FilterMode", Settings::values.filter_mode); LogSetting("Renderer_TextureFilterName", Settings::values.texture_filter_name); LogSetting("Stereoscopy_Render3d", static_cast(Settings::values.render_3d)); LogSetting("Stereoscopy_Factor3d", Settings::values.factor_3d); LogSetting("Layout_LayoutOption", static_cast(Settings::values.layout_option)); LogSetting("Layout_SwapScreen", Settings::values.swap_screen); LogSetting("Layout_UprightScreen", Settings::values.upright_screen); LogSetting("Utility_DumpTextures", Settings::values.dump_textures); LogSetting("Utility_CustomTextures", Settings::values.custom_textures); LogSetting("Utility_UseDiskShaderCache", Settings::values.use_disk_shader_cache); LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle); LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread); LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); LogSetting("Audio_InputDeviceType", static_cast(Settings::values.mic_input_type)); LogSetting("Audio_InputDevice", Settings::values.mic_input_device); using namespace Service::CAM; LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]); LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]); LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]); LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]); LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]); LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]); LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]); LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]); LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]); LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd); LogSetting("System_IsNew3ds", Settings::values.is_new_3ds); LogSetting("System_RegionValue", Settings::values.region_value); LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub); LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port); } void LoadProfile(int index) { Settings::values.current_input_profile = Settings::values.input_profiles[index]; Settings::values.current_input_profile_index = index; } void SaveProfile(int index) { Settings::values.input_profiles[index] = Settings::values.current_input_profile; } void CreateProfile(std::string name) { Settings::InputProfile profile = values.current_input_profile; profile.name = std::move(name); Settings::values.input_profiles.push_back(std::move(profile)); Settings::values.current_input_profile_index = static_cast(Settings::values.input_profiles.size()) - 1; Settings::LoadProfile(Settings::values.current_input_profile_index); } void DeleteProfile(int index) { Settings::values.input_profiles.erase(Settings::values.input_profiles.begin() + index); Settings::LoadProfile(0); } void RenameCurrentProfile(std::string new_name) { Settings::values.current_input_profile.name = std::move(new_name); } } // namespace Settings