// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/hash.h" #include "common/microprofile.h" #include "video_core/shader/shader.h" #include "video_core/shader/shader_jit_x64.h" #include "video_core/shader/shader_jit_x64_compiler.h" namespace Pica { namespace Shader { JitX64Engine::JitX64Engine() = default; JitX64Engine::~JitX64Engine() = default; void JitX64Engine::SetupBatch(ShaderSetup& setup) { u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code)); u64 swizzle_hash = Common::ComputeHash64(&setup.swizzle_data, sizeof(setup.swizzle_data)); u64 cache_key = code_hash ^ swizzle_hash; auto iter = cache.find(cache_key); if (iter != cache.end()) { setup.engine_data.cached_shader = iter->second.get(); } else { auto shader = std::make_unique(); shader->Compile(&setup.program_code, &setup.swizzle_data); setup.engine_data.cached_shader = shader.get(); cache.emplace_hint(iter, cache_key, std::move(shader)); } } MICROPROFILE_DECLARE(GPU_Shader); void JitX64Engine::Run(const ShaderSetup& setup, UnitState& state, unsigned int entry_point) const { ASSERT(setup.engine_data.cached_shader != nullptr); ASSERT(entry_point < 1024); MICROPROFILE_SCOPE(GPU_Shader); const JitShader* shader = static_cast(setup.engine_data.cached_shader); shader->Run(setup, state, entry_point); } } // namespace Shader } // namespace Pica