// Copyright 2018 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "citra_qt/cheats.h" #include "core/cheats/cheat_base.h" #include "core/cheats/cheats.h" #include "core/cheats/gateway_cheat.h" #include "core/core.h" #include "core/hle/kernel/process.h" #include "ui_cheats.h" CheatDialog::CheatDialog(QWidget* parent) : QDialog(parent), ui(std::make_unique()) { // Setup gui control settings ui->setupUi(this); setWindowFlags(Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint); ui->tableCheats->setColumnWidth(0, 30); ui->tableCheats->setColumnWidth(2, 85); ui->tableCheats->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed); ui->tableCheats->horizontalHeader()->setSectionResizeMode(1, QHeaderView::Stretch); ui->tableCheats->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed); ui->lineName->setEnabled(false); ui->textCode->setEnabled(false); ui->textNotes->setEnabled(false); const auto game_id = fmt::format( "{:016X}", Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id); ui->labelTitle->setText(tr("Title ID: %1").arg(QString::fromStdString(game_id))); connect(ui->buttonClose, &QPushButton::clicked, this, &CheatDialog::OnCancel); connect(ui->buttonAddCheat, &QPushButton::clicked, this, &CheatDialog::OnAddCheat); connect(ui->tableCheats, &QTableWidget::cellClicked, this, &CheatDialog::OnRowSelected); connect(ui->lineName, &QLineEdit::textEdited, this, &CheatDialog::OnTextEdited); connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited); connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited); connect(ui->buttonSave, &QPushButton::clicked, [this] { SaveCheat(ui->tableCheats->currentRow()); }); connect(ui->buttonDelete, &QPushButton::clicked, this, &CheatDialog::OnDeleteCheat); LoadCheats(); } CheatDialog::~CheatDialog() = default; void CheatDialog::LoadCheats() { cheats = Core::System::GetInstance().CheatEngine().GetCheats(); ui->tableCheats->setRowCount(cheats.size()); for (size_t i = 0; i < cheats.size(); i++) { QCheckBox* enabled = new QCheckBox(); enabled->setChecked(cheats[i]->IsEnabled()); enabled->setStyleSheet(QStringLiteral("margin-left:7px;")); ui->tableCheats->setItem(i, 0, new QTableWidgetItem()); ui->tableCheats->setCellWidget(i, 0, enabled); ui->tableCheats->setItem( i, 1, new QTableWidgetItem(QString::fromStdString(cheats[i]->GetName()))); ui->tableCheats->setItem( i, 2, new QTableWidgetItem(QString::fromStdString(cheats[i]->GetType()))); enabled->setProperty("row", static_cast(i)); connect(enabled, &QCheckBox::stateChanged, this, &CheatDialog::OnCheckChanged); } } bool CheatDialog::CheckSaveCheat() { auto answer = QMessageBox::warning( this, tr("Cheats"), tr("Would you like to save the current cheat?"), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, QMessageBox::Cancel); if (answer == QMessageBox::Yes) { return SaveCheat(last_row); } else { return answer != QMessageBox::Cancel; } } bool CheatDialog::SaveCheat(int row) { if (ui->lineName->text().isEmpty()) { QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter a cheat name.")); return false; } if (ui->textCode->toPlainText().isEmpty()) { QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter the cheat code.")); return false; } // Check if the cheat lines are valid auto code_lines = ui->textCode->toPlainText().split(QLatin1Char{'\n'}, QString::SkipEmptyParts); for (int i = 0; i < code_lines.size(); ++i) { Cheats::GatewayCheat::CheatLine cheat_line(code_lines[i].toStdString()); if (cheat_line.valid) continue; auto answer = QMessageBox::warning( this, tr("Save Cheat"), tr("Cheat code line %1 is not valid.\nWould you like to ignore the error and continue?") .arg(i + 1), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); if (answer == QMessageBox::No) return false; } auto cheat = std::make_shared(ui->lineName->text().toStdString(), ui->textCode->toPlainText().toStdString(), ui->textNotes->toPlainText().toStdString()); if (newly_created) { Core::System::GetInstance().CheatEngine().AddCheat(cheat); newly_created = false; } else { Core::System::GetInstance().CheatEngine().UpdateCheat(row, cheat); } Core::System::GetInstance().CheatEngine().SaveCheatFile(); int previous_row = ui->tableCheats->currentRow(); int previous_col = ui->tableCheats->currentColumn(); LoadCheats(); ui->tableCheats->setCurrentCell(previous_row, previous_col); edited = false; ui->buttonSave->setEnabled(false); ui->buttonAddCheat->setEnabled(true); return true; } void CheatDialog::closeEvent(QCloseEvent* event) { if (edited && !CheckSaveCheat()) { event->ignore(); return; } event->accept(); } void CheatDialog::OnCancel() { close(); } void CheatDialog::OnRowSelected(int row, int column) { if (row == last_row) { return; } if (edited && !CheckSaveCheat()) { ui->tableCheats->setCurrentCell(last_row, last_col); return; } if (static_cast(row) < cheats.size()) { if (newly_created) { // Remove the newly created dummy item newly_created = false; ui->tableCheats->setRowCount(ui->tableCheats->rowCount() - 1); } const auto& current_cheat = cheats[row]; ui->lineName->setText(QString::fromStdString(current_cheat->GetName())); ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments())); ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode())); } edited = false; ui->buttonSave->setEnabled(false); ui->buttonDelete->setEnabled(true); ui->buttonAddCheat->setEnabled(true); ui->lineName->setEnabled(true); ui->textCode->setEnabled(true); ui->textNotes->setEnabled(true); last_row = row; last_col = column; } void CheatDialog::OnCheckChanged(int state) { const QCheckBox* checkbox = qobject_cast(sender()); int row = static_cast(checkbox->property("row").toInt()); cheats[row]->SetEnabled(state); Core::System::GetInstance().CheatEngine().SaveCheatFile(); } void CheatDialog::OnTextEdited() { edited = true; ui->buttonSave->setEnabled(true); } void CheatDialog::OnDeleteCheat() { if (newly_created) { newly_created = false; } else { Core::System::GetInstance().CheatEngine().RemoveCheat(ui->tableCheats->currentRow()); Core::System::GetInstance().CheatEngine().SaveCheatFile(); } LoadCheats(); if (cheats.empty()) { ui->lineName->clear(); ui->textCode->clear(); ui->textNotes->clear(); ui->lineName->setEnabled(false); ui->textCode->setEnabled(false); ui->textNotes->setEnabled(false); ui->buttonDelete->setEnabled(false); last_row = last_col = -1; } else { if (last_row >= ui->tableCheats->rowCount()) { last_row = ui->tableCheats->rowCount() - 1; } ui->tableCheats->setCurrentCell(last_row, last_col); const auto& current_cheat = cheats[last_row]; ui->lineName->setText(QString::fromStdString(current_cheat->GetName())); ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments())); ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode())); } edited = false; ui->buttonSave->setEnabled(false); ui->buttonAddCheat->setEnabled(true); } void CheatDialog::OnAddCheat() { if (edited && !CheckSaveCheat()) { return; } int row = ui->tableCheats->rowCount(); ui->tableCheats->setRowCount(row + 1); ui->tableCheats->setCurrentCell(row, 1); // create a dummy item ui->tableCheats->setItem(row, 1, new QTableWidgetItem(tr("[new cheat]"))); ui->tableCheats->setItem(row, 2, new QTableWidgetItem(QString{})); ui->lineName->clear(); ui->lineName->setPlaceholderText(tr("[new cheat]")); ui->textCode->clear(); ui->textNotes->clear(); ui->lineName->setEnabled(true); ui->textCode->setEnabled(true); ui->textNotes->setEnabled(true); ui->buttonSave->setEnabled(true); ui->buttonDelete->setEnabled(true); ui->buttonAddCheat->setEnabled(false); edited = false; newly_created = true; last_row = row; last_col = 1; }