// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "audio_core/audio_types.h" #include "audio_core/time_stretch.h" #include "common/common_types.h" #include "core/memory.h" namespace AudioCore { class Sink; class DspInterface { public: DspInterface(); virtual ~DspInterface(); DspInterface(const DspInterface&) = delete; DspInterface(DspInterface&&) = delete; DspInterface& operator=(const DspInterface&) = delete; DspInterface& operator=(DspInterface&&) = delete; /// Get the state of the DSP virtual DspState GetDspState() const = 0; /** * Reads `length` bytes from the DSP pipe identified with `pipe_number`. * @note Can read up to the maximum value of a u16 in bytes (65,535). * @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an * empty vector will be returned. * @note IF `length` is set to 0, an empty vector will be returned. * @note IF `length` is greater than the amount of data available, this function will only read * the available amount. * @param pipe_number a `DspPipe` * @param length the number of bytes to read. The max is 65,535 (max of u16). * @returns a vector of bytes from the specified pipe. On error, will be empty. */ virtual std::vector PipeRead(DspPipe pipe_number, u32 length) = 0; /** * How much data is left in pipe * @param pipe_number The Pipe ID * @return The amount of data remaning in the pipe. This is the maximum length PipeRead will * return. */ virtual size_t GetPipeReadableSize(DspPipe pipe_number) const = 0; /** * Write to a DSP pipe. * @param pipe_number The Pipe ID * @param buffer The data to write to the pipe. */ virtual void PipeWrite(DspPipe pipe_number, const std::vector& buffer) = 0; /// Returns a reference to the array backing DSP memory virtual std::array& GetDspMemory() = 0; /// Select the sink to use based on sink id. void SetSink(const std::string& sink_id, const std::string& audio_device); /// Get the current sink Sink& GetSink(); /// Enable/Disable audio stretching. void EnableStretching(bool enable); protected: void OutputFrame(StereoFrame16& frame); private: void FlushResidualStretcherAudio(); std::unique_ptr sink; bool perform_time_stretching = false; TimeStretcher time_stretcher; }; } // namespace AudioCore