// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "common/common_types.h" namespace Common { int CurrentThreadId(); void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask); void SetCurrentThreadAffinity(u32 mask); class Event { public: Event() : is_set(false) {} void Set() { std::lock_guard lk(mutex); if (!is_set) { is_set = true; condvar.notify_one(); } } void Wait() { std::unique_lock lk(mutex); condvar.wait(lk, [&] { return is_set; }); is_set = false; } template bool WaitFor(const std::chrono::duration& time) { std::unique_lock lk(mutex); if (!condvar.wait_for(lk, time, [this] { return is_set; })) return false; is_set = false; return true; } template bool WaitUntil(const std::chrono::time_point& time) { std::unique_lock lk(mutex); if (!condvar.wait_until(lk, time, [this] { return is_set; })) return false; is_set = false; return true; } void Reset() { std::unique_lock lk(mutex); // no other action required, since wait loops on the predicate and any lingering signal will // get cleared on the first iteration is_set = false; } private: bool is_set; std::condition_variable condvar; std::mutex mutex; }; class Barrier { public: explicit Barrier(std::size_t count_) : count(count_), waiting(0), generation(0) {} /// Blocks until all "count" threads have called Sync() void Sync() { std::unique_lock lk(mutex); const std::size_t current_generation = generation; if (++waiting == count) { generation++; waiting = 0; condvar.notify_all(); } else { condvar.wait(lk, [this, current_generation] { return current_generation != generation; }); } } private: std::condition_variable condvar; std::mutex mutex; const std::size_t count; std::size_t waiting; std::size_t generation; // Incremented once each time the barrier is used }; void SleepCurrentThread(int ms); void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms // Use this function during a spin-wait to make the current thread // relax while another thread is working. This may be more efficient // than using events because event functions use kernel calls. inline void YieldCPU() { std::this_thread::yield(); } void SetCurrentThreadName(const char* name); } // namespace Common