// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include "common/alignment.h" #include "common/bit_field.h" #include "common/color.h" #include "common/logging/log.h" #include "common/math_util.h" #include "common/microprofile.h" #include "common/scope_exit.h" #include "common/vector_math.h" #include "core/frontend/emu_window.h" #include "core/memory.h" #include "core/settings.h" #include "video_core/pica_state.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/texture/texture_decode.h" #include "video_core/utils.h" #include "video_core/video_core.h" using SurfaceType = SurfaceParams::SurfaceType; using PixelFormat = SurfaceParams::PixelFormat; static std::array transfer_framebuffers; struct FormatTuple { GLint internal_format; GLenum format; GLenum type; }; static const std::array fb_format_tuples = {{ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8 {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8 {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1 {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4 }}; static const std::array depth_format_tuples = {{ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16 {}, {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8 }}; static constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) { const SurfaceType type = SurfaceParams::GetFormatType(pixel_format); if (type == SurfaceType::Color) { ASSERT((size_t)pixel_format < fb_format_tuples.size()); return fb_format_tuples[(unsigned int)pixel_format]; } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { size_t tuple_idx = (size_t)pixel_format - 14; ASSERT(tuple_idx < depth_format_tuples.size()); return depth_format_tuples[tuple_idx]; } else { return tex_tuple; } } template constexpr auto RangeFromInterval(Map& map, const Interval& interval) { return boost::make_iterator_range(map.equal_range(interval)); } static bool FillSurface(const Surface& surface, const u8* fill_data, const MathUtil::Rectangle& fill_rect) { OpenGLState state = OpenGLState::GetCurState(); OpenGLState prev_state = state; SCOPE_EXIT({ prev_state.Apply(); }); state.ResetTexture(surface->texture.handle); state.scissor.enabled = true; state.scissor.x = static_cast(fill_rect.left); state.scissor.y = static_cast(fill_rect.bottom); state.scissor.width = static_cast(fill_rect.GetWidth()); state.scissor.height = static_cast(fill_rect.GetHeight()); state.draw.draw_framebuffer = transfer_framebuffers[1].handle; state.Apply(); if (surface->type == SurfaceType::Color || surface->type == SurfaceType::Texture) { glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture.handle, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); Pica::Texture::TextureInfo tex_info{}; tex_info.format = static_cast(surface->pixel_format); Math::Vec4 color = Pica::Texture::LookupTexture(fill_data, 0, 0, tex_info); std::array color_values = {color.x / 255.f, color.y / 255.f, color.z / 255.f, color.w / 255.f}; state.color_mask.red_enabled = GL_TRUE; state.color_mask.green_enabled = GL_TRUE; state.color_mask.blue_enabled = GL_TRUE; state.color_mask.alpha_enabled = GL_TRUE; state.Apply(); glClearBufferfv(GL_COLOR, 0, &color_values[0]); } else if (surface->type == SurfaceType::Depth) { glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, surface->texture.handle, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); u32 value_32bit = 0; GLfloat value_float; if (surface->pixel_format == SurfaceParams::PixelFormat::D16) { std::memcpy(&value_32bit, fill_data, 2); value_float = value_32bit / 65535.0f; // 2^16 - 1 } else if (surface->pixel_format == SurfaceParams::PixelFormat::D24) { std::memcpy(&value_32bit, fill_data, 3); value_float = value_32bit / 16777215.0f; // 2^24 - 1 } state.depth.write_mask = GL_TRUE; state.Apply(); glClearBufferfv(GL_DEPTH, 0, &value_float); } else if (surface->type == SurfaceType::DepthStencil) { glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, surface->texture.handle, 0); u32 value_32bit; std::memcpy(&value_32bit, fill_data, 4); GLfloat value_float = (value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1 GLint value_int = (value_32bit >> 24); state.depth.write_mask = GL_TRUE; state.stencil.write_mask = -1; state.Apply(); glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int); } return true; } RasterizerCacheOpenGL::RasterizerCacheOpenGL() { transfer_framebuffers[0].Create(); transfer_framebuffers[1].Create(); } RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { FlushAll(); while (!surface_cache.empty()) UnregisterSurface(*surface_cache.begin()->second.begin()); transfer_framebuffers[0].Release(); transfer_framebuffers[1].Release(); } template static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) { constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8; constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); for (u32 y = 0; y < 8; ++y) { for (u32 x = 0; x < 8; ++x) { u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel; u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * gl_bytes_per_pixel; if (morton_to_gl) { if (format == PixelFormat::D24S8) { gl_ptr[0] = tile_ptr[3]; std::memcpy(gl_ptr + 1, tile_ptr, 3); } else { std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel); } } else { if (format == PixelFormat::D24S8) { std::memcpy(tile_ptr, gl_ptr + 1, 3); tile_ptr[3] = gl_ptr[0]; } else { std::memcpy(tile_ptr, gl_ptr, bytes_per_pixel); } } } } } template static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr start, PAddr end) { constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8; constexpr u32 tile_size = bytes_per_pixel * 64; constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); static_assert(gl_bytes_per_pixel >= bytes_per_pixel, ""); gl_buffer += gl_bytes_per_pixel - bytes_per_pixel; const PAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size); const PAddr aligned_start = base + Common::AlignUp(start - base, tile_size); const PAddr aligned_end = base + Common::AlignDown(end - base, tile_size); ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end)); const u32 begin_pixel_index = (aligned_down_start - base) / bytes_per_pixel; u32 x = (begin_pixel_index % (stride * 8)) / 8; u32 y = (begin_pixel_index / (stride * 8)) * 8; gl_buffer += ((height - 8 - y) * stride + x) * gl_bytes_per_pixel; auto glbuf_next_tile = [&] { x = (x + 8) % stride; gl_buffer += 8 * gl_bytes_per_pixel; if (!x) { y += 8; gl_buffer -= stride * 9 * gl_bytes_per_pixel; } }; u8* tile_buffer = Memory::GetPhysicalPointer(start); if (start < aligned_start && !morton_to_gl) { std::array tmp_buf; MortonCopyTile(stride, &tmp_buf[0], gl_buffer); std::memcpy(tile_buffer, &tmp_buf[start - aligned_down_start], std::min(aligned_start, end) - start); tile_buffer += aligned_start - start; glbuf_next_tile(); } u8* const buffer_end = tile_buffer + aligned_end - aligned_start; while (tile_buffer < buffer_end) { MortonCopyTile(stride, tile_buffer, gl_buffer); tile_buffer += tile_size; glbuf_next_tile(); } if (end > std::max(aligned_start, aligned_end) && !morton_to_gl) { std::array tmp_buf; MortonCopyTile(stride, &tmp_buf[0], gl_buffer); std::memcpy(tile_buffer, &tmp_buf[0], end - aligned_end); } } static constexpr std::array morton_to_gl_fns = { MortonCopy, // 0 MortonCopy, // 1 MortonCopy, // 2 MortonCopy, // 3 MortonCopy, // 4 nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, // 5 - 13 MortonCopy, // 14 nullptr, // 15 MortonCopy, // 16 MortonCopy // 17 }; static constexpr std::array gl_to_morton_fns = { MortonCopy, // 0 MortonCopy, // 1 MortonCopy, // 2 MortonCopy, // 3 MortonCopy, // 4 nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, // 5 - 13 MortonCopy, // 14 nullptr, // 15 MortonCopy, // 16 MortonCopy // 17 }; static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle& src_rect, GLuint dst_tex, const MathUtil::Rectangle& dst_rect, SurfaceType type) { OpenGLState state = OpenGLState::GetCurState(); OpenGLState prev_state = state; SCOPE_EXIT({ prev_state.Apply(); }); // Make sure textures aren't bound to texture units, since going to bind them to framebuffer // components state.ResetTexture(src_tex); state.ResetTexture(dst_tex); // Keep track of previous framebuffer bindings state.draw.read_framebuffer = transfer_framebuffers[0].handle; state.draw.draw_framebuffer = transfer_framebuffers[1].handle; state.Apply(); u32 buffers = 0; if (type == SurfaceType::Color || type == SurfaceType::Texture) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); buffers = GL_COLOR_BUFFER_BIT; } else if (type == SurfaceType::Depth) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); buffers = GL_DEPTH_BUFFER_BIT; } else if (type == SurfaceType::DepthStencil) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0); buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; } glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top, buffers, buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); return true; } SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const { SurfaceParams params = *this; const u32 stride_tiled_bytes = BytesInPixels(stride * (is_tiled ? 8 : 1)); PAddr aligned_start = addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes); PAddr aligned_end = addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes); if (aligned_end - aligned_start > stride_tiled_bytes) { params.addr = aligned_start; params.height = (aligned_end - aligned_start) / BytesInPixels(stride); } else { // 1 row ASSERT(aligned_end - aligned_start == stride_tiled_bytes); const u32 tiled_alignment = BytesInPixels(is_tiled ? 8 * 8 : 1); aligned_start = addr + Common::AlignDown(boost::icl::first(interval) - addr, tiled_alignment); aligned_end = addr + Common::AlignUp(boost::icl::last_next(interval) - addr, tiled_alignment); params.addr = aligned_start; params.width = PixelsInBytes(aligned_end - aligned_start) / (is_tiled ? 8 : 1); params.height = is_tiled ? 8 : 1; } params.UpdateParams(); return params; } SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle unscaled_rect) const { if (unscaled_rect.GetHeight() == 0 || unscaled_rect.GetWidth() == 0) { return {}; } if (unscaled_rect.bottom > unscaled_rect.top) { std::swap(unscaled_rect.top, unscaled_rect.bottom); } if (is_tiled) { unscaled_rect.left = Common::AlignDown(unscaled_rect.left, 8) * 8; unscaled_rect.bottom = Common::AlignDown(unscaled_rect.bottom, 8) / 8; unscaled_rect.right = Common::AlignUp(unscaled_rect.right, 8) * 8; unscaled_rect.top = Common::AlignUp(unscaled_rect.top, 8) / 8; } const u32 stride_tiled = (!is_tiled ? stride : stride * 8); const u32 pixel_offset = stride_tiled * (!is_tiled ? unscaled_rect.bottom : (height / 8) - unscaled_rect.top) + unscaled_rect.left; const u32 pixels = (unscaled_rect.GetHeight() - 1) * stride_tiled + unscaled_rect.GetWidth(); return {addr + BytesInPixels(pixel_offset), addr + BytesInPixels(pixel_offset + pixels)}; } MathUtil::Rectangle SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const { const u32 begin_pixel_index = PixelsInBytes(sub_surface.addr - addr); if (is_tiled) { const int x0 = (begin_pixel_index % (stride * 8)) / 8; const int y0 = (begin_pixel_index / (stride * 8)) * 8; return MathUtil::Rectangle(x0, height - y0, x0 + sub_surface.width, height - (y0 + sub_surface.height)); // Top to bottom } const int x0 = begin_pixel_index % stride; const int y0 = begin_pixel_index / stride; return MathUtil::Rectangle(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0); // Bottom to top } MathUtil::Rectangle SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const { auto rect = GetSubRect(sub_surface); rect.left = rect.left * res_scale; rect.right = rect.right * res_scale; rect.top = rect.top * res_scale; rect.bottom = rect.bottom * res_scale; return rect; } bool SurfaceParams::ExactMatch(const SurfaceParams& other_surface) const { return (other_surface.addr == addr && other_surface.width == width && other_surface.height == height && other_surface.stride == stride && other_surface.pixel_format == pixel_format && other_surface.is_tiled == is_tiled); } bool SurfaceParams::CanSubRect(const SurfaceParams& sub_surface) const { if (sub_surface.addr < addr || sub_surface.end > end || sub_surface.stride != stride || sub_surface.pixel_format != pixel_format || sub_surface.is_tiled != is_tiled || (sub_surface.addr - addr) * 8 % GetFormatBpp() != 0) return false; auto rect = GetSubRect(sub_surface); if (rect.left + sub_surface.width > stride) { return false; } if (is_tiled) { return PixelsInBytes(sub_surface.addr - addr) % 64 == 0 && sub_surface.height % 8 == 0 && sub_surface.width % 8 == 0; } return true; } bool SurfaceParams::CanExpand(const SurfaceParams& expanded_surface) const { if (pixel_format == PixelFormat::Invalid || pixel_format != expanded_surface.pixel_format || is_tiled != expanded_surface.is_tiled || addr > expanded_surface.end || expanded_surface.addr > end || stride != expanded_surface.stride) return false; const u32 byte_offset = std::max(expanded_surface.addr, addr) - std::min(expanded_surface.addr, addr); const int x0 = byte_offset % BytesInPixels(stride); const int y0 = byte_offset / BytesInPixels(stride); return x0 == 0 && (!is_tiled || y0 % 8 == 0); } bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const { if (pixel_format == PixelFormat::Invalid || addr > texcopy_params.addr || end < texcopy_params.end || ((texcopy_params.addr - addr) * 8) % GetFormatBpp() != 0 || (texcopy_params.width * 8) % GetFormatBpp() != 0 || (texcopy_params.stride * 8) % GetFormatBpp() != 0) return false; const u32 begin_pixel_index = PixelsInBytes(texcopy_params.addr - addr); const int x0 = begin_pixel_index % stride; const int y0 = begin_pixel_index / stride; if (!is_tiled) return ((texcopy_params.height == 1 || PixelsInBytes(texcopy_params.stride) == stride) && x0 + PixelsInBytes(texcopy_params.width) <= stride); return (PixelsInBytes(texcopy_params.addr - addr) % 64 == 0 && PixelsInBytes(texcopy_params.width) % 64 == 0 && (texcopy_params.height == 1 || PixelsInBytes(texcopy_params.stride) == stride * 8) && x0 + PixelsInBytes(texcopy_params.width / 8) <= stride); } bool CachedSurface::CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const { if (type == SurfaceType::Fill && IsRegionValid(fill_interval) && boost::icl::first(fill_interval) >= addr && boost::icl::last_next(fill_interval) <= end && // dest_surface is within our fill range dest_surface.FromInterval(fill_interval).GetInterval() == fill_interval) { // make sure interval is a rectangle in dest surface if (fill_size * 8 != dest_surface.GetFormatBpp()) { // Check if bits repeat for our fill_size const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / 8, 1u); std::vector fill_test(fill_size * dest_bytes_per_pixel); for (u32 i = 0; i < dest_bytes_per_pixel; ++i) std::memcpy(&fill_test[i * fill_size], &fill_data[0], fill_size); for (u32 i = 0; i < fill_size; ++i) if (std::memcmp(&fill_test[dest_bytes_per_pixel * i], &fill_test[0], dest_bytes_per_pixel) != 0) return false; if (dest_surface.GetFormatBpp() == 4 && (fill_test[0] & 0xF) != (fill_test[0] >> 4)) return false; } return true; } return false; } bool CachedSurface::CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const { SurfaceParams subrect_params = dest_surface.FromInterval(copy_interval); ASSERT(subrect_params.GetInterval() == copy_interval); if (CanSubRect(subrect_params)) return true; if (CanFill(dest_surface, copy_interval)) return true; return false; } SurfaceInterval SurfaceParams::GetCopyableInterval(const Surface& src_surface) const { SurfaceInterval result{}; const auto valid_regions = SurfaceRegions(GetInterval() & src_surface->GetInterval()) - src_surface->invalid_regions; for (auto& valid_interval : valid_regions) { const SurfaceInterval aligned_interval{ addr + Common::AlignUp(boost::icl::first(valid_interval) - addr, BytesInPixels(is_tiled ? 8 * 8 : 1)), addr + Common::AlignDown(boost::icl::last_next(valid_interval) - addr, BytesInPixels(is_tiled ? 8 * 8 : 1))}; if (BytesInPixels(is_tiled ? 8 * 8 : 1) > boost::icl::length(valid_interval) || boost::icl::length(aligned_interval) == 0) { continue; } // Get the rectangle within aligned_interval const u32 stride_bytes = BytesInPixels(stride) * (is_tiled ? 8 : 1); SurfaceInterval rect_interval{ addr + Common::AlignUp(boost::icl::first(aligned_interval) - addr, stride_bytes), addr + Common::AlignDown(boost::icl::last_next(aligned_interval) - addr, stride_bytes), }; if (boost::icl::first(rect_interval) > boost::icl::last_next(rect_interval)) { // 1 row rect_interval = aligned_interval; } else if (boost::icl::length(rect_interval) == 0) { // 2 rows that do not make a rectangle, return the larger one const SurfaceInterval row1{boost::icl::first(aligned_interval), boost::icl::first(rect_interval)}; const SurfaceInterval row2{boost::icl::first(rect_interval), boost::icl::last_next(aligned_interval)}; rect_interval = (boost::icl::length(row1) > boost::icl::length(row2)) ? row1 : row2; } if (boost::icl::length(rect_interval) > boost::icl::length(result)) { result = rect_interval; } } return result; } void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface, SurfaceInterval copy_interval) { SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval); ASSERT(subrect_params.GetInterval() == copy_interval); ASSERT(src_surface != dst_surface); // This is only called when CanCopy is true, no need to run checks here if (src_surface->type == SurfaceType::Fill) { // FillSurface needs a 4 bytes buffer const u32 fill_offset = (boost::icl::first(copy_interval) - src_surface->addr) % src_surface->fill_size; std::array fill_buffer; u32 fill_buff_pos = fill_offset; for (int i : {0, 1, 2, 3}) fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size]; FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params)); return; } if (src_surface->CanSubRect(subrect_params)) { BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params), dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params), src_surface->type); return; } UNREACHABLE(); } bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle& src_rect, const Surface& dst_surface, const MathUtil::Rectangle& dst_rect) { if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format)) return false; return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle, dst_rect, src_surface->type); } // Allocate an uninitialized texture of appropriate size and format for the surface static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width, u32 height) { OpenGLState cur_state = OpenGLState::GetCurState(); // Keep track of previous texture bindings GLuint old_tex = cur_state.texture_units[0].texture_2d; cur_state.texture_units[0].texture_2d = texture; cur_state.Apply(); glActiveTexture(GL_TEXTURE0); glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0, format_tuple.format, format_tuple.type, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Restore previous texture bindings cur_state.texture_units[0].texture_2d = old_tex; cur_state.Apply(); } MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192)); void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) { ASSERT(type != SurfaceType::Fill); const u8* const texture_src_data = Memory::GetPhysicalPointer(addr); if (texture_src_data == nullptr) return; if (gl_buffer == nullptr) { gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format); gl_buffer.reset(new u8[gl_buffer_size]); } // TODO: Should probably be done in ::Memory:: and check for other regions too if (load_start < Memory::VRAM_VADDR_END && load_end > Memory::VRAM_VADDR_END) load_end = Memory::VRAM_VADDR_END; if (load_start < Memory::VRAM_VADDR && load_end > Memory::VRAM_VADDR) load_start = Memory::VRAM_VADDR; MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); ASSERT(load_start >= addr && load_end <= end); const u32 start_offset = load_start - addr; if (!is_tiled) { ASSERT(type == SurfaceType::Color); std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset, load_end - load_start); } else { if (type == SurfaceType::Texture) { Pica::Texture::TextureInfo tex_info{}; tex_info.width = width; tex_info.height = height; tex_info.format = static_cast(pixel_format); tex_info.SetDefaultStride(); tex_info.physical_address = addr; const auto load_interval = SurfaceInterval(load_start, load_end); const auto rect = GetSubRect(FromInterval(load_interval)); ASSERT(FromInterval(load_interval).GetInterval() == load_interval); for (unsigned y = rect.bottom; y < rect.top; ++y) { for (unsigned x = rect.left; x < rect.right; ++x) { auto vec4 = Pica::Texture::LookupTexture(texture_src_data, x, height - 1 - y, tex_info); const size_t offset = (x + (width * y)) * 4; std::memcpy(&gl_buffer[offset], vec4.AsArray(), 4); } } } else { morton_to_gl_fns[static_cast(pixel_format)](stride, height, &gl_buffer[0], addr, load_start, load_end); } } } Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale, bool load_if_create) { if (params.addr == 0 || params.height * params.width == 0) { return nullptr; } ASSERT(params.width == params.stride); // Use GetSurfaceSubRect instead // Check for an exact match in existing surfaces Surface surface = FindMatch(surface_cache, params, match_res_scale); if (surface == nullptr) { u16 target_res_scale = params.res_scale; if (match_res_scale != ScaleMatch::Exact) { // This surface may have a subrect of another surface with a higher res_scale, find it // to adjust our params SurfaceParams find_params = params; Surface expandable = FindMatch( surface_cache, find_params, match_res_scale); if (expandable != nullptr && expandable->res_scale > target_res_scale) { target_res_scale = expandable->res_scale; } // Keep res_scale when reinterpreting d24s8 -> rgba8 if (params.pixel_format == PixelFormat::RGBA8) { find_params.pixel_format = PixelFormat::D24S8; expandable = FindMatch( surface_cache, find_params, match_res_scale); if (expandable != nullptr && expandable->res_scale > target_res_scale) { target_res_scale = expandable->res_scale; } } } SurfaceParams new_params = params; new_params.res_scale = target_res_scale; surface = CreateSurface(new_params); RegisterSurface(surface); } if (load_if_create) { ValidateSurface(surface, params.addr, params.size); } return surface; } SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale, bool load_if_create) { if (params.addr == 0 || params.height * params.width == 0) { return {nullptr, {}}; } // Attempt to find encompassing surface Surface surface = FindMatch(surface_cache, params, match_res_scale); // Check if FindMatch failed because of res scaling // If that's the case create a new surface with // the dimensions of the lower res_scale surface // to suggest it should not be used again if (surface == nullptr && match_res_scale != ScaleMatch::Ignore) { surface = FindMatch(surface_cache, params, ScaleMatch::Ignore); if (surface != nullptr) { ASSERT(surface->res_scale < params.res_scale); SurfaceParams new_params = *surface; new_params.res_scale = params.res_scale; surface = CreateSurface(new_params); RegisterSurface(surface); } } // Check for a surface we can expand before creating a new one if (surface == nullptr) { surface = FindMatch(surface_cache, params, match_res_scale); if (surface != nullptr) { SurfaceParams new_params = *surface; new_params.addr = std::min(params.addr, surface->addr); new_params.end = std::max(params.end, surface->end); new_params.size = new_params.end - new_params.addr; new_params.height = new_params.size / params.BytesInPixels(params.stride); ASSERT(new_params.size % params.BytesInPixels(params.stride) == 0); Surface new_surface = CreateSurface(new_params); DuplicateSurface(surface, new_surface); // Delete the expanded surface, this can't be done safely yet // because it may still be in use remove_surfaces.emplace(surface); surface = new_surface; RegisterSurface(new_surface); } } // No subrect found - create and return a new surface if (surface == nullptr) { SurfaceParams new_params = params; new_params.width = params.stride; // Can't have gaps in a surface new_params.UpdateParams(); // GetSurface will create the new surface and possibly adjust res_scale if necessary surface = GetSurface(new_params, match_res_scale, load_if_create); } else if (load_if_create) { ValidateSurface(surface, params.addr, params.size); } return {surface, surface->GetScaledSubRect(params)}; } Surface RasterizerCacheOpenGL::GetTextureSurface( const Pica::TexturingRegs::FullTextureConfig& config) { Pica::Texture::TextureInfo info = Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format); SurfaceParams params; params.addr = info.physical_address; params.width = info.width; params.height = info.height; params.is_tiled = true; params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(info.format); params.UpdateParams(); return GetSurface(params, ScaleMatch::Ignore, true); } static u16 GetResolutionScaleFactor() { return !Settings::values.resolution_factor ? VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio() : Settings::values.resolution_factor; } SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle& viewport_rect) { const auto& regs = Pica::g_state.regs; const auto& config = regs.framebuffer.framebuffer; // update resolution_scale_factor and reset cache if changed static u16 resolution_scale_factor = GetResolutionScaleFactor(); if (resolution_scale_factor != GetResolutionScaleFactor()) { resolution_scale_factor = GetResolutionScaleFactor(); FlushAll(); while (!surface_cache.empty()) UnregisterSurface(*surface_cache.begin()->second.begin()); } MathUtil::Rectangle viewport_clamped{ static_cast( MathUtil::Clamp(viewport_rect.left, 0, static_cast(config.GetWidth()))), static_cast( MathUtil::Clamp(viewport_rect.top, 0, static_cast(config.GetHeight()))), static_cast( MathUtil::Clamp(viewport_rect.right, 0, static_cast(config.GetWidth()))), static_cast( MathUtil::Clamp(viewport_rect.bottom, 0, static_cast(config.GetHeight())))}; // get color and depth surfaces SurfaceParams color_params; color_params.is_tiled = true; color_params.res_scale = resolution_scale_factor; color_params.width = config.GetWidth(); color_params.height = config.GetHeight(); SurfaceParams depth_params = color_params; color_params.addr = config.GetColorBufferPhysicalAddress(); color_params.pixel_format = SurfaceParams::PixelFormatFromColorFormat(config.color_format); color_params.UpdateParams(); depth_params.addr = config.GetDepthBufferPhysicalAddress(); depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format); depth_params.UpdateParams(); auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped); auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped); // Make sur that framebuffers don't overlap if both color and depth are being used if (using_color_fb && using_depth_fb && boost::icl::length(color_vp_interval & depth_vp_interval)) { LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " "overlapping framebuffers not supported!"); using_depth_fb = false; } MathUtil::Rectangle color_rect{}; Surface color_surface = nullptr; if (using_color_fb) std::tie(color_surface, color_rect) = GetSurfaceSubRect(color_params, ScaleMatch::Exact, false); MathUtil::Rectangle depth_rect{}; Surface depth_surface = nullptr; if (using_depth_fb) std::tie(depth_surface, depth_rect) = GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false); MathUtil::Rectangle fb_rect{}; if (color_surface != nullptr && depth_surface != nullptr) { fb_rect = color_rect; // Color and Depth surfaces must have the same dimensions and offsets if (color_rect.bottom != depth_rect.bottom || color_surface->height != depth_surface->height) { color_surface = GetSurface(color_params, ScaleMatch::Exact, false); depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false); fb_rect = color_surface->GetScaledRect(); } } else if (color_surface != nullptr) { fb_rect = color_rect; } else if (depth_surface != nullptr) { fb_rect = depth_rect; } ASSERT(!fb_rect.left && fb_rect.right == config.GetWidth() * resolution_scale_factor); if (color_surface != nullptr) { ValidateSurface(color_surface, boost::icl::first(color_vp_interval), boost::icl::length(color_vp_interval)); } if (depth_surface != nullptr) { ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval), boost::icl::length(depth_vp_interval)); } return {color_surface, depth_surface, fb_rect}; } SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) { MathUtil::Rectangle rect{}; Surface match_surface = FindMatch( surface_cache, params, ScaleMatch::Ignore); if (match_surface != nullptr) { ValidateSurface(match_surface, params.addr, params.size); SurfaceParams match_subrect = params; match_subrect.width = match_surface->PixelsInBytes(params.width); match_subrect.stride = match_surface->PixelsInBytes(params.stride); if (match_surface->is_tiled) { match_subrect.width /= 8; match_subrect.stride /= 8; match_subrect.height *= 8; } rect = match_surface->GetScaledSubRect(match_subrect); } return {match_surface, rect}; } Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig& config) { Surface new_surface = std::make_shared(); new_surface->addr = config.GetStartAddress(); new_surface->end = config.GetEndAddress(); new_surface->size = new_surface->end - new_surface->addr; new_surface->type = SurfaceType::Fill; new_surface->res_scale = std::numeric_limits::max(); std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4); if (config.fill_32bit) { new_surface->fill_size = 4; } else if (config.fill_24bit) { new_surface->fill_size = 3; } else { new_surface->fill_size = 2; } RegisterSurface(new_surface); return new_surface; } void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface, const Surface& dest_surface) { ASSERT(dest_surface->addr <= src_surface->addr && dest_surface->end >= src_surface->end); BlitSurfaces(src_surface, src_surface->GetScaledRect(), dest_surface, dest_surface->GetScaledSubRect(*src_surface)); dest_surface->invalid_regions -= src_surface->GetInterval(); dest_surface->invalid_regions += src_surface->invalid_regions; SurfaceRegions regions; for (auto& pair : RangeFromInterval(dirty_regions, src_surface->GetInterval())) { if (pair.second == src_surface) { regions += pair.first; } } for (auto& interval : regions) { dirty_regions.set({interval, dest_surface}); } } void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, u32 size) { if (size == 0) return; const auto validate_interval = SurfaceInterval(addr, addr + size); if (surface->type == SurfaceType::Fill) { // Sanity check, fill surfaces will always be valid when used ASSERT(surface->IsRegionValid(validate_interval)); return; } const auto validate_regions = surface->invalid_regions.find(validate_interval); for (;;) { const auto it = validate_regions.begin(); if (it == surface->invalid_regions.end()) break; const auto interval = *it & validate_interval; // Look for a valid surface to copy from SurfaceParams params = surface->FromInterval(interval); Surface copy_surface = FindMatch(surface_cache, params, ScaleMatch::Ignore, interval); if (copy_surface != nullptr) { SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface); CopySurface(copy_surface, surface, copy_interval); validate_regions.erase(interval); continue; } // Load data from 3DS memory FlushRegion(params.addr, params.size); surface->LoadGLBuffer(params.addr, params.end); surface->UploadGLTexture(surface->GetSubRect(params)); validate_regions.erase(interval) } } MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { u8* const dst_buffer = Memory::GetPhysicalPointer(addr); if (dst_buffer == nullptr) return; ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format)); // TODO: Should probably be done in ::Memory:: and check for other regions too // same as loadglbuffer() if (flush_start < Memory::VRAM_VADDR_END && flush_end > Memory::VRAM_VADDR_END) flush_end = Memory::VRAM_VADDR_END; if (flush_start < Memory::VRAM_VADDR && flush_end > Memory::VRAM_VADDR) flush_start = Memory::VRAM_VADDR; MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); ASSERT(flush_start >= addr && flush_end <= end); const u32 start_offset = flush_start - addr; const u32 end_offset = flush_end - addr; if (type == SurfaceType::Fill) { const u32 coarse_start_offset = start_offset - (start_offset % fill_size); const u32 backup_bytes = start_offset % fill_size; std::array backup_data; if (backup_bytes) std::memcpy(&backup_data[0], &dst_buffer[coarse_start_offset], backup_bytes); for (u32 offset = coarse_start_offset; offset < end_offset; offset += fill_size) std::memcpy(&dst_buffer[offset], &fill_data[0], std::min(fill_size, end_offset - offset)); if (backup_bytes) std::memcpy(&dst_buffer[coarse_start_offset], &backup_data[0], backup_bytes); } else if (!is_tiled) { ASSERT(type == SurfaceType::Color); std::memcpy(dst_buffer + start_offset, &gl_buffer[start_offset], flush_end - flush_start); } else { gl_to_morton_fns[static_cast(pixel_format)](stride, height, &gl_buffer[0], addr, flush_start, flush_end); } } void CachedSurface::UploadGLTexture(const MathUtil::Rectangle& rect) { if (type == SurfaceType::Fill) return; ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format)); // Load data from memory to the surface GLint x0 = static_cast(rect.left); GLint y0 = static_cast(rect.bottom); size_t buffer_offset = (y0 * stride + x0) * GetGLBytesPerPixel(pixel_format); const FormatTuple& tuple = GetFormatTuple(pixel_format); GLuint target_tex = texture.handle; // If not 1x scale, create 1x texture that we will blit from to replace texture subrect in // surface OGLTexture unscaled_tex; if (res_scale != 1) { x0 = 0; y0 = 0; unscaled_tex.Create(); AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); target_tex = unscaled_tex.handle; } OpenGLState cur_state = OpenGLState::GetCurState(); GLuint old_tex = cur_state.texture_units[0].texture_2d; cur_state.texture_units[0].texture_2d = target_tex; cur_state.Apply(); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast(stride)); glActiveTexture(GL_TEXTURE0); glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast(rect.GetWidth()), static_cast(rect.GetHeight()), tuple.format, tuple.type, &gl_buffer[buffer_offset]); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); cur_state.texture_units[0].texture_2d = old_tex; cur_state.Apply(); if (res_scale != 1) { auto scaled_rect = rect; scaled_rect.left *= res_scale; scaled_rect.top *= res_scale; scaled_rect.right *= res_scale; scaled_rect.bottom *= res_scale; BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle, scaled_rect, type); } } void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle& rect) { if (type == SurfaceType::Fill) return; if (gl_buffer == nullptr) { gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format); gl_buffer.reset(new u8[gl_buffer_size]); } OpenGLState state = OpenGLState::GetCurState(); OpenGLState prev_state = state; SCOPE_EXIT({ prev_state.Apply(); }); const FormatTuple& tuple = GetFormatTuple(pixel_format); // Ensure no bad interactions with GL_PACK_ALIGNMENT ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0); glPixelStorei(GL_PACK_ROW_LENGTH, static_cast(stride)); size_t buffer_offset = (rect.bottom * stride + rect.left) * GetGLBytesPerPixel(pixel_format); // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush OGLTexture unscaled_tex; if (res_scale != 1) { auto scaled_rect = rect; scaled_rect.left *= res_scale; scaled_rect.top *= res_scale; scaled_rect.right *= res_scale; scaled_rect.bottom *= res_scale; unscaled_tex.Create(); AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, rect, type); state.texture_units[0].texture_2d = unscaled_tex.handle; state.Apply(); glActiveTexture(GL_TEXTURE0); glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]); } else { state.ResetTexture(texture.handle); state.draw.read_framebuffer = transfer_framebuffers[0].handle; state.Apply(); if (type == SurfaceType::Color || type == SurfaceType::Texture) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.handle, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); } else if (type == SurfaceType::Depth) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture.handle, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); } else { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texture.handle, 0); } glReadPixels(static_cast(rect.left), static_cast(rect.bottom), static_cast(rect.GetWidth()), static_cast(rect.GetHeight()), tuple.format, tuple.type, &gl_buffer[buffer_offset]); } glPixelStorei(GL_PACK_ROW_LENGTH, 0); } enum MatchFlags { Invalid = 1, // Flag that can be applied to other match types, invalid matches require // validation before they can be used Exact = 1 << 1, // Surfaces perfectly match SubRect = 1 << 2, // Surface encompasses params Copy = 1 << 3, // Surface we can copy from Expand = 1 << 4, // Surface that can expand params TexCopy = 1 << 5 // Surface that will match a display transfer "texture copy" parameters }; constexpr MatchFlags operator|(MatchFlags lhs, MatchFlags rhs) { return static_cast(static_cast(lhs) | static_cast(rhs)); } /// Get the best surface match (and its match type) for the given flags template Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params, ScaleMatch match_scale_type, boost::optional validate_interval = boost::none) { Surface match_surface = nullptr; bool match_valid = false; u32 match_scale = 0; SurfaceInterval match_interval{}; for (auto& pair : RangeFromInterval(surface_cache, params.GetInterval())) { for (auto& surface : pair.second) { const bool res_scale_matched = match_scale_type == ScaleMatch::Exact ? (params.res_scale == surface->res_scale) : (params.res_scale <= surface->res_scale); bool is_valid = find_flags & MatchFlags::Copy ? true : // validity will be checked in GetCopyableInterval surface->IsRegionValid(validate_interval.value_or(params.GetInterval())); if (!(find_flags & MatchFlags::Invalid) && !is_valid) continue; auto IsMatch_Helper = [&](auto check_type, auto match_fn) { if (!(find_flags & check_type)) return; bool matched; SurfaceInterval surface_interval; std::tie(matched, surface_interval) = match_fn(); if (!matched) return; if (!res_scale_matched && match_scale_type != ScaleMatch::Ignore && surface->type != SurfaceType::Fill) return; // Found a match, update only if this is better than the previous one auto UpdateMatch = [&] { match_surface = surface; match_valid = is_valid; match_scale = surface->res_scale; match_interval = surface_interval; }; if (surface->res_scale > match_scale) { UpdateMatch(); return; } else if (surface->res_scale < match_scale) { return; } if (is_valid && !match_valid) { UpdateMatch(); return; } else if (is_valid != match_valid) { return; } if (boost::icl::length(surface_interval) > boost::icl::length(match_interval)) { UpdateMatch(); } }; IsMatch_Helper(std::integral_constant{}, [&] { return std::make_pair(surface->ExactMatch(params), surface->GetInterval()); }); IsMatch_Helper(std::integral_constant{}, [&] { return std::make_pair(surface->CanSubRect(params), surface->GetInterval()); }); IsMatch_Helper(std::integral_constant{}, [&] { auto copy_interval = params.FromInterval(*validate_interval).GetCopyableInterval(surface); bool matched = boost::icl::length(copy_interval & *validate_interval) != 0 && surface->CanCopy(params, copy_interval); return std::make_pair(matched, copy_interval); }); IsMatch_Helper(std::integral_constant{}, [&] { return std::make_pair(surface->CanExpand(params), surface->GetInterval()); }); IsMatch_Helper(std::integral_constant{}, [&] { return std::make_pair(surface->CanTexCopy(params), surface->GetInterval()); }); } } return match_surface; } void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surface) { if (size == 0) return; const auto flush_interval = SurfaceInterval(addr, addr + size); for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) { const auto interval = pair.first & flush_interval; auto& surface = pair.second; if (flush_surface != nullptr && surface != flush_surface) continue; // Sanity check, this surface is the last one that marked this region dirty ASSERT(surface->IsRegionValid(interval)); if (surface->type != SurfaceType::Fill) { SurfaceParams params = surface->FromInterval(interval); surface->DownloadGLTexture(surface->GetSubRect(params)); } surface->FlushGLBuffer(boost::icl::first(interval), boost::icl::last_next(interval)); } // Reset dirty regions dirty_regions.erase(flush_interval); } void RasterizerCacheOpenGL::FlushAll() { FlushRegion(0, 0xFFFFFFFF); } void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface& region_owner) { if (size == 0) return; const auto invalid_interval = SurfaceInterval(addr, addr + size); if (region_owner != nullptr) { ASSERT(region_owner->type != SurfaceType::Texture); ASSERT(addr >= region_owner->addr && addr + size <= region_owner->end); ASSERT(region_owner->width == region_owner->stride); // Surfaces can't have a gap region_owner->invalid_regions.erase(invalid_interval); } for (auto& pair : RangeFromInterval(surface_cache, invalid_interval)) { for (auto& cached_surface : pair.second) { if (cached_surface == region_owner) continue; const auto interval = cached_surface->GetInterval() & invalid_interval; cached_surface->invalid_regions.insert(interval); // Remove only "empty" fill surfaces to avoid destroying and recreating OGL textures if (cached_surface->type == SurfaceType::Fill && cached_surface->IsSurfaceFullyInvalid()) { remove_surfaces.emplace(cached_surface); } } } if (region_owner != nullptr) dirty_regions.set({invalid_interval, region_owner}); else dirty_regions.erase(invalid_interval); for (auto& remove_surface : remove_surfaces) { if (remove_surface == region_owner) { Surface expanded_surface = FindMatch( surface_cache, *region_owner, ScaleMatch::Ignore); ASSERT(expanded_surface); if ((region_owner->invalid_regions - expanded_surface->invalid_regions).empty()) { DuplicateSurface(region_owner, expanded_surface); } else { continue; } } UnregisterSurface(remove_surface); } remove_surfaces.clear(); } Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) { Surface surface = std::make_shared(); static_cast(*surface) = params; surface->texture.Create(); surface->gl_buffer_size = 0; surface->invalid_regions.insert(surface->GetInterval()); AllocateSurfaceTexture(surface->texture.handle, GetFormatTuple(surface->pixel_format), surface->GetScaledWidth(), surface->GetScaledHeight()); return surface; } void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) { surface_cache.add({surface->GetInterval(), SurfaceSet{surface}}); UpdatePagesCachedCount(surface->addr, surface->size, 1); } void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) { UpdatePagesCachedCount(surface->addr, surface->size, -1); surface_cache.subtract({surface->GetInterval(), SurfaceSet{surface}}); } void RasterizerCacheOpenGL::UpdatePagesCachedCount(PAddr addr, u32 size, int delta) { const u32 num_pages = ((addr + size - 1) >> Memory::PAGE_BITS) - (addr >> Memory::PAGE_BITS) + 1; const u32 page_start = addr >> Memory::PAGE_BITS; const u32 page_end = page_start + num_pages; // Interval maps will erase segments if count reaches 0, so if delta is negative we have to // subtract after iterating const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end); if (delta > 0) cached_pages.add({pages_interval, delta}); for (auto& pair : RangeFromInterval(cached_pages, pages_interval)) { const auto interval = pair.first & pages_interval; const int count = pair.second; const PAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS; const PAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS; const u32 interval_size = interval_end_addr - interval_start_addr; if (delta > 0 && count == delta) Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true); else if (delta < 0 && count == -delta) Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false); else ASSERT(count >= 0); } if (delta < 0) cached_pages.add({pages_interval, delta}); }