// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "core/core.h" #include "video_core/rasterizer_interface.h" namespace Frontend { class EmuWindow; } namespace FrameDumper { class Backend; } class RendererBase : NonCopyable { public: explicit RendererBase(Frontend::EmuWindow& window); virtual ~RendererBase(); /// Initialize the renderer virtual Core::System::ResultStatus Init() = 0; /// Shutdown the renderer virtual void ShutDown() = 0; /// Finalize rendering the guest frame and draw into the presentation texture virtual void SwapBuffers() = 0; /// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer /// specific implementation) virtual void TryPresent(int timeout_ms) = 0; /// Prepares for video dumping (e.g. create necessary buffers, etc) virtual void PrepareVideoDumping() = 0; /// Cleans up after video dumping is ended virtual void CleanupVideoDumping() = 0; /// Updates the framebuffer layout of the contained render window handle. void UpdateCurrentFramebufferLayout(); // Getter/setter functions: // ------------------------ f32 GetCurrentFPS() const { return m_current_fps; } int GetCurrentFrame() const { return m_current_frame; } VideoCore::RasterizerInterface* Rasterizer() const { return rasterizer.get(); } Frontend::EmuWindow& GetRenderWindow() { return render_window; } const Frontend::EmuWindow& GetRenderWindow() const { return render_window; } void RefreshRasterizerSetting(); protected: Frontend::EmuWindow& render_window; ///< Reference to the render window handle. std::unique_ptr rasterizer; f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer int m_current_frame = 0; ///< Current frame, should be set by the renderer private: bool opengl_rasterizer_active = false; };