// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" #include "core/core_timing.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/wait_object.h" namespace Kernel { class TimerManager { public: TimerManager(); private: /// The timer callback event, called when a timer is fired void TimerCallback(u64 callback_id, s64 cycles_late); /// The event type of the generic timer callback event Core::TimingEventType* timer_callback_event_type = nullptr; u64 next_timer_callback_id = 0; std::unordered_map timer_callback_table; friend class Timer; friend class KernelSystem; }; class Timer final : public WaitObject { public: std::string GetTypeName() const override { return "Timer"; } std::string GetName() const override { return name; } static const HandleType HANDLE_TYPE = HandleType::Timer; HandleType GetHandleType() const override { return HANDLE_TYPE; } ResetType GetResetType() const { return reset_type; } u64 GetInitialDelay() const { return initial_delay; } u64 GetIntervalDelay() const { return interval_delay; } bool ShouldWait(Thread* thread) const override; void Acquire(Thread* thread) override; void WakeupAllWaitingThreads() override; /** * Starts the timer, with the specified initial delay and interval. * @param initial Delay until the timer is first fired * @param interval Delay until the timer is fired after the first time */ void Set(s64 initial, s64 interval); void Cancel(); void Clear(); /** * Signals the timer, waking up any waiting threads and rescheduling it * for the next interval. * This method should not be called from outside the timer callback handler, * lest multiple callback events get scheduled. */ void Signal(s64 cycles_late); private: explicit Timer(KernelSystem& kernel); ~Timer() override; ResetType reset_type; ///< The ResetType of this timer u64 initial_delay; ///< The delay until the timer fires for the first time u64 interval_delay; ///< The delay until the timer fires after the first time bool signaled; ///< Whether the timer has been signaled or not std::string name; ///< Name of timer (optional) /// ID used as userdata to reference this object when inserting into the CoreTiming queue. u64 callback_id; TimerManager& timer_manager; friend class KernelSystem; }; } // namespace Kernel