// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "common/common_types.h" namespace Column { enum List { EXPAND, ROOM_NAME, GAME_NAME, HOST, MEMBER, TOTAL, }; } class LobbyItem : public QStandardItem { public: LobbyItem() = default; explicit LobbyItem(const QString& string) : QStandardItem(string) {} virtual ~LobbyItem() override = default; }; class LobbyItemName : public LobbyItem { public: static const int NameRole = Qt::UserRole + 1; static const int PasswordRole = Qt::UserRole + 2; LobbyItemName() = default; explicit LobbyItemName(bool has_password, QString name) : LobbyItem() { setData(name, NameRole); setData(has_password, PasswordRole); } QVariant data(int role) const override { if (role == Qt::DecorationRole) { bool has_password = data(PasswordRole).toBool(); return has_password ? QIcon::fromTheme("lock").pixmap(16) : QIcon(); } if (role != Qt::DisplayRole) { return LobbyItem::data(role); } return data(NameRole).toString(); } bool operator<(const QStandardItem& other) const override { return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0; } }; class LobbyItemGame : public LobbyItem { public: static const int TitleIDRole = Qt::UserRole + 1; static const int GameNameRole = Qt::UserRole + 2; static const int GameIconRole = Qt::UserRole + 3; LobbyItemGame() = default; explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) { setData(static_cast(title_id), TitleIDRole); setData(game_name, GameNameRole); if (!smdh_icon.isNull()) { setData(smdh_icon, GameIconRole); } } QVariant data(int role) const override { if (role == Qt::DecorationRole) { auto val = data(GameIconRole); if (val.isValid()) { val = val.value().scaled(16, 16, Qt::KeepAspectRatio); } return val; } else if (role != Qt::DisplayRole) { return LobbyItem::data(role); } return data(GameNameRole).toString(); } bool operator<(const QStandardItem& other) const override { return data(GameNameRole) .toString() .localeAwareCompare(other.data(GameNameRole).toString()) < 0; } }; class LobbyItemHost : public LobbyItem { public: static const int HostUsernameRole = Qt::UserRole + 1; static const int HostIPRole = Qt::UserRole + 2; static const int HostPortRole = Qt::UserRole + 3; LobbyItemHost() = default; explicit LobbyItemHost(QString username, QString ip, u16 port) { setData(username, HostUsernameRole); setData(ip, HostIPRole); setData(port, HostPortRole); } QVariant data(int role) const override { if (role != Qt::DisplayRole) { return LobbyItem::data(role); } return data(HostUsernameRole).toString(); } bool operator<(const QStandardItem& other) const override { return data(HostUsernameRole) .toString() .localeAwareCompare(other.data(HostUsernameRole).toString()) < 0; } }; class LobbyMember { public: LobbyMember() = default; LobbyMember(const LobbyMember& other) = default; explicit LobbyMember(QString username, u64 title_id, QString game_name) : username(std::move(username)), title_id(title_id), game_name(std::move(game_name)) {} ~LobbyMember() = default; QString GetUsername() const { return username; } u64 GetTitleId() const { return title_id; } QString GetGameName() const { return game_name; } private: QString username; u64 title_id; QString game_name; }; Q_DECLARE_METATYPE(LobbyMember); class LobbyItemMemberList : public LobbyItem { public: static const int MemberListRole = Qt::UserRole + 1; static const int MaxPlayerRole = Qt::UserRole + 2; LobbyItemMemberList() = default; explicit LobbyItemMemberList(QList members, u32 max_players) { setData(members, MemberListRole); setData(max_players, MaxPlayerRole); } QVariant data(int role) const override { if (role != Qt::DisplayRole) { return LobbyItem::data(role); } auto members = data(MemberListRole).toList(); return QString("%1 / %2").arg(QString::number(members.size()), data(MaxPlayerRole).toString()); } bool operator<(const QStandardItem& other) const override { // sort by rooms that have the most players int left_members = data(MemberListRole).toList().size(); int right_members = other.data(MemberListRole).toList().size(); return left_members < right_members; } }; /** * Member information for when a lobby is expanded in the UI */ class LobbyItemExpandedMemberList : public LobbyItem { public: static const int MemberListRole = Qt::UserRole + 1; LobbyItemExpandedMemberList() = default; explicit LobbyItemExpandedMemberList(QList members) { setData(members, MemberListRole); } QVariant data(int role) const override { if (role != Qt::DisplayRole) { return LobbyItem::data(role); } auto members = data(MemberListRole).toList(); QString out; bool first = true; for (const auto& member : members) { if (!first) out += '\n'; const auto& m = member.value(); if (m.GetGameName().isEmpty()) { out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetUsername()); } else { out += QString(QObject::tr("%1 is playing %2")).arg(m.GetUsername(), m.GetGameName()); } first = false; } return out; } };