// Copyright 2019 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" namespace Settings { enum class StereoRenderOption : u32; } namespace ConfigurationShared { enum class CheckState; } namespace Ui { class ConfigureEnhancements; } class ConfigureEnhancements : public QWidget { Q_OBJECT public: explicit ConfigureEnhancements(QWidget* parent = nullptr); ~ConfigureEnhancements(); void ApplyConfiguration(); void RetranslateUI(); void SetConfiguration(); void SetupPerGameUI(); private: void updateShaders(Settings::StereoRenderOption stereo_option); void updateTextureFilter(int index); std::unique_ptr ui; ConfigurationShared::CheckState linear_filter; ConfigurationShared::CheckState swap_screen; ConfigurationShared::CheckState upright_screen; ConfigurationShared::CheckState dump_textures; ConfigurationShared::CheckState custom_textures; ConfigurationShared::CheckState preload_textures; ConfigurationShared::CheckState async_custom_loading; QColor bg_color; };