// Copyright 2018 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "citra_qt/configuration/configure_ui.h" #include "citra_qt/uisettings.h" #include "ui_configure_ui.h" ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(std::make_unique()) { ui->setupUi(this); InitializeLanguageComboBox(); for (const auto& theme : UISettings::themes) { ui->theme_combobox->addItem(QString::fromUtf8(theme.first), QString::fromUtf8(theme.second)); } SetConfiguration(); } ConfigureUi::~ConfigureUi() = default; void ConfigureUi::InitializeLanguageComboBox() { ui->language_combobox->addItem(tr(""), QString{}); ui->language_combobox->addItem(tr("English"), QStringLiteral("en")); QDirIterator it(QStringLiteral(":/languages"), QDirIterator::NoIteratorFlags); while (it.hasNext()) { QString locale = it.next(); locale.truncate(locale.lastIndexOf(QLatin1Char{'.'})); locale.remove(0, locale.lastIndexOf(QLatin1Char{'/'}) + 1); const QString lang = QLocale::languageToString(QLocale(locale).language()); ui->language_combobox->addItem(lang, locale); } // Unlike other configuration changes, interface language changes need to be reflected on the // interface immediately. This is done by passing a signal to the main window, and then // retranslating when passing back. connect(ui->language_combobox, qOverload(&QComboBox::currentIndexChanged), this, &ConfigureUi::OnLanguageChanged); } void ConfigureUi::SetConfiguration() { ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->language_combobox->setCurrentIndex( ui->language_combobox->findData(UISettings::values.language)); ui->icon_size_combobox->setCurrentIndex( static_cast(UISettings::values.game_list_icon_size.GetValue())); ui->row_1_text_combobox->setCurrentIndex( static_cast(UISettings::values.game_list_row_1.GetValue())); ui->row_2_text_combobox->setCurrentIndex( static_cast(UISettings::values.game_list_row_2.GetValue()) + 1); ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon.GetValue()); ui->toggle_single_line_mode->setChecked( UISettings::values.game_list_single_line_mode.GetValue()); } void ConfigureUi::ApplyConfiguration() { UISettings::values.theme = ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString(); UISettings::values.game_list_icon_size = static_cast(ui->icon_size_combobox->currentIndex()); UISettings::values.game_list_row_1 = static_cast(ui->row_1_text_combobox->currentIndex()); UISettings::values.game_list_row_2 = static_cast(ui->row_2_text_combobox->currentIndex() - 1); UISettings::values.game_list_hide_no_icon = ui->toggle_hide_no_icon->isChecked(); UISettings::values.game_list_single_line_mode = ui->toggle_single_line_mode->isChecked(); } void ConfigureUi::OnLanguageChanged(int index) { if (index == -1) return; emit LanguageChanged(ui->language_combobox->itemData(index).toString()); } void ConfigureUi::RetranslateUI() { ui->retranslateUi(this); }