// Copyright 2020 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include "citra_qt/loading_screen.h" #include "common/logging/log.h" #include "core/loader/loader.h" #include "core/loader/smdh.h" #include "ui_loading_screen.h" #include "video_core/rasterizer_interface.h" constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"( QProgressBar {} QProgressBar::chunk {})"; constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"( QProgressBar { background-color: black; border: 2px solid white; border-radius: 4px; padding: 2px; } QProgressBar::chunk { background-color: #fd8507; width: 1px; })"; constexpr char PROGRESSBAR_STYLE_BUILD[] = R"( QProgressBar { background-color: black; border: 2px solid white; border-radius: 4px; padding: 2px; } QProgressBar::chunk { background-color: #ffe402; width: 1px; })"; constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"( QProgressBar { background-color: #fd8507; border: 2px solid white; border-radius: 4px; padding: 2px; } QProgressBar::chunk { background-color: #ffe402; })"; // Definitions for the differences in text and styling for each stage const static std::unordered_map stage_translations{ {VideoCore::LoadCallbackStage::Prepare, QT_TRANSLATE_NOOP("LoadingScreen", "Loading...")}, {VideoCore::LoadCallbackStage::Decompile, QT_TRANSLATE_NOOP("LoadingScreen", "Preparing Shaders %1 / %2")}, {VideoCore::LoadCallbackStage::Build, QT_TRANSLATE_NOOP("LoadingScreen", "Loading Shaders %1 / %2")}, {VideoCore::LoadCallbackStage::Complete, QT_TRANSLATE_NOOP("LoadingScreen", "Launching...")}, }; const static std::unordered_map progressbar_style{ {VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE}, {VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE}, {VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD}, {VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE}, }; static QPixmap GetQPixmapFromSMDH(std::vector& smdh_data) { Loader::SMDH smdh; memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); bool large = true; std::vector icon_data = smdh.GetIcon(large); const uchar* data = reinterpret_cast(icon_data.data()); int size = large ? 48 : 24; QImage icon(data, size, size, QImage::Format::Format_RGB16); return QPixmap::fromImage(icon); } LoadingScreen::LoadingScreen(QWidget* parent) : QWidget(parent), ui(std::make_unique()), previous_stage(VideoCore::LoadCallbackStage::Complete) { ui->setupUi(this); setMinimumSize(400, 240); // Create a fade out effect to hide this loading screen widget. // When fading opacity, it will fade to the parent widgets background color, which is why we // create an internal widget named fade_widget that we use the effect on, while keeping the // loading screen widget's background color black. This way we can create a fade to black effect opacity_effect = new QGraphicsOpacityEffect(this); opacity_effect->setOpacity(1); ui->fade_parent->setGraphicsEffect(opacity_effect); fadeout_animation = std::make_unique(opacity_effect, "opacity"); fadeout_animation->setDuration(500); fadeout_animation->setStartValue(1); fadeout_animation->setEndValue(0); fadeout_animation->setEasingCurve(QEasingCurve::OutBack); // After the fade completes, hide the widget and reset the opacity connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] { hide(); opacity_effect->setOpacity(1); emit Hidden(); }); connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress, Qt::QueuedConnection); qRegisterMetaType(); } LoadingScreen::~LoadingScreen() = default; void LoadingScreen::Prepare(Loader::AppLoader& loader) { std::vector buffer; // TODO when banner becomes supported, decode it and add it as a movie if (loader.ReadIcon(buffer) == Loader::ResultStatus::Success) { QPixmap icon = GetQPixmapFromSMDH(buffer); ui->icon->setPixmap(icon); } std::string title; if (loader.ReadTitle(title) == Loader::ResultStatus::Success) { ui->title->setText(tr("Now Loading\n%1").arg(QString::fromStdString(title))); } eta_shown = false; OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); } void LoadingScreen::OnLoadComplete() { fadeout_animation->start(QPropertyAnimation::KeepWhenStopped); } void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { using namespace std::chrono; const auto now = high_resolution_clock::now(); // reset the timer if the stage changes if (stage != previous_stage) { ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style.at(stage))); // Hide the progress bar during the prepare stage if (stage == VideoCore::LoadCallbackStage::Prepare) { ui->progress_bar->hide(); } else { ui->progress_bar->show(); } previous_stage = stage; } // update the max of the progress bar if the number of shaders change if (total != previous_total) { ui->progress_bar->setMaximum(static_cast(total)); previous_total = total; } // calculate a simple rolling average after the first shader is loaded if (value > 0) { rolling_average -= rolling_average / NumberOfDataPoints; rolling_average += (now - previous_time) / NumberOfDataPoints; } QString estimate; // After 25 shader load times were put into the rolling average, determine if the ETA is long // enough to show it if (value > NumberOfDataPoints && (eta_shown || rolling_average * (total - value) > ETABreakPoint)) { if (!eta_shown) { eta_shown = true; } const auto eta_mseconds = std::chrono::duration_cast( rolling_average * (total - value)); estimate = tr("Estimated Time %1") .arg(QTime(0, 0, 0, 0) .addMSecs(std::max(eta_mseconds.count(), 1000)) .toString(QStringLiteral("mm:ss"))); } // update labels and progress bar const auto& stg = tr(stage_translations.at(stage)); if (stage == VideoCore::LoadCallbackStage::Decompile || stage == VideoCore::LoadCallbackStage::Build) { ui->stage->setText(stg.arg(value).arg(total)); } else { ui->stage->setText(stg); } ui->value->setText(estimate); ui->progress_bar->setValue(static_cast(value)); previous_time = now; } void LoadingScreen::paintEvent(QPaintEvent* event) { QStyleOption opt; opt.init(this); QPainter p(this); style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this); QWidget::paintEvent(event); } void LoadingScreen::Clear() {}