// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "core/hw/gpu.h" namespace OpenGL { struct ScreenInfo; } namespace Pica::Shader { struct OutputVertex; } // namespace Pica::Shader namespace VideoCore { enum class LoadCallbackStage { Prepare, Decompile, Build, Complete, }; using DiskResourceLoadCallback = std::function; class RasterizerInterface { public: virtual ~RasterizerInterface() {} /// Queues the primitive formed by the given vertices for rendering virtual void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, const Pica::Shader::OutputVertex& v2) = 0; /// Draw the current batch of triangles virtual void DrawTriangles() = 0; /// Notify rasterizer that the specified PICA register has been changed virtual void NotifyPicaRegisterChanged(u32 id) = 0; /// Notify rasterizer that all caches should be flushed to 3DS memory virtual void FlushAll() = 0; /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory virtual void FlushRegion(PAddr addr, u32 size) = 0; /// Notify rasterizer that any caches of the specified region should be invalidated virtual void InvalidateRegion(PAddr addr, u32 size) = 0; /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory /// and invalidated virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0; /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0 virtual bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) { return false; } /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1 virtual bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) { return false; } /// Attempt to use a faster method to fill a region virtual bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) { return false; } /// Attempt to use a faster method to display the framebuffer to screen virtual bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr, u32 pixel_stride, OpenGL::ScreenInfo& screen_info) { return false; } /// Attempt to draw using hardware shaders virtual bool AccelerateDrawBatch(bool is_indexed) { return false; } virtual void LoadDiskResources(const std::atomic_bool& stop_loading, const DiskResourceLoadCallback& callback) {} }; } // namespace VideoCore