// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "audio_core/dsp_interface.h" #include "common/settings.h" #include "core/core.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/kernel/shared_page.h" #include "core/hle/service/cam/cam.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/ir/ir_rst.h" #include "core/hle/service/ir/ir_user.h" #include "core/hle/service/mic_u.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" namespace Settings { Values values = {}; static bool configuring_global = true; void Apply() { GDBStub::SetServerPort(values.gdbstub_port.GetValue()); GDBStub::ToggleServer(values.use_gdbstub.GetValue()); VideoCore::g_hw_renderer_enabled = values.use_hw_renderer.GetValue(); VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue(); VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue(); VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue(); VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue(); VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache.GetValue(); #ifndef ANDROID if (VideoCore::g_renderer) { VideoCore::g_renderer->UpdateCurrentFramebufferLayout(); } #endif VideoCore::g_renderer_bg_color_update_requested = true; VideoCore::g_renderer_sampler_update_requested = true; VideoCore::g_renderer_shader_update_requested = true; VideoCore::g_texture_filter_update_requested = true; auto& system = Core::System::GetInstance(); if (system.IsPoweredOn()) { system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage.GetValue()); Core::DSP().SetSink(values.sink_id.GetValue(), values.audio_device_id.GetValue()); Core::DSP().EnableStretching(values.enable_audio_stretching.GetValue()); auto hid = Service::HID::GetModule(system); if (hid) { hid->ReloadInputDevices(); } auto sm = system.ServiceManager(); auto ir_user = sm.GetService("ir:USER"); if (ir_user) ir_user->ReloadInputDevices(); auto ir_rst = sm.GetService("ir:rst"); if (ir_rst) ir_rst->ReloadInputDevices(); auto cam = Service::CAM::GetModule(system); if (cam) { cam->ReloadCameraDevices(); } Service::MIC::ReloadMic(system); } } void LogSettings() { const auto log_setting = [](std::string_view name, const auto& value) { LOG_INFO(Config, "{}: {}", name, value); }; const auto to_string = [](AudioEmulation emulation) -> std::string_view { switch (emulation) { case AudioEmulation::HLE: return "HLE"; case AudioEmulation::LLE: return "LLE"; case AudioEmulation::LLEMultithreaded: return "LLE Multithreaded"; } }; LOG_INFO(Config, "Citra Configuration:"); log_setting("Core_UseCpuJit", values.use_cpu_jit.GetValue()); log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue()); log_setting("Renderer_UseGLES", values.use_gles.GetValue()); log_setting("Renderer_UseHwRenderer", values.use_hw_renderer.GetValue()); log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue()); log_setting("Renderer_SeparableShader", values.separable_shader.GetValue()); log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue()); log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue()); log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); log_setting("Renderer_FrameLimit", values.frame_limit.GetValue()); log_setting("Renderer_VSyncNew", values.use_vsync_new.GetValue()); log_setting("Renderer_PostProcessingShader", values.pp_shader_name.GetValue()); log_setting("Renderer_FilterMode", values.filter_mode.GetValue()); log_setting("Renderer_TextureFilterName", values.texture_filter_name.GetValue()); log_setting("Stereoscopy_Render3d", values.render_3d.GetValue()); log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue()); log_setting("Stereoscopy_MonoRenderLeftEye", values.mono_render_left_eye.GetValue()); log_setting("Layout_LayoutOption", values.layout_option.GetValue()); log_setting("Layout_SwapScreen", values.swap_screen.GetValue()); log_setting("Layout_UprightScreen", values.upright_screen.GetValue()); log_setting("Utility_DumpTextures", values.dump_textures.GetValue()); log_setting("Utility_CustomTextures", values.custom_textures.GetValue()); log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); log_setting("Audio_Emulation", to_string(values.audio_emulation.GetValue())); log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); log_setting("Audio_OutputDevice", values.audio_device_id.GetValue()); log_setting("Audio_InputDeviceType", values.mic_input_type.GetValue()); log_setting("Audio_InputDevice", values.mic_input_device.GetValue()); using namespace Service::CAM; log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]); log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]); log_setting("Camera_OuterRightFlip", values.camera_flip[OuterRightCamera]); log_setting("Camera_InnerName", values.camera_name[InnerCamera]); log_setting("Camera_InnerConfig", values.camera_config[InnerCamera]); log_setting("Camera_InnerFlip", values.camera_flip[InnerCamera]); log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]); log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]); log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue()); log_setting("DataStorage_UseCustomStorage", values.use_custom_storage.GetValue()); if (values.use_custom_storage) { log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)); log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)); } log_setting("System_IsNew3ds", values.is_new_3ds.GetValue()); log_setting("System_RegionValue", values.region_value.GetValue()); log_setting("Debugging_UseGdbstub", values.use_gdbstub.GetValue()); log_setting("Debugging_GdbstubPort", values.gdbstub_port.GetValue()); } bool IsConfiguringGlobal() { return configuring_global; } void SetConfiguringGlobal(bool is_global) { configuring_global = is_global; } float Volume() { if (values.audio_muted) { return 0.0f; } return values.volume.GetValue(); } void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { return; } // Audio values.audio_emulation.SetGlobal(true); values.enable_audio_stretching.SetGlobal(true); values.volume.SetGlobal(true); // Core values.cpu_clock_percentage.SetGlobal(true); values.is_new_3ds.SetGlobal(true); // Renderer values.use_hw_renderer.SetGlobal(true); values.use_hw_shader.SetGlobal(true); values.separable_shader.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.shaders_accurate_mul.SetGlobal(true); values.use_vsync_new.SetGlobal(true); values.resolution_factor.SetGlobal(true); values.frame_limit.SetGlobal(true); values.texture_filter_name.SetGlobal(true); values.layout_option.SetGlobal(true); values.swap_screen.SetGlobal(true); values.upright_screen.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); values.render_3d.SetGlobal(true); values.factor_3d.SetGlobal(true); values.filter_mode.SetGlobal(true); values.pp_shader_name.SetGlobal(true); } void LoadProfile(int index) { Settings::values.current_input_profile = Settings::values.input_profiles[index]; Settings::values.current_input_profile_index = index; } void SaveProfile(int index) { Settings::values.input_profiles[index] = Settings::values.current_input_profile; } void CreateProfile(std::string name) { Settings::InputProfile profile = values.current_input_profile; profile.name = std::move(name); Settings::values.input_profiles.push_back(std::move(profile)); Settings::values.current_input_profile_index = static_cast(Settings::values.input_profiles.size()) - 1; Settings::LoadProfile(Settings::values.current_input_profile_index); } void DeleteProfile(int index) { Settings::values.input_profiles.erase(Settings::values.input_profiles.begin() + index); Settings::LoadProfile(0); } void RenameCurrentProfile(std::string new_name) { Settings::values.current_input_profile.name = std::move(new_name); } } // namespace Settings