#include #include "common/assert.h" #include "common/common_types.h" namespace Common { void FlipRGBA8Texture(std::vector& tex, u64 width, u64 height) { ASSERT(tex.size() == width * height * 4); const u64 line_size = width * 4; u8* temp_row = new u8[line_size]; u32 offset_1; u32 offset_2; for (u64 line = 0; line < height / 2; line++) { offset_1 = line * line_size; offset_2 = (height - line - 1) * line_size; // Swap lines std::memcpy(temp_row, &tex[offset_1], line_size); std::memcpy(&tex[offset_1], &tex[offset_2], line_size); std::memcpy(&tex[offset_2], temp_row, line_size); } delete[] temp_row; } } // namespace Common