#pragma once #include #include #include "common/common_types.h" namespace Core { struct CustomTexInfo { u32 width; u32 height; std::vector tex; }; // TODO: think of a better name for this class... class CustomTexCache { public: const bool IsTextureDumped(const u64 hash); void SetTextureDumped(const u64 hash); const bool IsTextureCached(const u64 hash); const CustomTexInfo& LookupTexture(const u64 hash); void CacheTexture(const u64 hash, const std::vector& tex, u32 width, u32 height); private: std::unordered_map dumped_textures; std::unordered_map custom_textures; }; } // namespace Core