// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include "citra_qt/bootmanager.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "core/3ds.h" #include "core/core.h" #include "core/frontend/scope_acquire_context.h" #include "core/settings.h" #include "input_common/keyboard.h" #include "input_common/main.h" #include "input_common/motion_emu.h" #include "network/network.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" EmuThread::EmuThread(Frontend::GraphicsContext& core_context) : core_context(core_context) {} EmuThread::~EmuThread() = default; void EmuThread::run() { MicroProfileOnThreadCreate("EmuThread"); Frontend::ScopeAcquireContext scope(core_context); // Holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step. bool was_active = false; while (!stop_run) { if (running) { if (!was_active) emit DebugModeLeft(); Core::System::ResultStatus result = Core::System::GetInstance().RunLoop(); if (result == Core::System::ResultStatus::ShutdownRequested) { // Notify frontend we shutdown emit ErrorThrown(result, ""); // End emulation execution break; } if (result != Core::System::ResultStatus::Success) { this->SetRunning(false); emit ErrorThrown(result, Core::System::GetInstance().GetStatusDetails()); } was_active = running || exec_step; if (!was_active && !stop_run) emit DebugModeEntered(); } else if (exec_step) { if (!was_active) emit DebugModeLeft(); exec_step = false; Core::System::GetInstance().SingleStep(); emit DebugModeEntered(); yieldCurrentThread(); was_active = false; } else { std::unique_lock lock{running_mutex}; running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; }); } } // Shutdown the core emulation Core::System::GetInstance().Shutdown(); #if MICROPROFILE_ENABLED MicroProfileOnThreadExit(); #endif } GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) : QOpenGLWidget(parent), emu_thread(emu_thread) { setWindowTitle(QStringLiteral("Citra %1 | %2-%3") .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); setAttribute(Qt::WA_AcceptTouchEvents); InputCommon::Init(); } GRenderWindow::~GRenderWindow() { InputCommon::Shutdown(); } void GRenderWindow::MakeCurrent() { core_context->MakeCurrent(); } void GRenderWindow::DoneCurrent() { core_context->DoneCurrent(); } void GRenderWindow::PollEvents() {} // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). // // Older versions get the window size (density independent pixels), // and hence, do not support DPI scaling ("retina" displays). // The result will be a viewport that is smaller than the extent of the window. void GRenderWindow::OnFramebufferSizeChanged() { // Screen changes potentially incur a change in screen DPI, hence we should update the // framebuffer size const qreal pixel_ratio = windowPixelRatio(); const u32 width = this->width() * pixel_ratio; const u32 height = this->height() * pixel_ratio; UpdateCurrentFramebufferLayout(width, height); } void GRenderWindow::BackupGeometry() { geometry = QWidget::saveGeometry(); } void GRenderWindow::RestoreGeometry() { // We don't want to back up the geometry here (obviously) QWidget::restoreGeometry(geometry); } void GRenderWindow::restoreGeometry(const QByteArray& geometry) { // Make sure users of this class don't need to deal with backing up the geometry themselves QWidget::restoreGeometry(geometry); BackupGeometry(); } QByteArray GRenderWindow::saveGeometry() { // If we are a top-level widget, store the current geometry // otherwise, store the last backup if (parent() == nullptr) { return QWidget::saveGeometry(); } return geometry; } qreal GRenderWindow::windowPixelRatio() const { // QOpenGLWidget isn't backed by a native window, so we need to use the top level window instead return QApplication::activeWindow()->devicePixelRatio(); } std::pair GRenderWindow::ScaleTouch(const QPointF pos) const { const qreal pixel_ratio = windowPixelRatio(); return {static_cast(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})), static_cast(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))}; } void GRenderWindow::closeEvent(QCloseEvent* event) { emit Closed(); QWidget::closeEvent(event); } void GRenderWindow::keyPressEvent(QKeyEvent* event) { InputCommon::GetKeyboard()->PressKey(event->key()); } void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { InputCommon::GetKeyboard()->ReleaseKey(event->key()); } void GRenderWindow::mousePressEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchBeginEvent auto pos = event->pos(); if (event->button() == Qt::LeftButton) { const auto [x, y] = ScaleTouch(pos); this->TouchPressed(x, y); } else if (event->button() == Qt::RightButton) { InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y()); } } void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchUpdateEvent auto pos = event->pos(); const auto [x, y] = ScaleTouch(pos); this->TouchMoved(x, y); InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y()); } void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { if (event->source() == Qt::MouseEventSynthesizedBySystem) return; // touch input is handled in TouchEndEvent if (event->button() == Qt::LeftButton) this->TouchReleased(); else if (event->button() == Qt::RightButton) InputCommon::GetMotionEmu()->EndTilt(); } void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { // TouchBegin always has exactly one touch point, so take the .first() const auto [x, y] = ScaleTouch(event->touchPoints().first().pos()); this->TouchPressed(x, y); } void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) { QPointF pos; int active_points = 0; // average all active touch points for (const auto tp : event->touchPoints()) { if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) { active_points++; pos += tp.pos(); } } pos /= active_points; const auto [x, y] = ScaleTouch(pos); this->TouchMoved(x, y); } void GRenderWindow::TouchEndEvent() { this->TouchReleased(); } bool GRenderWindow::event(QEvent* event) { if (event->type() == QEvent::TouchBegin) { TouchBeginEvent(static_cast(event)); return true; } else if (event->type() == QEvent::TouchUpdate) { TouchUpdateEvent(static_cast(event)); return true; } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) { TouchEndEvent(); return true; } return QWidget::event(event); } void GRenderWindow::focusOutEvent(QFocusEvent* event) { QWidget::focusOutEvent(event); InputCommon::GetKeyboard()->ReleaseAllKeys(); } void GRenderWindow::resizeEvent(QResizeEvent* event) { QOpenGLWidget::resizeEvent(event); NotifyClientAreaSizeChanged(std::make_pair(event->size().width(), event->size().height())); OnFramebufferSizeChanged(); } void GRenderWindow::InitRenderTarget() { // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose core_context = CreateSharedContext(); BackupGeometry(); } void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) { if (res_scale == 0) res_scale = VideoCore::GetResolutionScaleFactor(); const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)}; screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); VideoCore::RequestScreenshot( screenshot_image.bits(), [=] { const std::string std_screenshot_path = screenshot_path.toStdString(); if (screenshot_image.mirrored(false, true).save(screenshot_path)) { LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path); } else { LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path); } }, layout); } void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair minimal_size) { setMinimumSize(minimal_size.first, minimal_size.second); } void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) { this->emu_thread = emu_thread; } void GRenderWindow::OnEmulationStopping() { emu_thread = nullptr; } void GRenderWindow::paintGL() { VideoCore::g_renderer->Present(); update(); } void GRenderWindow::showEvent(QShowEvent* event) { QWidget::showEvent(event); // windowHandle() is not initialized until the Window is shown, so we connect it here. connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged, Qt::UniqueConnection); } std::unique_ptr GRenderWindow::CreateSharedContext() const { return std::make_unique(QOpenGLContext::globalShareContext()); } GLContext::GLContext(QOpenGLContext* shared_context) : context(new QOpenGLContext(shared_context->parent())), surface(new QOffscreenSurface(nullptr)) { context->setShareContext(shared_context); context->create(); surface->setParent(shared_context->parent()); surface->setFormat(shared_context->format()); surface->create(); } void GLContext::MakeCurrent() { context->makeCurrent(surface); } void GLContext::DoneCurrent() { context->doneCurrent(); }