// Copyright 2014 Citra Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include "common/common.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/semaphore.h" #include "core/hle/kernel/thread.h" namespace Kernel { class Semaphore : public Object { public: std::string GetTypeName() const override { return "Semaphore"; } std::string GetName() const override { return name; } static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Semaphore; } Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Semaphore; } u32 initial_count; ///< Number of entries reserved for other threads u32 max_count; ///< Maximum number of simultaneous holders the semaphore can have u32 current_usage; ///< Number of currently used entries in the semaphore std::queue waiting_threads; ///< Threads that are waiting for the semaphore std::string name; ///< Name of semaphore (optional) /** * Tests whether a semaphore is at its peak capacity * @return Whether the semaphore is full */ bool IsFull() const { return current_usage == max_count; } ResultVal SyncRequest() override { // TODO(Subv): ImplementMe return MakeResult(false); } ResultVal WaitSynchronization() override { bool wait = current_usage == max_count; if (wait) { Kernel::WaitCurrentThread(WAITTYPE_SEMA, GetHandle()); waiting_threads.push(GetCurrentThreadHandle()); } else { ++current_usage; } return MakeResult(wait); } }; //////////////////////////////////////////////////////////////////////////////////////////////////// /** * Creates a semaphore * @param initial_count number of slots reserved for other threads * @param max_count maximum number of holders the semaphore can have * @param name Optional name of semaphore * @return Handle for the newly created semaphore */ Handle CreateSemaphore(u32 initial_count, u32 max_count, const std::string& name) { Semaphore* semaphore = new Semaphore; Handle handle = g_object_pool.Create(semaphore); semaphore->initial_count = initial_count; // When the semaphore is created, some slots are reserved for other threads, // and the rest is reserved for the caller thread semaphore->max_count = semaphore->current_usage = max_count; semaphore->current_usage -= initial_count; semaphore->name = name; return handle; } ResultCode CreateSemaphore(Handle* handle, u32 initial_count, u32 max_count, const std::string& name) { if (initial_count > max_count) return ResultCode(ErrorDescription::InvalidCombination, ErrorModule::Kernel, ErrorSummary::WrongArgument, ErrorLevel::Permanent); *handle = CreateSemaphore(initial_count, max_count, name); return RESULT_SUCCESS; } ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) { Semaphore* semaphore = g_object_pool.Get(handle); if (semaphore == nullptr) return InvalidHandle(ErrorModule::Kernel); if (semaphore->current_usage < release_count) return ResultCode(ErrorDescription::OutOfRange, ErrorModule::Kernel, ErrorSummary::InvalidArgument, ErrorLevel::Permanent); *count = semaphore->max_count - semaphore->current_usage; semaphore->current_usage = semaphore->current_usage - release_count; // Notify some of the threads that the semaphore has been released // stop once the semaphore is full again or there are no more waiting threads while (!semaphore->waiting_threads.empty() && !semaphore->IsFull()) { Kernel::ResumeThreadFromWait(semaphore->waiting_threads.front()); semaphore->waiting_threads.pop(); semaphore->current_usage++; } return RESULT_SUCCESS; } } // namespace