// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/common_types.h" #include "common/timer.h" namespace Common { std::chrono::milliseconds Timer::GetTimeMs() { return std::chrono::duration_cast( std::chrono::system_clock::now().time_since_epoch()); } // -------------------------------------------- // Initiate, Start, Stop, and Update the time // -------------------------------------------- // Set initial values for the class Timer::Timer() : m_LastTime(0), m_StartTime(0), m_Running(false) { Update(); } // Write the starting time void Timer::Start() { m_StartTime = GetTimeMs(); m_Running = true; } // Stop the timer void Timer::Stop() { // Write the final time m_LastTime = GetTimeMs(); m_Running = false; } // Update the last time variable void Timer::Update() { m_LastTime = GetTimeMs(); // TODO(ector) - QPF } // ------------------------------------- // Get time difference and elapsed time // ------------------------------------- // Get the number of milliseconds since the last Update() std::chrono::milliseconds Timer::GetTimeDifference() { return GetTimeMs() - m_LastTime; } // Add the time difference since the last Update() to the starting time. // This is used to compensate for a paused game. void Timer::AddTimeDifference() { m_StartTime += GetTimeDifference(); } // Get the time elapsed since the Start() std::chrono::milliseconds Timer::GetTimeElapsed() { // If we have not started yet, return 1 (because then I don't // have to change the FPS calculation in CoreRerecording.cpp . if (m_StartTime.count() == 0) return std::chrono::milliseconds(1); // Return the final timer time if the timer is stopped if (!m_Running) return (m_LastTime - m_StartTime); return (GetTimeMs() - m_StartTime); } // Get the formatted time elapsed since the Start() std::string Timer::GetTimeElapsedFormatted() const { // If we have not started yet, return zero if (m_StartTime.count() == 0) return "00:00:00:000"; // The number of milliseconds since the start. // Use a different value if the timer is stopped. std::chrono::milliseconds Milliseconds; if (m_Running) Milliseconds = GetTimeMs() - m_StartTime; else Milliseconds = m_LastTime - m_StartTime; // Seconds std::chrono::seconds Seconds = std::chrono::duration_cast(Milliseconds); // Minutes std::chrono::minutes Minutes = std::chrono::duration_cast(Milliseconds); // Hours std::chrono::hours Hours = std::chrono::duration_cast(Milliseconds); std::string TmpStr = fmt::format("{:02}:{:02}:{:02}:{:03}", Hours.count(), Minutes.count() % 60, Seconds.count() % 60, Milliseconds.count() % 1000); return TmpStr; } // Get the number of seconds since January 1 1970 std::chrono::seconds Timer::GetTimeSinceJan1970() { return std::chrono::duration_cast(GetTimeMs()); } std::chrono::seconds Timer::GetLocalTimeSinceJan1970() { time_t sysTime, tzDiff, tzDST; struct tm* gmTime; time(&sysTime); // Account for DST where needed gmTime = localtime(&sysTime); if (gmTime->tm_isdst == 1) tzDST = 3600; else tzDST = 0; // Lazy way to get local time in sec gmTime = gmtime(&sysTime); tzDiff = sysTime - mktime(gmTime); return std::chrono::seconds(sysTime + tzDiff + tzDST); } // Return the current time formatted as Minutes:Seconds:Milliseconds // in the form 00:00:000. std::string Timer::GetTimeFormatted() { time_t sysTime; struct tm* gmTime; char tmp[13]; time(&sysTime); gmTime = localtime(&sysTime); strftime(tmp, 6, "%M:%S", gmTime); u64 milliseconds = static_cast(GetTimeMs().count()) % 1000; return fmt::format("{}:{:03}", tmp, milliseconds); } } // Namespace Common