// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "core/frontend/emu_window.h" #include "core/frontend/input.h" #include "core/settings.h" namespace Frontend { class EmuWindow::TouchState : public Input::Factory, public std::enable_shared_from_this { public: std::unique_ptr Create(const Common::ParamPackage&) override { return std::make_unique(shared_from_this()); } std::mutex mutex; bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false float touch_x = 0.0f; ///< Touchpad X-position float touch_y = 0.0f; ///< Touchpad Y-position private: class Device : public Input::TouchDevice { public: explicit Device(std::weak_ptr&& touch_state) : touch_state(touch_state) {} std::tuple GetStatus() const override { if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); } return std::make_tuple(0.0f, 0.0f, false); } private: std::weak_ptr touch_state; }; }; EmuWindow::EmuWindow() { // TODO: Find a better place to set this. config.min_client_area_size = std::make_pair(400u, 480u); active_config = config; touch_state = std::make_shared(); Input::RegisterFactory("emu_window", touch_state); } EmuWindow::~EmuWindow() { Input::UnregisterFactory("emu_window"); } /** * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout * @param layout FramebufferLayout object describing the framebuffer size and screen positions * @param framebuffer_x Framebuffer x-coordinate to check * @param framebuffer_y Framebuffer y-coordinate to check * @return True if the coordinates are within the touchpad, otherwise false */ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y) { if (Settings::values.toggle_3d) { return (framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && ((framebuffer_x >= layout.bottom_screen.left / 2 && framebuffer_x < layout.bottom_screen.right / 2) || (framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) && framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2)))); } else { return (framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right); } } std::tuple EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const { if (Settings::values.toggle_3d) { if (new_x >= framebuffer_layout.width / 2) new_x -= framebuffer_layout.width / 2; new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2); new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1); } else { new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1); } new_y = std::max(new_y, framebuffer_layout.bottom_screen.top); new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1); return std::make_tuple(new_x, new_y); } void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) return; if (Settings::values.toggle_3d && framebuffer_x >= framebuffer_layout.width / 2) framebuffer_x -= framebuffer_layout.width / 2; std::lock_guard guard(touch_state->mutex); if (Settings::values.toggle_3d) { touch_state->touch_x = static_cast(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) / (framebuffer_layout.bottom_screen.right / 2 - framebuffer_layout.bottom_screen.left / 2); } else { touch_state->touch_x = static_cast(framebuffer_x - framebuffer_layout.bottom_screen.left) / (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); } touch_state->touch_y = static_cast(framebuffer_y - framebuffer_layout.bottom_screen.top) / (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); touch_state->touch_pressed = true; } void EmuWindow::TouchReleased() { std::lock_guard guard{touch_state->mutex}; touch_state->touch_pressed = false; touch_state->touch_x = 0; touch_state->touch_y = 0; } void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { if (!touch_state->touch_pressed) return; if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); TouchPressed(framebuffer_x, framebuffer_y); } void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { Layout::FramebufferLayout layout; if (Settings::values.custom_layout == true) { layout = Layout::CustomFrameLayout(width, height); } else { switch (Settings::values.layout_option) { case Settings::LayoutOption::SingleScreen: layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen); break; case Settings::LayoutOption::LargeScreen: layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen); break; case Settings::LayoutOption::SideScreen: layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen); break; case Settings::LayoutOption::Default: default: layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen); break; } } NotifyFramebufferLayoutChanged(layout); } } // namespace Frontend