// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "citra_qt/configuration/config.h" #include "citra_qt/ui_settings.h" #include "common/file_util.h" #include "input_common/main.h" #include "network/network.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; FileUtil::CreateFullPath(qt_config_loc); qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); } const std::array Config::default_buttons = { Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_1, Qt::Key_2, Qt::Key_B, }; const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ { Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D, }, { Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, Qt::Key_D, }, }}; void Config::ReadValues() { qt_config->beginGroup("Controls"); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); Settings::values.buttons[i] = qt_config ->value(Settings::NativeButton::mapping[i], QString::fromStdString(default_param)) .toString() .toStdString(); if (Settings::values.buttons[i].empty()) Settings::values.buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); Settings::values.analogs[i] = qt_config ->value(Settings::NativeAnalog::mapping[i], QString::fromStdString(default_param)) .toString() .toStdString(); if (Settings::values.analogs[i].empty()) Settings::values.analogs[i] = default_param; } Settings::values.motion_device = qt_config ->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0") .toString() .toStdString(); Settings::values.touch_device = qt_config->value("touch_device", "engine:emu_window").toString().toStdString(); qt_config->endGroup(); qt_config->beginGroup("Core"); Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool(); qt_config->endGroup(); qt_config->beginGroup("Renderer"); Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool(); #ifdef __APPLE__ // Hardware shader is broken on macos thanks to poor drivers. // We still want to provide this option for test/development purposes, but disable it by // default. Settings::values.use_hw_shader = qt_config->value("use_hw_shader", false).toBool(); #else Settings::values.use_hw_shader = qt_config->value("use_hw_shader", true).toBool(); #endif Settings::values.shaders_accurate_gs = qt_config->value("shaders_accurate_gs", true).toBool(); Settings::values.shaders_accurate_mul = qt_config->value("shaders_accurate_mul", false).toBool(); Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool(); Settings::values.resolution_factor = static_cast(qt_config->value("resolution_factor", 1).toInt()); Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool(); Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool(); Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt(); Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat(); Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat(); Settings::values.bg_blue = qt_config->value("bg_blue", 0.0).toFloat(); qt_config->endGroup(); qt_config->beginGroup("Layout"); Settings::values.toggle_3d = qt_config->value("toggle_3d", false).toBool(); Settings::values.factor_3d = qt_config->value("factor_3d", 0).toInt(); Settings::values.layout_option = static_cast(qt_config->value("layout_option").toInt()); Settings::values.swap_screen = qt_config->value("swap_screen", false).toBool(); Settings::values.custom_layout = qt_config->value("custom_layout", false).toBool(); Settings::values.custom_top_left = qt_config->value("custom_top_left", 0).toInt(); Settings::values.custom_top_top = qt_config->value("custom_top_top", 0).toInt(); Settings::values.custom_top_right = qt_config->value("custom_top_right", 400).toInt(); Settings::values.custom_top_bottom = qt_config->value("custom_top_bottom", 240).toInt(); Settings::values.custom_bottom_left = qt_config->value("custom_bottom_left", 40).toInt(); Settings::values.custom_bottom_top = qt_config->value("custom_bottom_top", 240).toInt(); Settings::values.custom_bottom_right = qt_config->value("custom_bottom_right", 360).toInt(); Settings::values.custom_bottom_bottom = qt_config->value("custom_bottom_bottom", 480).toInt(); qt_config->endGroup(); qt_config->beginGroup("Audio"); Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString(); Settings::values.enable_audio_stretching = qt_config->value("enable_audio_stretching", true).toBool(); Settings::values.audio_device_id = qt_config->value("output_device", "auto").toString().toStdString(); Settings::values.volume = qt_config->value("volume", 1).toFloat(); qt_config->endGroup(); using namespace Service::CAM; qt_config->beginGroup("Camera"); Settings::values.camera_name[OuterRightCamera] = qt_config->value("camera_outer_right_name", "blank").toString().toStdString(); Settings::values.camera_config[OuterRightCamera] = qt_config->value("camera_outer_right_config", "").toString().toStdString(); Settings::values.camera_flip[OuterRightCamera] = qt_config->value("camera_outer_right_flip", "0").toInt(); Settings::values.camera_name[InnerCamera] = qt_config->value("camera_inner_name", "blank").toString().toStdString(); Settings::values.camera_config[InnerCamera] = qt_config->value("camera_inner_config", "").toString().toStdString(); Settings::values.camera_flip[InnerCamera] = qt_config->value("camera_inner_flip", "").toInt(); Settings::values.camera_name[OuterLeftCamera] = qt_config->value("camera_outer_left_name", "blank").toString().toStdString(); Settings::values.camera_config[OuterLeftCamera] = qt_config->value("camera_outer_left_config", "").toString().toStdString(); Settings::values.camera_flip[OuterLeftCamera] = qt_config->value("camera_outer_left_flip", "").toInt(); qt_config->endGroup(); qt_config->beginGroup("Data Storage"); Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool(); qt_config->endGroup(); qt_config->beginGroup("System"); Settings::values.is_new_3ds = qt_config->value("is_new_3ds", false).toBool(); Settings::values.region_value = qt_config->value("region_value", Settings::REGION_VALUE_AUTO_SELECT).toInt(); qt_config->endGroup(); qt_config->beginGroup("Miscellaneous"); Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString(); qt_config->endGroup(); qt_config->beginGroup("Debugging"); Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool(); Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt(); qt_config->endGroup(); qt_config->beginGroup("WebService"); Settings::values.enable_telemetry = qt_config->value("enable_telemetry", true).toBool(); Settings::values.telemetry_endpoint_url = qt_config->value("telemetry_endpoint_url", "https://services.citra-emu.org/api/telemetry") .toString() .toStdString(); Settings::values.verify_endpoint_url = qt_config->value("verify_endpoint_url", "https://services.citra-emu.org/api/profile") .toString() .toStdString(); Settings::values.announce_multiplayer_room_endpoint_url = qt_config ->value("announce_multiplayer_room_endpoint_url", "https://services.citra-emu.org/api/multiplayer/rooms") .toString() .toStdString(); Settings::values.citra_username = qt_config->value("citra_username").toString().toStdString(); Settings::values.citra_token = qt_config->value("citra_token").toString().toStdString(); qt_config->endGroup(); qt_config->beginGroup("UI"); UISettings::values.theme = qt_config->value("theme", UISettings::themes[0].second).toString(); qt_config->beginGroup("Updater"); UISettings::values.check_for_update_on_start = qt_config->value("check_for_update_on_start", true).toBool(); UISettings::values.update_on_close = qt_config->value("update_on_close", false).toBool(); qt_config->endGroup(); qt_config->beginGroup("UILayout"); UISettings::values.geometry = qt_config->value("geometry").toByteArray(); UISettings::values.state = qt_config->value("state").toByteArray(); UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray(); UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray(); UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray(); UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool(); qt_config->endGroup(); qt_config->beginGroup("Paths"); UISettings::values.roms_path = qt_config->value("romsPath").toString(); UISettings::values.symbols_path = qt_config->value("symbolsPath").toString(); UISettings::values.game_dir_deprecated = qt_config->value("gameListRootDir", ".").toString(); UISettings::values.game_dir_deprecated_deepscan = qt_config->value("gameListDeepScan", false).toBool(); int size = qt_config->beginReadArray("gamedirs"); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); UISettings::GameDir game_dir; game_dir.path = qt_config->value("path").toString(); game_dir.deep_scan = qt_config->value("deep_scan", false).toBool(); game_dir.expanded = qt_config->value("expanded", true).toBool(); UISettings::values.game_dirs.append(game_dir); } qt_config->endArray(); // create NAND and SD card directories if empty, these are not removable through the UI, also // carries over old game list settings if present if (UISettings::values.game_dirs.isEmpty()) { UISettings::GameDir game_dir; game_dir.path = "INSTALLED"; game_dir.expanded = true; UISettings::values.game_dirs.append(game_dir); game_dir.path = "SYSTEM"; UISettings::values.game_dirs.append(game_dir); if (UISettings::values.game_dir_deprecated != ".") { game_dir.path = UISettings::values.game_dir_deprecated; game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan; UISettings::values.game_dirs.append(game_dir); } } UISettings::values.recent_files = qt_config->value("recentFiles").toStringList(); UISettings::values.language = qt_config->value("language", "").toString(); qt_config->endGroup(); qt_config->beginGroup("Shortcuts"); QStringList groups = qt_config->childGroups(); for (auto group : groups) { qt_config->beginGroup(group); QStringList hotkeys = qt_config->childGroups(); for (auto hotkey : hotkeys) { qt_config->beginGroup(hotkey); UISettings::values.shortcuts.emplace_back(UISettings::Shortcut( group + "/" + hotkey, UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(), qt_config->value("Context").toInt()))); qt_config->endGroup(); } qt_config->endGroup(); } qt_config->endGroup(); UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool(); UISettings::values.fullscreen = qt_config->value("fullscreen", false).toBool(); UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool(); UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool(); UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool(); UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool(); UISettings::values.first_start = qt_config->value("firstStart", true).toBool(); UISettings::values.callout_flags = qt_config->value("calloutFlags", 0).toUInt(); UISettings::values.show_console = qt_config->value("showConsole", false).toBool(); qt_config->beginGroup("Multiplayer"); UISettings::values.nickname = qt_config->value("nickname", "").toString(); UISettings::values.ip = qt_config->value("ip", "").toString(); UISettings::values.port = qt_config->value("port", Network::DefaultRoomPort).toString(); UISettings::values.room_nickname = qt_config->value("room_nickname", "").toString(); UISettings::values.room_name = qt_config->value("room_name", "").toString(); UISettings::values.room_port = qt_config->value("room_port", "24872").toString(); bool ok; UISettings::values.host_type = qt_config->value("host_type", 0).toUInt(&ok); if (!ok) { UISettings::values.host_type = 0; } UISettings::values.max_player = qt_config->value("max_player", 8).toUInt(); UISettings::values.game_id = qt_config->value("game_id", 0).toULongLong(); qt_config->endGroup(); qt_config->endGroup(); } void Config::SaveValues() { qt_config->beginGroup("Controls"); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { qt_config->setValue(QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(Settings::values.buttons[i])); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { qt_config->setValue(QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(Settings::values.analogs[i])); } qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device)); qt_config->setValue("touch_device", QString::fromStdString(Settings::values.touch_device)); qt_config->endGroup(); qt_config->beginGroup("Core"); qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit); qt_config->endGroup(); qt_config->beginGroup("Renderer"); qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer); qt_config->setValue("use_hw_shader", Settings::values.use_hw_shader); qt_config->setValue("shaders_accurate_gs", Settings::values.shaders_accurate_gs); qt_config->setValue("shaders_accurate_mul", Settings::values.shaders_accurate_mul); qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit); qt_config->setValue("resolution_factor", Settings::values.resolution_factor); qt_config->setValue("use_vsync", Settings::values.use_vsync); qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit); qt_config->setValue("frame_limit", Settings::values.frame_limit); // Cast to double because Qt's written float values are not human-readable qt_config->setValue("bg_red", (double)Settings::values.bg_red); qt_config->setValue("bg_green", (double)Settings::values.bg_green); qt_config->setValue("bg_blue", (double)Settings::values.bg_blue); qt_config->endGroup(); qt_config->beginGroup("Layout"); qt_config->setValue("toggle_3d", Settings::values.toggle_3d); qt_config->setValue("factor_3d", Settings::values.factor_3d); qt_config->setValue("layout_option", static_cast(Settings::values.layout_option)); qt_config->setValue("swap_screen", Settings::values.swap_screen); qt_config->setValue("custom_layout", Settings::values.custom_layout); qt_config->setValue("custom_top_left", Settings::values.custom_top_left); qt_config->setValue("custom_top_top", Settings::values.custom_top_top); qt_config->setValue("custom_top_right", Settings::values.custom_top_right); qt_config->setValue("custom_top_bottom", Settings::values.custom_top_bottom); qt_config->setValue("custom_bottom_left", Settings::values.custom_bottom_left); qt_config->setValue("custom_bottom_top", Settings::values.custom_bottom_top); qt_config->setValue("custom_bottom_right", Settings::values.custom_bottom_right); qt_config->setValue("custom_bottom_bottom", Settings::values.custom_bottom_bottom); qt_config->endGroup(); qt_config->beginGroup("Audio"); qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id)); qt_config->setValue("enable_audio_stretching", Settings::values.enable_audio_stretching); qt_config->setValue("output_device", QString::fromStdString(Settings::values.audio_device_id)); qt_config->setValue("volume", Settings::values.volume); qt_config->endGroup(); using namespace Service::CAM; qt_config->beginGroup("Camera"); qt_config->setValue("camera_outer_right_name", QString::fromStdString(Settings::values.camera_name[OuterRightCamera])); qt_config->setValue("camera_outer_right_config", QString::fromStdString(Settings::values.camera_config[OuterRightCamera])); qt_config->setValue("camera_outer_right_flip", Settings::values.camera_flip[OuterRightCamera]); qt_config->setValue("camera_inner_name", QString::fromStdString(Settings::values.camera_name[InnerCamera])); qt_config->setValue("camera_inner_config", QString::fromStdString(Settings::values.camera_config[InnerCamera])); qt_config->setValue("camera_inner_flip", Settings::values.camera_flip[InnerCamera]); qt_config->setValue("camera_outer_left_name", QString::fromStdString(Settings::values.camera_name[OuterLeftCamera])); qt_config->setValue("camera_outer_left_config", QString::fromStdString(Settings::values.camera_config[OuterLeftCamera])); qt_config->setValue("camera_outer_left_flip", Settings::values.camera_flip[OuterLeftCamera]); qt_config->endGroup(); qt_config->beginGroup("Data Storage"); qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd); qt_config->endGroup(); qt_config->beginGroup("System"); qt_config->setValue("is_new_3ds", Settings::values.is_new_3ds); qt_config->setValue("region_value", Settings::values.region_value); qt_config->endGroup(); qt_config->beginGroup("Miscellaneous"); qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter)); qt_config->endGroup(); qt_config->beginGroup("Debugging"); qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub); qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port); qt_config->endGroup(); qt_config->beginGroup("WebService"); qt_config->setValue("enable_telemetry", Settings::values.enable_telemetry); qt_config->setValue("telemetry_endpoint_url", QString::fromStdString(Settings::values.telemetry_endpoint_url)); qt_config->setValue("verify_endpoint_url", QString::fromStdString(Settings::values.verify_endpoint_url)); qt_config->setValue( "announce_multiplayer_room_endpoint_url", QString::fromStdString(Settings::values.announce_multiplayer_room_endpoint_url)); qt_config->setValue("citra_username", QString::fromStdString(Settings::values.citra_username)); qt_config->setValue("citra_token", QString::fromStdString(Settings::values.citra_token)); qt_config->endGroup(); qt_config->beginGroup("UI"); qt_config->setValue("theme", UISettings::values.theme); qt_config->beginGroup("Updater"); qt_config->setValue("check_for_update_on_start", UISettings::values.check_for_update_on_start); qt_config->setValue("update_on_close", UISettings::values.update_on_close); qt_config->endGroup(); qt_config->beginGroup("UILayout"); qt_config->setValue("geometry", UISettings::values.geometry); qt_config->setValue("state", UISettings::values.state); qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry); qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state); qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry); qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible); qt_config->endGroup(); qt_config->beginGroup("Paths"); qt_config->setValue("romsPath", UISettings::values.roms_path); qt_config->setValue("symbolsPath", UISettings::values.symbols_path); qt_config->beginWriteArray("gamedirs"); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { qt_config->setArrayIndex(i); const auto& game_dir = UISettings::values.game_dirs.at(i); qt_config->setValue("path", game_dir.path); qt_config->setValue("deep_scan", game_dir.deep_scan); qt_config->setValue("expanded", game_dir.expanded); } qt_config->endArray(); qt_config->setValue("recentFiles", UISettings::values.recent_files); qt_config->setValue("language", UISettings::values.language); qt_config->endGroup(); qt_config->beginGroup("Shortcuts"); for (auto shortcut : UISettings::values.shortcuts) { qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first); qt_config->setValue(shortcut.first + "/Context", shortcut.second.second); } qt_config->endGroup(); qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode); qt_config->setValue("fullscreen", UISettings::values.fullscreen); qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar); qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar); qt_config->setValue("showStatusBar", UISettings::values.show_status_bar); qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing); qt_config->setValue("firstStart", UISettings::values.first_start); qt_config->setValue("calloutFlags", UISettings::values.callout_flags); qt_config->setValue("showConsole", UISettings::values.show_console); qt_config->beginGroup("Multiplayer"); qt_config->setValue("nickname", UISettings::values.nickname); qt_config->setValue("ip", UISettings::values.ip); qt_config->setValue("port", UISettings::values.port); qt_config->setValue("room_nickname", UISettings::values.room_nickname); qt_config->setValue("room_name", UISettings::values.room_name); qt_config->setValue("room_port", UISettings::values.room_port); qt_config->setValue("host_type", UISettings::values.host_type); qt_config->setValue("max_player", UISettings::values.max_player); qt_config->setValue("game_id", UISettings::values.game_id); qt_config->endGroup(); qt_config->endGroup(); } void Config::Reload() { ReadValues(); Settings::Apply(); } void Config::Save() { SaveValues(); } Config::~Config() { Save(); delete qt_config; }