// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "citra_qt/configuration/configure_general.h" #include "citra_qt/ui_settings.h" #include "core/core.h" #include "core/settings.h" #include "ui_configure_general.h" ConfigureGeneral::ConfigureGeneral(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGeneral) { ui->setupUi(this); ui->language_combobox->addItem(tr(""), QString("")); ui->language_combobox->addItem(tr("English"), QString("en")); QDirIterator it(":/languages", QDirIterator::NoIteratorFlags); while (it.hasNext()) { QString locale = it.next(); locale.truncate(locale.lastIndexOf('.')); locale.remove(0, locale.lastIndexOf('/') + 1); QString lang = QLocale::languageToString(QLocale(locale).language()); ui->language_combobox->addItem(lang, locale); } // Unlike other configuration, interface language change need to be reflect on the interface // immediately. This is done by passing a signal to the main window, and then retranslating when // passing back. connect(ui->language_combobox, static_cast(&QComboBox::currentIndexChanged), this, &ConfigureGeneral::onLanguageChanged); for (auto theme : UISettings::themes) { ui->theme_combobox->addItem(theme.first, theme.second); } this->setConfiguration(); ui->toggle_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn()); ui->updateBox->setVisible(UISettings::values.updater_found); } ConfigureGeneral::~ConfigureGeneral() {} void ConfigureGeneral::setConfiguration() { ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit); ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start); ui->toggle_auto_update->setChecked(UISettings::values.update_on_close); // The first item is "auto-select" with actual value -1, so plus one here will do the trick ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1); ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->language_combobox->setCurrentIndex( ui->language_combobox->findData(UISettings::values.language)); } void ConfigureGeneral::applyConfiguration() { UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.theme = ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString(); UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked(); UISettings::values.update_on_close = ui->toggle_auto_update->isChecked(); Settings::values.region_value = ui->region_combobox->currentIndex() - 1; Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked(); Settings::Apply(); } void ConfigureGeneral::onLanguageChanged(int index) { if (index == -1) return; emit languageChanged(ui->language_combobox->itemData(index).toString()); } void ConfigureGeneral::retranslateUi() { ui->retranslateUi(this); }