// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include "common/alignment.h" #include "common/bit_field.h" #include "common/color.h" #include "common/logging/log.h" #include "common/math_util.h" #include "common/microprofile.h" #include "common/scope_exit.h" #include "common/vector_math.h" #include "core/frontend/emu_window.h" #include "core/memory.h" #include "core/settings.h" #include "video_core/pica_state.h" #include "video_core/renderer_base.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/utils.h" #include "video_core/video_core.h" using SurfaceType = SurfaceParams::SurfaceType; using PixelFormat = SurfaceParams::PixelFormat; struct FormatTuple { GLint internal_format; GLenum format; GLenum type; }; static constexpr std::array fb_format_tuples = {{ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8 {GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8 {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1 {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4 }}; static constexpr std::array depth_format_tuples = {{ {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16 {}, {GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8 }}; static constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}; static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) { const SurfaceType type = SurfaceParams::GetFormatType(pixel_format); if (type == SurfaceType::Color) { ASSERT(static_cast(pixel_format) < fb_format_tuples.size()); return fb_format_tuples[static_cast(pixel_format)]; } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { std::size_t tuple_idx = static_cast(pixel_format) - 14; ASSERT(tuple_idx < depth_format_tuples.size()); return depth_format_tuples[tuple_idx]; } return tex_tuple; } template constexpr auto RangeFromInterval(Map& map, const Interval& interval) { return boost::make_iterator_range(map.equal_range(interval)); } static u16 GetResolutionScaleFactor() { return !Settings::values.resolution_factor ? VideoCore::g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio() : Settings::values.resolution_factor; } template static void MortonCopyTile(u32 stride, u8* tile_buffer, u8* gl_buffer) { constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8; constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); for (u32 y = 0; y < 8; ++y) { for (u32 x = 0; x < 8; ++x) { u8* tile_ptr = tile_buffer + VideoCore::MortonInterleave(x, y) * bytes_per_pixel; u8* gl_ptr = gl_buffer + ((7 - y) * stride + x) * gl_bytes_per_pixel; if (morton_to_gl) { if (format == PixelFormat::D24S8) { gl_ptr[0] = tile_ptr[3]; std::memcpy(gl_ptr + 1, tile_ptr, 3); } else { std::memcpy(gl_ptr, tile_ptr, bytes_per_pixel); } } else { if (format == PixelFormat::D24S8) { std::memcpy(tile_ptr, gl_ptr + 1, 3); tile_ptr[3] = gl_ptr[0]; } else { std::memcpy(tile_ptr, gl_ptr, bytes_per_pixel); } } } } } template static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr start, PAddr end) { constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / 8; constexpr u32 tile_size = bytes_per_pixel * 64; constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); static_assert(gl_bytes_per_pixel >= bytes_per_pixel, ""); gl_buffer += gl_bytes_per_pixel - bytes_per_pixel; const PAddr aligned_down_start = base + Common::AlignDown(start - base, tile_size); const PAddr aligned_start = base + Common::AlignUp(start - base, tile_size); const PAddr aligned_end = base + Common::AlignDown(end - base, tile_size); ASSERT(!morton_to_gl || (aligned_start == start && aligned_end == end)); const u32 begin_pixel_index = (aligned_down_start - base) / bytes_per_pixel; u32 x = (begin_pixel_index % (stride * 8)) / 8; u32 y = (begin_pixel_index / (stride * 8)) * 8; gl_buffer += ((height - 8 - y) * stride + x) * gl_bytes_per_pixel; auto glbuf_next_tile = [&] { x = (x + 8) % stride; gl_buffer += 8 * gl_bytes_per_pixel; if (!x) { y += 8; gl_buffer -= stride * 9 * gl_bytes_per_pixel; } }; u8* tile_buffer = Memory::GetPhysicalPointer(start); if (start < aligned_start && !morton_to_gl) { std::array tmp_buf; MortonCopyTile(stride, &tmp_buf[0], gl_buffer); std::memcpy(tile_buffer, &tmp_buf[start - aligned_down_start], std::min(aligned_start, end) - start); tile_buffer += aligned_start - start; glbuf_next_tile(); } const u8* const buffer_end = tile_buffer + aligned_end - aligned_start; while (tile_buffer < buffer_end) { MortonCopyTile(stride, tile_buffer, gl_buffer); tile_buffer += tile_size; glbuf_next_tile(); } if (end > std::max(aligned_start, aligned_end) && !morton_to_gl) { std::array tmp_buf; MortonCopyTile(stride, &tmp_buf[0], gl_buffer); std::memcpy(tile_buffer, &tmp_buf[0], end - aligned_end); } } static constexpr std::array morton_to_gl_fns = { MortonCopy, // 0 MortonCopy, // 1 MortonCopy, // 2 MortonCopy, // 3 MortonCopy, // 4 nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, // 5 - 13 MortonCopy, // 14 nullptr, // 15 MortonCopy, // 16 MortonCopy // 17 }; static constexpr std::array gl_to_morton_fns = { MortonCopy, // 0 MortonCopy, // 1 MortonCopy, // 2 MortonCopy, // 3 MortonCopy, // 4 nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, // 5 - 13 MortonCopy, // 14 nullptr, // 15 MortonCopy, // 16 MortonCopy // 17 }; // Allocate an uninitialized texture of appropriate size and format for the surface static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width, u32 height) { OpenGLState cur_state = OpenGLState::GetCurState(); // Keep track of previous texture bindings GLuint old_tex = cur_state.texture_units[0].texture_2d; cur_state.texture_units[0].texture_2d = texture; cur_state.Apply(); glActiveTexture(GL_TEXTURE0); glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0, format_tuple.format, format_tuple.type, nullptr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Restore previous texture bindings cur_state.texture_units[0].texture_2d = old_tex; cur_state.Apply(); } static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple, u32 width) { OpenGLState cur_state = OpenGLState::GetCurState(); // Keep track of previous texture bindings GLuint old_tex = cur_state.texture_cube_unit.texture_cube; cur_state.texture_cube_unit.texture_cube = texture; cur_state.Apply(); glActiveTexture(TextureUnits::TextureCube.Enum()); for (auto faces : { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, }) { glTexImage2D(faces, 0, format_tuple.internal_format, width, width, 0, format_tuple.format, format_tuple.type, nullptr); } // Restore previous texture bindings cur_state.texture_cube_unit.texture_cube = old_tex; cur_state.Apply(); } static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle& src_rect, GLuint dst_tex, const MathUtil::Rectangle& dst_rect, SurfaceType type, GLuint read_fb_handle, GLuint draw_fb_handle) { OpenGLState prev_state = OpenGLState::GetCurState(); SCOPE_EXIT({ prev_state.Apply(); }); OpenGLState state; state.draw.read_framebuffer = read_fb_handle; state.draw.draw_framebuffer = draw_fb_handle; state.Apply(); u32 buffers = 0; if (type == SurfaceType::Color || type == SurfaceType::Texture) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); buffers = GL_COLOR_BUFFER_BIT; } else if (type == SurfaceType::Depth) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); buffers = GL_DEPTH_BUFFER_BIT; } else if (type == SurfaceType::DepthStencil) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0); buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; } // TODO (wwylele): use GL_NEAREST for shadow map texture // Note: shadow map is treated as RGBA8 format in PICA, as well as in the rasterizer cache, but // doing linear intepolation componentwise would cause incorrect value. However, for a // well-programmed game this code path should be rarely executed for shadow map with // inconsistent scale. glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top, buffers, buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); return true; } static bool FillSurface(const Surface& surface, const u8* fill_data, const MathUtil::Rectangle& fill_rect, GLuint draw_fb_handle) { OpenGLState prev_state = OpenGLState::GetCurState(); SCOPE_EXIT({ prev_state.Apply(); }); OpenGLState state; state.scissor.enabled = true; state.scissor.x = static_cast(fill_rect.left); state.scissor.y = static_cast(fill_rect.bottom); state.scissor.width = static_cast(fill_rect.GetWidth()); state.scissor.height = static_cast(fill_rect.GetHeight()); state.draw.draw_framebuffer = draw_fb_handle; state.Apply(); surface->InvalidateAllWatcher(); if (surface->type == SurfaceType::Color || surface->type == SurfaceType::Texture) { glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture.handle, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); Pica::Texture::TextureInfo tex_info{}; tex_info.format = static_cast(surface->pixel_format); Math::Vec4 color = Pica::Texture::LookupTexture(fill_data, 0, 0, tex_info); std::array color_values = {color.x / 255.f, color.y / 255.f, color.z / 255.f, color.w / 255.f}; state.color_mask.red_enabled = GL_TRUE; state.color_mask.green_enabled = GL_TRUE; state.color_mask.blue_enabled = GL_TRUE; state.color_mask.alpha_enabled = GL_TRUE; state.Apply(); glClearBufferfv(GL_COLOR, 0, &color_values[0]); } else if (surface->type == SurfaceType::Depth) { glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, surface->texture.handle, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); u32 value_32bit = 0; GLfloat value_float; if (surface->pixel_format == SurfaceParams::PixelFormat::D16) { std::memcpy(&value_32bit, fill_data, 2); value_float = value_32bit / 65535.0f; // 2^16 - 1 } else if (surface->pixel_format == SurfaceParams::PixelFormat::D24) { std::memcpy(&value_32bit, fill_data, 3); value_float = value_32bit / 16777215.0f; // 2^24 - 1 } state.depth.write_mask = GL_TRUE; state.Apply(); glClearBufferfv(GL_DEPTH, 0, &value_float); } else if (surface->type == SurfaceType::DepthStencil) { glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, surface->texture.handle, 0); u32 value_32bit; std::memcpy(&value_32bit, fill_data, sizeof(u32)); GLfloat value_float = (value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1 GLint value_int = (value_32bit >> 24); state.depth.write_mask = GL_TRUE; state.stencil.write_mask = -1; state.Apply(); glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int); } return true; } SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const { SurfaceParams params = *this; const u32 tiled_size = is_tiled ? 8 : 1; const u32 stride_tiled_bytes = BytesInPixels(stride * tiled_size); PAddr aligned_start = addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes); PAddr aligned_end = addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes); if (aligned_end - aligned_start > stride_tiled_bytes) { params.addr = aligned_start; params.height = (aligned_end - aligned_start) / BytesInPixels(stride); } else { // 1 row ASSERT(aligned_end - aligned_start == stride_tiled_bytes); const u32 tiled_alignment = BytesInPixels(is_tiled ? 8 * 8 : 1); aligned_start = addr + Common::AlignDown(boost::icl::first(interval) - addr, tiled_alignment); aligned_end = addr + Common::AlignUp(boost::icl::last_next(interval) - addr, tiled_alignment); params.addr = aligned_start; params.width = PixelsInBytes(aligned_end - aligned_start) / tiled_size; params.stride = params.width; params.height = tiled_size; } params.UpdateParams(); return params; } SurfaceInterval SurfaceParams::GetSubRectInterval(MathUtil::Rectangle unscaled_rect) const { if (unscaled_rect.GetHeight() == 0 || unscaled_rect.GetWidth() == 0) { return {}; } if (is_tiled) { unscaled_rect.left = Common::AlignDown(unscaled_rect.left, 8) * 8; unscaled_rect.bottom = Common::AlignDown(unscaled_rect.bottom, 8) / 8; unscaled_rect.right = Common::AlignUp(unscaled_rect.right, 8) * 8; unscaled_rect.top = Common::AlignUp(unscaled_rect.top, 8) / 8; } const u32 stride_tiled = !is_tiled ? stride : stride * 8; const u32 pixel_offset = stride_tiled * (!is_tiled ? unscaled_rect.bottom : (height / 8) - unscaled_rect.top) + unscaled_rect.left; const u32 pixels = (unscaled_rect.GetHeight() - 1) * stride_tiled + unscaled_rect.GetWidth(); return {addr + BytesInPixels(pixel_offset), addr + BytesInPixels(pixel_offset + pixels)}; } MathUtil::Rectangle SurfaceParams::GetSubRect(const SurfaceParams& sub_surface) const { const u32 begin_pixel_index = PixelsInBytes(sub_surface.addr - addr); if (is_tiled) { const int x0 = (begin_pixel_index % (stride * 8)) / 8; const int y0 = (begin_pixel_index / (stride * 8)) * 8; // Top to bottom return MathUtil::Rectangle(x0, height - y0, x0 + sub_surface.width, height - (y0 + sub_surface.height)); } const int x0 = begin_pixel_index % stride; const int y0 = begin_pixel_index / stride; // Bottom to top return MathUtil::Rectangle(x0, y0 + sub_surface.height, x0 + sub_surface.width, y0); } MathUtil::Rectangle SurfaceParams::GetScaledSubRect(const SurfaceParams& sub_surface) const { auto rect = GetSubRect(sub_surface); rect.left = rect.left * res_scale; rect.right = rect.right * res_scale; rect.top = rect.top * res_scale; rect.bottom = rect.bottom * res_scale; return rect; } bool SurfaceParams::ExactMatch(const SurfaceParams& other_surface) const { return std::tie(other_surface.addr, other_surface.width, other_surface.height, other_surface.stride, other_surface.pixel_format, other_surface.is_tiled) == std::tie(addr, width, height, stride, pixel_format, is_tiled) && pixel_format != PixelFormat::Invalid; } bool SurfaceParams::CanSubRect(const SurfaceParams& sub_surface) const { return sub_surface.addr >= addr && sub_surface.end <= end && sub_surface.pixel_format == pixel_format && pixel_format != PixelFormat::Invalid && sub_surface.is_tiled == is_tiled && (sub_surface.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 && (sub_surface.stride == stride || sub_surface.height <= (is_tiled ? 8u : 1u)) && GetSubRect(sub_surface).left + sub_surface.width <= stride; } bool SurfaceParams::CanExpand(const SurfaceParams& expanded_surface) const { return pixel_format != PixelFormat::Invalid && pixel_format == expanded_surface.pixel_format && addr <= expanded_surface.end && expanded_surface.addr <= end && is_tiled == expanded_surface.is_tiled && stride == expanded_surface.stride && (std::max(expanded_surface.addr, addr) - std::min(expanded_surface.addr, addr)) % BytesInPixels(stride * (is_tiled ? 8 : 1)) == 0; } bool SurfaceParams::CanTexCopy(const SurfaceParams& texcopy_params) const { if (pixel_format == PixelFormat::Invalid || addr > texcopy_params.addr || end < texcopy_params.end) { return false; } if (texcopy_params.width != texcopy_params.stride) { const u32 tile_stride = BytesInPixels(stride * (is_tiled ? 8 : 1)); return (texcopy_params.addr - addr) % BytesInPixels(is_tiled ? 64 : 1) == 0 && texcopy_params.width % BytesInPixels(is_tiled ? 64 : 1) == 0 && (texcopy_params.height == 1 || texcopy_params.stride == tile_stride) && ((texcopy_params.addr - addr) % tile_stride) + texcopy_params.width <= tile_stride; } return FromInterval(texcopy_params.GetInterval()).GetInterval() == texcopy_params.GetInterval(); } bool CachedSurface::CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const { if (type == SurfaceType::Fill && IsRegionValid(fill_interval) && boost::icl::first(fill_interval) >= addr && boost::icl::last_next(fill_interval) <= end && // dest_surface is within our fill range dest_surface.FromInterval(fill_interval).GetInterval() == fill_interval) { // make sure interval is a rectangle in dest surface if (fill_size * 8 != dest_surface.GetFormatBpp()) { // Check if bits repeat for our fill_size const u32 dest_bytes_per_pixel = std::max(dest_surface.GetFormatBpp() / 8, 1u); std::vector fill_test(fill_size * dest_bytes_per_pixel); for (u32 i = 0; i < dest_bytes_per_pixel; ++i) std::memcpy(&fill_test[i * fill_size], &fill_data[0], fill_size); for (u32 i = 0; i < fill_size; ++i) if (std::memcmp(&fill_test[dest_bytes_per_pixel * i], &fill_test[0], dest_bytes_per_pixel) != 0) return false; if (dest_surface.GetFormatBpp() == 4 && (fill_test[0] & 0xF) != (fill_test[0] >> 4)) return false; } return true; } return false; } bool CachedSurface::CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const { SurfaceParams subrect_params = dest_surface.FromInterval(copy_interval); ASSERT(subrect_params.GetInterval() == copy_interval); if (CanSubRect(subrect_params)) return true; if (CanFill(dest_surface, copy_interval)) return true; return false; } SurfaceInterval SurfaceParams::GetCopyableInterval(const Surface& src_surface) const { SurfaceInterval result{}; const auto valid_regions = SurfaceRegions(GetInterval() & src_surface->GetInterval()) - src_surface->invalid_regions; for (auto& valid_interval : valid_regions) { const SurfaceInterval aligned_interval{ addr + Common::AlignUp(boost::icl::first(valid_interval) - addr, BytesInPixels(is_tiled ? 8 * 8 : 1)), addr + Common::AlignDown(boost::icl::last_next(valid_interval) - addr, BytesInPixels(is_tiled ? 8 * 8 : 1))}; if (BytesInPixels(is_tiled ? 8 * 8 : 1) > boost::icl::length(valid_interval) || boost::icl::length(aligned_interval) == 0) { continue; } // Get the rectangle within aligned_interval const u32 stride_bytes = BytesInPixels(stride) * (is_tiled ? 8 : 1); SurfaceInterval rect_interval{ addr + Common::AlignUp(boost::icl::first(aligned_interval) - addr, stride_bytes), addr + Common::AlignDown(boost::icl::last_next(aligned_interval) - addr, stride_bytes), }; if (boost::icl::first(rect_interval) > boost::icl::last_next(rect_interval)) { // 1 row rect_interval = aligned_interval; } else if (boost::icl::length(rect_interval) == 0) { // 2 rows that do not make a rectangle, return the larger one const SurfaceInterval row1{boost::icl::first(aligned_interval), boost::icl::first(rect_interval)}; const SurfaceInterval row2{boost::icl::first(rect_interval), boost::icl::last_next(aligned_interval)}; rect_interval = (boost::icl::length(row1) > boost::icl::length(row2)) ? row1 : row2; } if (boost::icl::length(rect_interval) > boost::icl::length(result)) { result = rect_interval; } } return result; } void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface, SurfaceInterval copy_interval) { SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval); ASSERT(subrect_params.GetInterval() == copy_interval); ASSERT(src_surface != dst_surface); // This is only called when CanCopy is true, no need to run checks here if (src_surface->type == SurfaceType::Fill) { // FillSurface needs a 4 bytes buffer const u32 fill_offset = (boost::icl::first(copy_interval) - src_surface->addr) % src_surface->fill_size; std::array fill_buffer; u32 fill_buff_pos = fill_offset; for (int i : {0, 1, 2, 3}) fill_buffer[i] = src_surface->fill_data[fill_buff_pos++ % src_surface->fill_size]; FillSurface(dst_surface, &fill_buffer[0], dst_surface->GetScaledSubRect(subrect_params), draw_framebuffer.handle); return; } if (src_surface->CanSubRect(subrect_params)) { BlitTextures(src_surface->texture.handle, src_surface->GetScaledSubRect(subrect_params), dst_surface->texture.handle, dst_surface->GetScaledSubRect(subrect_params), src_surface->type, read_framebuffer.handle, draw_framebuffer.handle); return; } UNREACHABLE(); } MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192)); void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) { ASSERT(type != SurfaceType::Fill); const u8* const texture_src_data = Memory::GetPhysicalPointer(addr); if (texture_src_data == nullptr) return; if (gl_buffer == nullptr) { gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format); gl_buffer.reset(new u8[gl_buffer_size]); } // TODO: Should probably be done in ::Memory:: and check for other regions too if (load_start < Memory::VRAM_VADDR_END && load_end > Memory::VRAM_VADDR_END) load_end = Memory::VRAM_VADDR_END; if (load_start < Memory::VRAM_VADDR && load_end > Memory::VRAM_VADDR) load_start = Memory::VRAM_VADDR; MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); ASSERT(load_start >= addr && load_end <= end); const u32 start_offset = load_start - addr; if (!is_tiled) { ASSERT(type == SurfaceType::Color); std::memcpy(&gl_buffer[start_offset], texture_src_data + start_offset, load_end - load_start); } else { if (type == SurfaceType::Texture) { Pica::Texture::TextureInfo tex_info{}; tex_info.width = width; tex_info.height = height; tex_info.format = static_cast(pixel_format); tex_info.SetDefaultStride(); tex_info.physical_address = addr; const SurfaceInterval load_interval(load_start, load_end); const auto rect = GetSubRect(FromInterval(load_interval)); ASSERT(FromInterval(load_interval).GetInterval() == load_interval); for (unsigned y = rect.bottom; y < rect.top; ++y) { for (unsigned x = rect.left; x < rect.right; ++x) { auto vec4 = Pica::Texture::LookupTexture(texture_src_data, x, height - 1 - y, tex_info); const std::size_t offset = (x + (width * y)) * 4; std::memcpy(&gl_buffer[offset], vec4.AsArray(), 4); } } } else { morton_to_gl_fns[static_cast(pixel_format)](stride, height, &gl_buffer[0], addr, load_start, load_end); } } } MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { u8* const dst_buffer = Memory::GetPhysicalPointer(addr); if (dst_buffer == nullptr) return; ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format)); // TODO: Should probably be done in ::Memory:: and check for other regions too // same as loadglbuffer() if (flush_start < Memory::VRAM_VADDR_END && flush_end > Memory::VRAM_VADDR_END) flush_end = Memory::VRAM_VADDR_END; if (flush_start < Memory::VRAM_VADDR && flush_end > Memory::VRAM_VADDR) flush_start = Memory::VRAM_VADDR; MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); ASSERT(flush_start >= addr && flush_end <= end); const u32 start_offset = flush_start - addr; const u32 end_offset = flush_end - addr; if (type == SurfaceType::Fill) { const u32 coarse_start_offset = start_offset - (start_offset % fill_size); const u32 backup_bytes = start_offset % fill_size; std::array backup_data; if (backup_bytes) std::memcpy(&backup_data[0], &dst_buffer[coarse_start_offset], backup_bytes); for (u32 offset = coarse_start_offset; offset < end_offset; offset += fill_size) { std::memcpy(&dst_buffer[offset], &fill_data[0], std::min(fill_size, end_offset - offset)); } if (backup_bytes) std::memcpy(&dst_buffer[coarse_start_offset], &backup_data[0], backup_bytes); } else if (!is_tiled) { ASSERT(type == SurfaceType::Color); std::memcpy(dst_buffer + start_offset, &gl_buffer[start_offset], flush_end - flush_start); } else { gl_to_morton_fns[static_cast(pixel_format)](stride, height, &gl_buffer[0], addr, flush_start, flush_end); } } MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); void CachedSurface::UploadGLTexture(const MathUtil::Rectangle& rect, GLuint read_fb_handle, GLuint draw_fb_handle) { if (type == SurfaceType::Fill) return; MICROPROFILE_SCOPE(OpenGL_TextureUL); ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format)); // Load data from memory to the surface GLint x0 = static_cast(rect.left); GLint y0 = static_cast(rect.bottom); std::size_t buffer_offset = (y0 * stride + x0) * GetGLBytesPerPixel(pixel_format); const FormatTuple& tuple = GetFormatTuple(pixel_format); GLuint target_tex = texture.handle; // If not 1x scale, create 1x texture that we will blit from to replace texture subrect in // surface OGLTexture unscaled_tex; if (res_scale != 1) { x0 = 0; y0 = 0; unscaled_tex.Create(); AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); target_tex = unscaled_tex.handle; } OpenGLState cur_state = OpenGLState::GetCurState(); GLuint old_tex = cur_state.texture_units[0].texture_2d; cur_state.texture_units[0].texture_2d = target_tex; cur_state.Apply(); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast(stride)); glActiveTexture(GL_TEXTURE0); glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast(rect.GetWidth()), static_cast(rect.GetHeight()), tuple.format, tuple.type, &gl_buffer[buffer_offset]); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); cur_state.texture_units[0].texture_2d = old_tex; cur_state.Apply(); if (res_scale != 1) { auto scaled_rect = rect; scaled_rect.left *= res_scale; scaled_rect.top *= res_scale; scaled_rect.right *= res_scale; scaled_rect.bottom *= res_scale; BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle, scaled_rect, type, read_fb_handle, draw_fb_handle); } InvalidateAllWatcher(); } MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64)); void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle& rect, GLuint read_fb_handle, GLuint draw_fb_handle) { if (type == SurfaceType::Fill) return; MICROPROFILE_SCOPE(OpenGL_TextureDL); if (gl_buffer == nullptr) { gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format); gl_buffer.reset(new u8[gl_buffer_size]); } OpenGLState state = OpenGLState::GetCurState(); OpenGLState prev_state = state; SCOPE_EXIT({ prev_state.Apply(); }); const FormatTuple& tuple = GetFormatTuple(pixel_format); // Ensure no bad interactions with GL_PACK_ALIGNMENT ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0); glPixelStorei(GL_PACK_ROW_LENGTH, static_cast(stride)); std::size_t buffer_offset = (rect.bottom * stride + rect.left) * GetGLBytesPerPixel(pixel_format); // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush if (res_scale != 1) { auto scaled_rect = rect; scaled_rect.left *= res_scale; scaled_rect.top *= res_scale; scaled_rect.right *= res_scale; scaled_rect.bottom *= res_scale; OGLTexture unscaled_tex; unscaled_tex.Create(); MathUtil::Rectangle unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0}; AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight()); BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type, read_fb_handle, draw_fb_handle); state.texture_units[0].texture_2d = unscaled_tex.handle; state.Apply(); glActiveTexture(GL_TEXTURE0); glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]); } else { state.ResetTexture(texture.handle); state.draw.read_framebuffer = read_fb_handle; state.Apply(); if (type == SurfaceType::Color || type == SurfaceType::Texture) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.handle, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); } else if (type == SurfaceType::Depth) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture.handle, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); } else { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texture.handle, 0); } glReadPixels(static_cast(rect.left), static_cast(rect.bottom), static_cast(rect.GetWidth()), static_cast(rect.GetHeight()), tuple.format, tuple.type, &gl_buffer[buffer_offset]); } glPixelStorei(GL_PACK_ROW_LENGTH, 0); } enum MatchFlags { Invalid = 1, // Flag that can be applied to other match types, invalid matches require // validation before they can be used Exact = 1 << 1, // Surfaces perfectly match SubRect = 1 << 2, // Surface encompasses params Copy = 1 << 3, // Surface we can copy from Expand = 1 << 4, // Surface that can expand params TexCopy = 1 << 5 // Surface that will match a display transfer "texture copy" parameters }; constexpr MatchFlags operator|(MatchFlags lhs, MatchFlags rhs) { return static_cast(static_cast(lhs) | static_cast(rhs)); } /// Get the best surface match (and its match type) for the given flags template Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params, ScaleMatch match_scale_type, std::optional validate_interval = {}) { Surface match_surface = nullptr; bool match_valid = false; u32 match_scale = 0; SurfaceInterval match_interval{}; for (auto& pair : RangeFromInterval(surface_cache, params.GetInterval())) { for (auto& surface : pair.second) { bool res_scale_matched = match_scale_type == ScaleMatch::Exact ? (params.res_scale == surface->res_scale) : (params.res_scale <= surface->res_scale); // validity will be checked in GetCopyableInterval bool is_valid = find_flags & MatchFlags::Copy ? true : surface->IsRegionValid(validate_interval.value_or(params.GetInterval())); if (!(find_flags & MatchFlags::Invalid) && !is_valid) continue; auto IsMatch_Helper = [&](auto check_type, auto match_fn) { if (!(find_flags & check_type)) return; bool matched; SurfaceInterval surface_interval; std::tie(matched, surface_interval) = match_fn(); if (!matched) return; if (!res_scale_matched && match_scale_type != ScaleMatch::Ignore && surface->type != SurfaceType::Fill) return; // Found a match, update only if this is better than the previous one auto UpdateMatch = [&] { match_surface = surface; match_valid = is_valid; match_scale = surface->res_scale; match_interval = surface_interval; }; if (surface->res_scale > match_scale) { UpdateMatch(); return; } else if (surface->res_scale < match_scale) { return; } if (is_valid && !match_valid) { UpdateMatch(); return; } else if (is_valid != match_valid) { return; } if (boost::icl::length(surface_interval) > boost::icl::length(match_interval)) { UpdateMatch(); } }; IsMatch_Helper(std::integral_constant{}, [&] { return std::make_pair(surface->ExactMatch(params), surface->GetInterval()); }); IsMatch_Helper(std::integral_constant{}, [&] { return std::make_pair(surface->CanSubRect(params), surface->GetInterval()); }); IsMatch_Helper(std::integral_constant{}, [&] { ASSERT(validate_interval); auto copy_interval = params.FromInterval(*validate_interval).GetCopyableInterval(surface); bool matched = boost::icl::length(copy_interval & *validate_interval) != 0 && surface->CanCopy(params, copy_interval); return std::make_pair(matched, copy_interval); }); IsMatch_Helper(std::integral_constant{}, [&] { return std::make_pair(surface->CanExpand(params), surface->GetInterval()); }); IsMatch_Helper(std::integral_constant{}, [&] { return std::make_pair(surface->CanTexCopy(params), surface->GetInterval()); }); } } return match_surface; } RasterizerCacheOpenGL::RasterizerCacheOpenGL() { read_framebuffer.Create(); draw_framebuffer.Create(); attributeless_vao.Create(); d24s8_abgr_buffer.Create(); d24s8_abgr_buffer_size = 0; const char* vs_source = R"( #version 330 core const vec2 vertices[4] = vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0)); void main() { gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0); } )"; const char* fs_source = R"( #version 330 core uniform samplerBuffer tbo; uniform vec2 tbo_size; uniform vec4 viewport; out vec4 color; void main() { vec2 tbo_coord = (gl_FragCoord.xy - viewport.xy) * tbo_size / viewport.zw; int tbo_offset = int(tbo_coord.y) * int(tbo_size.x) + int(tbo_coord.x); color = texelFetch(tbo, tbo_offset).rabg; } )"; d24s8_abgr_shader.Create(vs_source, fs_source); OpenGLState state = OpenGLState::GetCurState(); GLuint old_program = state.draw.shader_program; state.draw.shader_program = d24s8_abgr_shader.handle; state.Apply(); GLint tbo_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo"); ASSERT(tbo_u_id != -1); glUniform1i(tbo_u_id, 0); state.draw.shader_program = old_program; state.Apply(); d24s8_abgr_tbo_size_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "tbo_size"); ASSERT(d24s8_abgr_tbo_size_u_id != -1); d24s8_abgr_viewport_u_id = glGetUniformLocation(d24s8_abgr_shader.handle, "viewport"); ASSERT(d24s8_abgr_viewport_u_id != -1); } RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { FlushAll(); while (!surface_cache.empty()) UnregisterSurface(*surface_cache.begin()->second.begin()); } bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle& src_rect, const Surface& dst_surface, const MathUtil::Rectangle& dst_rect) { if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format)) return false; dst_surface->InvalidateAllWatcher(); return BlitTextures(src_surface->texture.handle, src_rect, dst_surface->texture.handle, dst_rect, src_surface->type, read_framebuffer.handle, draw_framebuffer.handle); } void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle& src_rect, GLuint dst_tex, const MathUtil::Rectangle& dst_rect) { OpenGLState prev_state = OpenGLState::GetCurState(); SCOPE_EXIT({ prev_state.Apply(); }); OpenGLState state; state.draw.read_framebuffer = read_framebuffer.handle; state.draw.draw_framebuffer = draw_framebuffer.handle; state.Apply(); glBindBuffer(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer.handle); GLsizeiptr target_pbo_size = src_rect.GetWidth() * src_rect.GetHeight() * 4; if (target_pbo_size > d24s8_abgr_buffer_size) { d24s8_abgr_buffer_size = target_pbo_size * 2; glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY); } glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0); glReadPixels(static_cast(src_rect.left), static_cast(src_rect.bottom), static_cast(src_rect.GetWidth()), static_cast(src_rect.GetHeight()), GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); // PBO now contains src_tex in RABG format state.draw.shader_program = d24s8_abgr_shader.handle; state.draw.vertex_array = attributeless_vao.handle; state.viewport.x = static_cast(dst_rect.left); state.viewport.y = static_cast(dst_rect.bottom); state.viewport.width = static_cast(dst_rect.GetWidth()); state.viewport.height = static_cast(dst_rect.GetHeight()); state.Apply(); OGLTexture tbo; tbo.Create(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_BUFFER, tbo.handle); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, d24s8_abgr_buffer.handle); glUniform2f(d24s8_abgr_tbo_size_u_id, static_cast(src_rect.GetWidth()), static_cast(src_rect.GetHeight())); glUniform4f(d24s8_abgr_viewport_u_id, static_cast(state.viewport.x), static_cast(state.viewport.y), static_cast(state.viewport.width), static_cast(state.viewport.height)); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindTexture(GL_TEXTURE_BUFFER, 0); } Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale, bool load_if_create) { if (params.addr == 0 || params.height * params.width == 0) { return nullptr; } // Use GetSurfaceSubRect instead ASSERT(params.width == params.stride); ASSERT(!params.is_tiled || (params.width % 8 == 0 && params.height % 8 == 0)); // Check for an exact match in existing surfaces Surface surface = FindMatch(surface_cache, params, match_res_scale); if (surface == nullptr) { u16 target_res_scale = params.res_scale; if (match_res_scale != ScaleMatch::Exact) { // This surface may have a subrect of another surface with a higher res_scale, find it // to adjust our params SurfaceParams find_params = params; Surface expandable = FindMatch( surface_cache, find_params, match_res_scale); if (expandable != nullptr && expandable->res_scale > target_res_scale) { target_res_scale = expandable->res_scale; } // Keep res_scale when reinterpreting d24s8 -> rgba8 if (params.pixel_format == PixelFormat::RGBA8) { find_params.pixel_format = PixelFormat::D24S8; expandable = FindMatch( surface_cache, find_params, match_res_scale); if (expandable != nullptr && expandable->res_scale > target_res_scale) { target_res_scale = expandable->res_scale; } } } SurfaceParams new_params = params; new_params.res_scale = target_res_scale; surface = CreateSurface(new_params); RegisterSurface(surface); } if (load_if_create) { ValidateSurface(surface, params.addr, params.size); } return surface; } SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale, bool load_if_create) { if (params.addr == 0 || params.height * params.width == 0) { return std::make_tuple(nullptr, MathUtil::Rectangle{}); } // Attempt to find encompassing surface Surface surface = FindMatch(surface_cache, params, match_res_scale); // Check if FindMatch failed because of res scaling // If that's the case create a new surface with // the dimensions of the lower res_scale surface // to suggest it should not be used again if (surface == nullptr && match_res_scale != ScaleMatch::Ignore) { surface = FindMatch(surface_cache, params, ScaleMatch::Ignore); if (surface != nullptr) { ASSERT(surface->res_scale < params.res_scale); SurfaceParams new_params = *surface; new_params.res_scale = params.res_scale; surface = CreateSurface(new_params); RegisterSurface(surface); } } SurfaceParams aligned_params = params; if (params.is_tiled) { aligned_params.height = Common::AlignUp(params.height, 8); aligned_params.width = Common::AlignUp(params.width, 8); aligned_params.stride = Common::AlignUp(params.stride, 8); aligned_params.UpdateParams(); } // Check for a surface we can expand before creating a new one if (surface == nullptr) { surface = FindMatch(surface_cache, aligned_params, match_res_scale); if (surface != nullptr) { aligned_params.width = aligned_params.stride; aligned_params.UpdateParams(); SurfaceParams new_params = *surface; new_params.addr = std::min(aligned_params.addr, surface->addr); new_params.end = std::max(aligned_params.end, surface->end); new_params.size = new_params.end - new_params.addr; new_params.height = new_params.size / aligned_params.BytesInPixels(aligned_params.stride); ASSERT(new_params.size % aligned_params.BytesInPixels(aligned_params.stride) == 0); Surface new_surface = CreateSurface(new_params); DuplicateSurface(surface, new_surface); // Delete the expanded surface, this can't be done safely yet // because it may still be in use remove_surfaces.emplace(surface); surface = new_surface; RegisterSurface(new_surface); } } // No subrect found - create and return a new surface if (surface == nullptr) { SurfaceParams new_params = aligned_params; // Can't have gaps in a surface new_params.width = aligned_params.stride; new_params.UpdateParams(); // GetSurface will create the new surface and possibly adjust res_scale if necessary surface = GetSurface(new_params, match_res_scale, load_if_create); } else if (load_if_create) { ValidateSurface(surface, aligned_params.addr, aligned_params.size); } return std::make_tuple(surface, surface->GetScaledSubRect(params)); } Surface RasterizerCacheOpenGL::GetTextureSurface( const Pica::TexturingRegs::FullTextureConfig& config) { Pica::Texture::TextureInfo info = Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format); return GetTextureSurface(info); } Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInfo& info) { SurfaceParams params; params.addr = info.physical_address; params.width = info.width; params.height = info.height; params.is_tiled = true; params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(info.format); params.UpdateParams(); if (info.width % 8 != 0 || info.height % 8 != 0) { Surface src_surface; MathUtil::Rectangle rect; std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true); params.res_scale = src_surface->res_scale; Surface tmp_surface = CreateSurface(params); BlitTextures(src_surface->texture.handle, rect, tmp_surface->texture.handle, tmp_surface->GetScaledRect(), SurfaceParams::GetFormatType(params.pixel_format), read_framebuffer.handle, draw_framebuffer.handle); remove_surfaces.emplace(tmp_surface); return tmp_surface; } return GetSurface(params, ScaleMatch::Ignore, true); } const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCubeConfig& config) { auto& cube = texture_cube_cache[config]; struct Face { Face(std::shared_ptr& watcher, PAddr address, GLenum gl_face) : watcher(watcher), address(address), gl_face(gl_face) {} std::shared_ptr& watcher; PAddr address; GLenum gl_face; }; const std::array faces{{ {cube.px, config.px, GL_TEXTURE_CUBE_MAP_POSITIVE_X}, {cube.nx, config.nx, GL_TEXTURE_CUBE_MAP_NEGATIVE_X}, {cube.py, config.py, GL_TEXTURE_CUBE_MAP_POSITIVE_Y}, {cube.ny, config.ny, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}, {cube.pz, config.pz, GL_TEXTURE_CUBE_MAP_POSITIVE_Z}, {cube.nz, config.nz, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}, }}; for (const Face& face : faces) { if (!face.watcher || !face.watcher->Get()) { Pica::Texture::TextureInfo info; info.physical_address = face.address; info.height = info.width = config.width; info.format = config.format; info.SetDefaultStride(); auto surface = GetTextureSurface(info); if (surface) { face.watcher = surface->CreateWatcher(); } else { // Can occur when texture address is invalid. We mark the watcher with nullptr in // this case and the content of the face wouldn't get updated. These are usually // leftover setup in the texture unit and games are not supposed to draw using them. face.watcher = nullptr; } } } if (cube.texture.handle == 0) { for (const Face& face : faces) { if (face.watcher) { auto surface = face.watcher->Get(); cube.res_scale = std::max(cube.res_scale, surface->res_scale); } } cube.texture.Create(); AllocateTextureCube( cube.texture.handle, GetFormatTuple(CachedSurface::PixelFormatFromTextureFormat(config.format)), cube.res_scale * config.width); } u32 scaled_size = cube.res_scale * config.width; OpenGLState prev_state = OpenGLState::GetCurState(); SCOPE_EXIT({ prev_state.Apply(); }); OpenGLState state; state.draw.read_framebuffer = read_framebuffer.handle; state.draw.draw_framebuffer = draw_framebuffer.handle; state.ResetTexture(cube.texture.handle); for (const Face& face : faces) { if (face.watcher && !face.watcher->IsValid()) { auto surface = face.watcher->Get(); state.ResetTexture(surface->texture.handle); state.Apply(); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, surface->texture.handle, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face.gl_face, cube.texture.handle, 0); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); auto src_rect = surface->GetScaledRect(); glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, 0, 0, scaled_size, scaled_size, GL_COLOR_BUFFER_BIT, GL_LINEAR); face.watcher->Validate(); } } return cube; } SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle& viewport_rect) { const auto& regs = Pica::g_state.regs; const auto& config = regs.framebuffer.framebuffer; // update resolution_scale_factor and reset cache if changed static u16 resolution_scale_factor = GetResolutionScaleFactor(); if (resolution_scale_factor != GetResolutionScaleFactor()) { resolution_scale_factor = GetResolutionScaleFactor(); FlushAll(); while (!surface_cache.empty()) UnregisterSurface(*surface_cache.begin()->second.begin()); texture_cube_cache.clear(); } MathUtil::Rectangle viewport_clamped{ static_cast(std::clamp(viewport_rect.left, 0, static_cast(config.GetWidth()))), static_cast(std::clamp(viewport_rect.top, 0, static_cast(config.GetHeight()))), static_cast(std::clamp(viewport_rect.right, 0, static_cast(config.GetWidth()))), static_cast( std::clamp(viewport_rect.bottom, 0, static_cast(config.GetHeight())))}; // get color and depth surfaces SurfaceParams color_params; color_params.is_tiled = true; color_params.res_scale = resolution_scale_factor; color_params.width = config.GetWidth(); color_params.height = config.GetHeight(); SurfaceParams depth_params = color_params; color_params.addr = config.GetColorBufferPhysicalAddress(); color_params.pixel_format = SurfaceParams::PixelFormatFromColorFormat(config.color_format); color_params.UpdateParams(); depth_params.addr = config.GetDepthBufferPhysicalAddress(); depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format); depth_params.UpdateParams(); auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped); auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped); // Make sure that framebuffers don't overlap if both color and depth are being used if (using_color_fb && using_depth_fb && boost::icl::length(color_vp_interval & depth_vp_interval)) { LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; " "overlapping framebuffers not supported!"); using_depth_fb = false; } MathUtil::Rectangle color_rect{}; Surface color_surface = nullptr; if (using_color_fb) std::tie(color_surface, color_rect) = GetSurfaceSubRect(color_params, ScaleMatch::Exact, false); MathUtil::Rectangle depth_rect{}; Surface depth_surface = nullptr; if (using_depth_fb) std::tie(depth_surface, depth_rect) = GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false); MathUtil::Rectangle fb_rect{}; if (color_surface != nullptr && depth_surface != nullptr) { fb_rect = color_rect; // Color and Depth surfaces must have the same dimensions and offsets if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top || color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) { color_surface = GetSurface(color_params, ScaleMatch::Exact, false); depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false); fb_rect = color_surface->GetScaledRect(); } } else if (color_surface != nullptr) { fb_rect = color_rect; } else if (depth_surface != nullptr) { fb_rect = depth_rect; } if (color_surface != nullptr) { ValidateSurface(color_surface, boost::icl::first(color_vp_interval), boost::icl::length(color_vp_interval)); color_surface->InvalidateAllWatcher(); } if (depth_surface != nullptr) { ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval), boost::icl::length(depth_vp_interval)); depth_surface->InvalidateAllWatcher(); } return std::make_tuple(color_surface, depth_surface, fb_rect); } Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig& config) { Surface new_surface = std::make_shared(); new_surface->addr = config.GetStartAddress(); new_surface->end = config.GetEndAddress(); new_surface->size = new_surface->end - new_surface->addr; new_surface->type = SurfaceType::Fill; new_surface->res_scale = std::numeric_limits::max(); std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4); if (config.fill_32bit) { new_surface->fill_size = 4; } else if (config.fill_24bit) { new_surface->fill_size = 3; } else { new_surface->fill_size = 2; } RegisterSurface(new_surface); return new_surface; } SurfaceRect_Tuple RasterizerCacheOpenGL::GetTexCopySurface(const SurfaceParams& params) { MathUtil::Rectangle rect{}; Surface match_surface = FindMatch( surface_cache, params, ScaleMatch::Ignore); if (match_surface != nullptr) { ValidateSurface(match_surface, params.addr, params.size); SurfaceParams match_subrect; if (params.width != params.stride) { const u32 tiled_size = match_surface->is_tiled ? 8 : 1; match_subrect = params; match_subrect.width = match_surface->PixelsInBytes(params.width) / tiled_size; match_subrect.stride = match_surface->PixelsInBytes(params.stride) / tiled_size; match_subrect.height *= tiled_size; } else { match_subrect = match_surface->FromInterval(params.GetInterval()); ASSERT(match_subrect.GetInterval() == params.GetInterval()); } rect = match_surface->GetScaledSubRect(match_subrect); } return std::make_tuple(match_surface, rect); } void RasterizerCacheOpenGL::DuplicateSurface(const Surface& src_surface, const Surface& dest_surface) { ASSERT(dest_surface->addr <= src_surface->addr && dest_surface->end >= src_surface->end); BlitSurfaces(src_surface, src_surface->GetScaledRect(), dest_surface, dest_surface->GetScaledSubRect(*src_surface)); dest_surface->invalid_regions -= src_surface->GetInterval(); dest_surface->invalid_regions += src_surface->invalid_regions; SurfaceRegions regions; for (auto& pair : RangeFromInterval(dirty_regions, src_surface->GetInterval())) { if (pair.second == src_surface) { regions += pair.first; } } for (auto& interval : regions) { dirty_regions.set({interval, dest_surface}); } } void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, PAddr addr, u32 size) { if (size == 0) return; const SurfaceInterval validate_interval(addr, addr + size); if (surface->type == SurfaceType::Fill) { // Sanity check, fill surfaces will always be valid when used ASSERT(surface->IsRegionValid(validate_interval)); return; } while (true) { const auto it = surface->invalid_regions.find(validate_interval); if (it == surface->invalid_regions.end()) break; const auto interval = *it & validate_interval; // Look for a valid surface to copy from SurfaceParams params = surface->FromInterval(interval); Surface copy_surface = FindMatch(surface_cache, params, ScaleMatch::Ignore, interval); if (copy_surface != nullptr) { SurfaceInterval copy_interval = params.GetCopyableInterval(copy_surface); CopySurface(copy_surface, surface, copy_interval); surface->invalid_regions.erase(copy_interval); continue; } // D24S8 to RGBA8 if (surface->pixel_format == PixelFormat::RGBA8) { params.pixel_format = PixelFormat::D24S8; Surface reinterpret_surface = FindMatch(surface_cache, params, ScaleMatch::Ignore, interval); if (reinterpret_surface != nullptr) { ASSERT(reinterpret_surface->pixel_format == PixelFormat::D24S8); SurfaceInterval convert_interval = params.GetCopyableInterval(reinterpret_surface); SurfaceParams convert_params = surface->FromInterval(convert_interval); auto src_rect = reinterpret_surface->GetScaledSubRect(convert_params); auto dest_rect = surface->GetScaledSubRect(convert_params); ConvertD24S8toABGR(reinterpret_surface->texture.handle, src_rect, surface->texture.handle, dest_rect); surface->invalid_regions.erase(convert_interval); continue; } } // Load data from 3DS memory FlushRegion(params.addr, params.size); surface->LoadGLBuffer(params.addr, params.end); surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle, draw_framebuffer.handle); surface->invalid_regions.erase(params.GetInterval()); } } void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surface) { if (size == 0) return; const SurfaceInterval flush_interval(addr, addr + size); SurfaceRegions flushed_intervals; for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) { // small sizes imply that this most likely comes from the cpu, flush the entire region // the point is to avoid thousands of small writes every frame if the cpu decides to access // that region, anything higher than 8 you're guaranteed it comes from a service const auto interval = size <= 8 ? pair.first : pair.first & flush_interval; auto& surface = pair.second; if (flush_surface != nullptr && surface != flush_surface) continue; // Sanity check, this surface is the last one that marked this region dirty ASSERT(surface->IsRegionValid(interval)); if (surface->type != SurfaceType::Fill) { SurfaceParams params = surface->FromInterval(interval); surface->DownloadGLTexture(surface->GetSubRect(params), read_framebuffer.handle, draw_framebuffer.handle); } surface->FlushGLBuffer(boost::icl::first(interval), boost::icl::last_next(interval)); flushed_intervals += interval; } // Reset dirty regions dirty_regions -= flushed_intervals; } void RasterizerCacheOpenGL::FlushAll() { FlushRegion(0, 0xFFFFFFFF); } void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface& region_owner) { if (size == 0) return; const SurfaceInterval invalid_interval(addr, addr + size); if (region_owner != nullptr) { ASSERT(region_owner->type != SurfaceType::Texture); ASSERT(addr >= region_owner->addr && addr + size <= region_owner->end); // Surfaces can't have a gap ASSERT(region_owner->width == region_owner->stride); region_owner->invalid_regions.erase(invalid_interval); } for (auto& pair : RangeFromInterval(surface_cache, invalid_interval)) { for (auto& cached_surface : pair.second) { if (cached_surface == region_owner) continue; // If cpu is invalidating this region we want to remove it // to (likely) mark the memory pages as uncached if (region_owner == nullptr && size <= 8) { FlushRegion(cached_surface->addr, cached_surface->size, cached_surface); remove_surfaces.emplace(cached_surface); continue; } const auto interval = cached_surface->GetInterval() & invalid_interval; cached_surface->invalid_regions.insert(interval); // Remove only "empty" fill surfaces to avoid destroying and recreating OGL textures if (cached_surface->type == SurfaceType::Fill && cached_surface->IsSurfaceFullyInvalid()) { remove_surfaces.emplace(cached_surface); } } } if (region_owner != nullptr) dirty_regions.set({invalid_interval, region_owner}); else dirty_regions.erase(invalid_interval); for (auto& remove_surface : remove_surfaces) { if (remove_surface == region_owner) { Surface expanded_surface = FindMatch( surface_cache, *region_owner, ScaleMatch::Ignore); ASSERT(expanded_surface); if ((region_owner->invalid_regions - expanded_surface->invalid_regions).empty()) { DuplicateSurface(region_owner, expanded_surface); } else { continue; } } UnregisterSurface(remove_surface); } remove_surfaces.clear(); } Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) { Surface surface = std::make_shared(); static_cast(*surface) = params; surface->texture.Create(); surface->gl_buffer_size = 0; surface->invalid_regions.insert(surface->GetInterval()); AllocateSurfaceTexture(surface->texture.handle, GetFormatTuple(surface->pixel_format), surface->GetScaledWidth(), surface->GetScaledHeight()); return surface; } void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) { if (surface->registered) { return; } surface->registered = true; surface_cache.add({surface->GetInterval(), SurfaceSet{surface}}); UpdatePagesCachedCount(surface->addr, surface->size, 1); } void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) { if (!surface->registered) { return; } surface->registered = false; UpdatePagesCachedCount(surface->addr, surface->size, -1); surface_cache.subtract({surface->GetInterval(), SurfaceSet{surface}}); } void RasterizerCacheOpenGL::UpdatePagesCachedCount(PAddr addr, u32 size, int delta) { const u32 num_pages = ((addr + size - 1) >> Memory::PAGE_BITS) - (addr >> Memory::PAGE_BITS) + 1; const u32 page_start = addr >> Memory::PAGE_BITS; const u32 page_end = page_start + num_pages; // Interval maps will erase segments if count reaches 0, so if delta is negative we have to // subtract after iterating const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end); if (delta > 0) cached_pages.add({pages_interval, delta}); for (auto& pair : RangeFromInterval(cached_pages, pages_interval)) { const auto interval = pair.first & pages_interval; const int count = pair.second; const PAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS; const PAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS; const u32 interval_size = interval_end_addr - interval_start_addr; if (delta > 0 && count == delta) Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true); else if (delta < 0 && count == -delta) Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false); else ASSERT(count >= 0); } if (delta < 0) cached_pages.add({pages_interval, delta}); }