// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "audio_core/dsp_interface.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/ir/ir.h" #include "core/settings.h" #include "video_core/video_core.h" namespace Settings { Values values = {}; void Apply() { GDBStub::SetServerPort(values.gdbstub_port); GDBStub::ToggleServer(values.use_gdbstub); VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; VideoCore::g_shader_jit_enabled = values.use_shader_jit; VideoCore::g_hw_shader_enabled = values.use_hw_shader; VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs; VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; if (VideoCore::g_emu_window) { auto layout = VideoCore::g_emu_window->GetFramebufferLayout(); VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height); } if (Core::System::GetInstance().IsPoweredOn()) { Core::DSP().SetSink(values.sink_id, values.audio_device_id); Core::DSP().EnableStretching(values.enable_audio_stretching); } Service::HID::ReloadInputDevices(); Service::IR::ReloadInputDevices(); Service::CAM::ReloadCameraDevices(); } } // namespace Settings