// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include "citra_qt/configuration/config.h" #include "citra_qt/uisettings.h" #include "common/file_util.h" #include "core/frontend/mic.h" #include "core/hle/service/service.h" #include "input_common/main.h" #include "input_common/udp/client.h" #include "network/network.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini"; FileUtil::CreateFullPath(qt_config_loc); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); } Config::~Config() { Save(); } const std::array Config::default_buttons = { Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_O, Qt::Key_P, Qt::Key_1, Qt::Key_2, Qt::Key_B, }; const std::array, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{ { Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D, }, { Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, Qt::Key_D, }, }}; // This shouldn't have anything except static initializers (no functions). So // QKeySequence(...).toString() is NOT ALLOWED HERE. // This must be in alphabetical order according to action name as it must have the same order as // UISetting::values.shortcuts, which is alphabetically ordered. // clang-format off const std::array default_hotkeys{ {{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}}, {QStringLiteral("Exit Citra"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}}, {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}}, {QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}}, {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}}, {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}}, {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}}, {QStringLiteral("Remove Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F3"), Qt::ApplicationShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, {QStringLiteral("Swap Screens"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}}; // clang-format on void Config::ReadValues() { ReadControlValues(); ReadCoreValues(); ReadRendererValues(); ReadLayoutValues(); ReadAudioValues(); ReadCameraValues(); ReadDataStorageValues(); ReadSystemValues(); ReadMiscellaneousValues(); ReadDebuggingValues(); ReadWebServiceValues(); ReadUIValues(); ReadUtilityValues(); } void Config::ReadAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); Settings::values.enable_dsp_lle = ReadSetting(QStringLiteral("enable_dsp_lle"), false).toBool(); Settings::values.enable_dsp_lle_multithread = ReadSetting(QStringLiteral("enable_dsp_lle_multithread"), false).toBool(); Settings::values.sink_id = ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto")) .toString() .toStdString(); Settings::values.enable_audio_stretching = ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool(); Settings::values.audio_device_id = ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto")) .toString() .toStdString(); Settings::values.volume = ReadSetting(QStringLiteral("volume"), 1).toFloat(); Settings::values.mic_input_type = static_cast( ReadSetting(QStringLiteral("mic_input_type"), 0).toInt()); Settings::values.mic_input_device = ReadSetting(QStringLiteral("mic_input_device"), Frontend::Mic::default_device_name) .toString() .toStdString(); qt_config->endGroup(); } void Config::ReadCameraValues() { using namespace Service::CAM; qt_config->beginGroup(QStringLiteral("Camera")); Settings::values.camera_name[OuterRightCamera] = ReadSetting(QStringLiteral("camera_outer_right_name"), QStringLiteral("blank")) .toString() .toStdString(); Settings::values.camera_config[OuterRightCamera] = ReadSetting(QStringLiteral("camera_outer_right_config"), QString{}) .toString() .toStdString(); Settings::values.camera_flip[OuterRightCamera] = ReadSetting(QStringLiteral("camera_outer_right_flip"), 0).toInt(); Settings::values.camera_name[InnerCamera] = ReadSetting(QStringLiteral("camera_inner_name"), QStringLiteral("blank")) .toString() .toStdString(); Settings::values.camera_config[InnerCamera] = ReadSetting(QStringLiteral("camera_inner_config"), QString{}).toString().toStdString(); Settings::values.camera_flip[InnerCamera] = ReadSetting(QStringLiteral("camera_inner_flip"), 0).toInt(); Settings::values.camera_name[OuterLeftCamera] = ReadSetting(QStringLiteral("camera_outer_left_name"), QStringLiteral("blank")) .toString() .toStdString(); Settings::values.camera_config[OuterLeftCamera] = ReadSetting(QStringLiteral("camera_outer_left_config"), QString{}).toString().toStdString(); Settings::values.camera_flip[OuterLeftCamera] = ReadSetting(QStringLiteral("camera_outer_left_flip"), 0).toInt(); qt_config->endGroup(); } void Config::ReadControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); Settings::values.current_input_profile_index = ReadSetting(QStringLiteral("profile"), 0).toInt(); const auto append_profile = [this] { Settings::InputProfile profile; profile.name = ReadSetting(QStringLiteral("name"), QStringLiteral("default")).toString().toStdString(); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (profile.buttons[i].empty()) profile.buttons[i] = default_param; } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); profile.analogs[i] = ReadSetting(QString::fromUtf8(Settings::NativeAnalog::mapping[i]), QString::fromStdString(default_param)) .toString() .toStdString(); if (profile.analogs[i].empty()) profile.analogs[i] = default_param; } profile.motion_device = ReadSetting(QStringLiteral("motion_device"), QStringLiteral( "engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0")) .toString() .toStdString(); profile.touch_device = ReadSetting(QStringLiteral("touch_device"), QStringLiteral("engine:emu_window")) .toString() .toStdString(); profile.udp_input_address = ReadSetting(QStringLiteral("udp_input_address"), QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR)) .toString() .toStdString(); profile.udp_input_port = static_cast( ReadSetting(QStringLiteral("udp_input_port"), InputCommon::CemuhookUDP::DEFAULT_PORT) .toInt()); profile.udp_pad_index = static_cast(ReadSetting(QStringLiteral("udp_pad_index"), 0).toUInt()); Settings::values.input_profiles.emplace_back(std::move(profile)); }; int num_input_profiles = qt_config->beginReadArray(QStringLiteral("profiles")); for (int i = 0; i < num_input_profiles; ++i) { qt_config->setArrayIndex(i); append_profile(); } qt_config->endArray(); // create a input profile if no input profiles exist, with the default or old settings if (num_input_profiles == 0) { append_profile(); num_input_profiles = 1; } // ensure that the current input profile index is valid. Settings::values.current_input_profile_index = std::clamp(Settings::values.current_input_profile_index, 0, num_input_profiles - 1); Settings::LoadProfile(Settings::values.current_input_profile_index); qt_config->endGroup(); } void Config::ReadUtilityValues() { qt_config->beginGroup("Utility"); Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool(); Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool(); Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool(); Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", true).toBool(); qt_config->endGroup(); } void Config::ReadCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); Settings::values.use_cpu_jit = ReadSetting(QStringLiteral("use_cpu_jit"), true).toBool(); qt_config->endGroup(); } void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool(); qt_config->endGroup(); } void Config::ReadDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini Settings::values.record_frame_times = qt_config->value(QStringLiteral("record_frame_times"), false).toBool(); Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool(); Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt(); qt_config->beginGroup(QStringLiteral("LLE")); for (const auto& service_module : Service::service_module_map) { bool use_lle = ReadSetting(QString::fromStdString(service_module.name), false).toBool(); Settings::values.lle_modules.emplace(service_module.name, use_lle); } qt_config->endGroup(); qt_config->endGroup(); } void Config::ReadLayoutValues() { qt_config->beginGroup(QStringLiteral("Layout")); Settings::values.render_3d = static_cast( ReadSetting(QStringLiteral("render_3d"), 0).toInt()); Settings::values.factor_3d = ReadSetting(QStringLiteral("factor_3d"), 0).toInt(); Settings::values.pp_shader_name = ReadSetting(QStringLiteral("pp_shader_name"), (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) ? QStringLiteral("dubois (builtin)") : QStringLiteral("none (builtin)")) .toString() .toStdString(); Settings::values.filter_mode = ReadSetting(QStringLiteral("filter_mode"), true).toBool(); Settings::values.layout_option = static_cast(ReadSetting(QStringLiteral("layout_option")).toInt()); Settings::values.swap_screen = ReadSetting(QStringLiteral("swap_screen"), false).toBool(); Settings::values.upright_screen = ReadSetting(QStringLiteral("upright_screen"), false).toBool(); Settings::values.custom_layout = ReadSetting(QStringLiteral("custom_layout"), false).toBool(); Settings::values.custom_top_left = ReadSetting(QStringLiteral("custom_top_left"), 0).toInt(); Settings::values.custom_top_top = ReadSetting(QStringLiteral("custom_top_top"), 0).toInt(); Settings::values.custom_top_right = ReadSetting(QStringLiteral("custom_top_right"), 400).toInt(); Settings::values.custom_top_bottom = ReadSetting(QStringLiteral("custom_top_bottom"), 240).toInt(); Settings::values.custom_bottom_left = ReadSetting(QStringLiteral("custom_bottom_left"), 40).toInt(); Settings::values.custom_bottom_top = ReadSetting(QStringLiteral("custom_bottom_top"), 240).toInt(); Settings::values.custom_bottom_right = ReadSetting(QStringLiteral("custom_bottom_right"), 360).toInt(); Settings::values.custom_bottom_bottom = ReadSetting(QStringLiteral("custom_bottom_bottom"), 480).toInt(); qt_config->endGroup(); } void Config::ReadMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); Settings::values.log_filter = ReadSetting(QStringLiteral("log_filter"), QStringLiteral("*:Info")) .toString() .toStdString(); qt_config->endGroup(); } void Config::ReadMultiplayerValues() { qt_config->beginGroup(QStringLiteral("Multiplayer")); UISettings::values.nickname = ReadSetting(QStringLiteral("nickname"), QString{}).toString(); UISettings::values.ip = ReadSetting(QStringLiteral("ip"), QString{}).toString(); UISettings::values.port = ReadSetting(QStringLiteral("port"), Network::DefaultRoomPort).toString(); UISettings::values.room_nickname = ReadSetting(QStringLiteral("room_nickname"), QString{}).toString(); UISettings::values.room_name = ReadSetting(QStringLiteral("room_name"), QString{}).toString(); UISettings::values.room_port = ReadSetting(QStringLiteral("room_port"), QStringLiteral("24872")).toString(); bool ok; UISettings::values.host_type = ReadSetting(QStringLiteral("host_type"), 0).toUInt(&ok); if (!ok) { UISettings::values.host_type = 0; } UISettings::values.max_player = ReadSetting(QStringLiteral("max_player"), 8).toUInt(); UISettings::values.game_id = ReadSetting(QStringLiteral("game_id"), 0).toULongLong(); UISettings::values.room_description = ReadSetting(QStringLiteral("room_description"), QString{}).toString(); // Read ban list back int size = qt_config->beginReadArray(QStringLiteral("username_ban_list")); UISettings::values.ban_list.first.resize(size); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); UISettings::values.ban_list.first[i] = ReadSetting(QStringLiteral("username")).toString().toStdString(); } qt_config->endArray(); size = qt_config->beginReadArray(QStringLiteral("ip_ban_list")); UISettings::values.ban_list.second.resize(size); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); UISettings::values.ban_list.second[i] = ReadSetting(QStringLiteral("ip")).toString().toStdString(); } qt_config->endArray(); qt_config->endGroup(); } void Config::ReadPathValues() { qt_config->beginGroup(QStringLiteral("Paths")); UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString(); UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString(); UISettings::values.movie_record_path = ReadSetting(QStringLiteral("movieRecordPath")).toString(); UISettings::values.movie_playback_path = ReadSetting(QStringLiteral("moviePlaybackPath")).toString(); UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString(); UISettings::values.video_dumping_path = ReadSetting(QStringLiteral("videoDumpingPath")).toString(); UISettings::values.game_dir_deprecated = ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString(); UISettings::values.game_dir_deprecated_deepscan = ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool(); int size = qt_config->beginReadArray(QStringLiteral("gamedirs")); for (int i = 0; i < size; ++i) { qt_config->setArrayIndex(i); UISettings::GameDir game_dir; game_dir.path = ReadSetting(QStringLiteral("path")).toString(); game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool(); game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool(); UISettings::values.game_dirs.append(game_dir); } qt_config->endArray(); // create NAND and SD card directories if empty, these are not removable through the UI, // also carries over old game list settings if present if (UISettings::values.game_dirs.isEmpty()) { UISettings::GameDir game_dir; game_dir.path = QStringLiteral("INSTALLED"); game_dir.expanded = true; UISettings::values.game_dirs.append(game_dir); game_dir.path = QStringLiteral("SYSTEM"); UISettings::values.game_dirs.append(game_dir); if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) { game_dir.path = UISettings::values.game_dir_deprecated; game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan; UISettings::values.game_dirs.append(game_dir); } } UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList(); UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString(); qt_config->endGroup(); } void Config::ReadRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); Settings::values.use_hw_renderer = ReadSetting(QStringLiteral("use_hw_renderer"), true).toBool(); #ifdef __APPLE__ // Hardware shader is broken on macos thanks to poor drivers. // We still want to provide this option for test/development purposes, but disable it by // default. Settings::values.use_hw_shader = ReadSetting(QStringLiteral("use_hw_shader"), false).toBool(); #else Settings::values.use_hw_shader = ReadSetting(QStringLiteral("use_hw_shader"), true).toBool(); #endif Settings::values.shaders_accurate_mul = ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool(); Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool(); Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool(); Settings::values.resolution_factor = static_cast(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); Settings::values.use_frame_limit = ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat(); Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat(); Settings::values.bg_blue = ReadSetting(QStringLiteral("bg_blue"), 0.0).toFloat(); qt_config->endGroup(); } void Config::ReadShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); for (auto [name, group, shortcut] : default_hotkeys) { auto [keyseq, context] = shortcut; qt_config->beginGroup(group); qt_config->beginGroup(name); UISettings::values.shortcuts.push_back( {name, group, {ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), ReadSetting(QStringLiteral("Context"), context).toInt()}}); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void Config::ReadSystemValues() { qt_config->beginGroup(QStringLiteral("System")); Settings::values.is_new_3ds = ReadSetting(QStringLiteral("is_new_3ds"), false).toBool(); Settings::values.region_value = ReadSetting(QStringLiteral("region_value"), Settings::REGION_VALUE_AUTO_SELECT).toInt(); Settings::values.init_clock = static_cast( ReadSetting(QStringLiteral("init_clock"), static_cast(Settings::InitClock::SystemTime)) .toInt()); Settings::values.init_time = ReadSetting(QStringLiteral("init_time"), 946681277ULL).toULongLong(); qt_config->endGroup(); } void Config::ReadUIValues() { qt_config->beginGroup(QStringLiteral("UI")); UISettings::values.theme = ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second)) .toString(); UISettings::values.enable_discord_presence = ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool(); UISettings::values.screenshot_resolution_factor = static_cast(ReadSetting(QStringLiteral("screenshot_resolution_factor"), 0).toUInt()); ReadUpdaterValues(); ReadUILayoutValues(); ReadUIGameListValues(); ReadPathValues(); ReadShortcutValues(); ReadMultiplayerValues(); UISettings::values.single_window_mode = ReadSetting(QStringLiteral("singleWindowMode"), true).toBool(); UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool(); UISettings::values.display_titlebar = ReadSetting(QStringLiteral("displayTitleBars"), true).toBool(); UISettings::values.show_filter_bar = ReadSetting(QStringLiteral("showFilterBar"), true).toBool(); UISettings::values.show_status_bar = ReadSetting(QStringLiteral("showStatusBar"), true).toBool(); UISettings::values.confirm_before_closing = ReadSetting(QStringLiteral("confirmClose"), true).toBool(); UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool(); UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt(); UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool(); UISettings::values.pause_when_in_background = ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool(); qt_config->endGroup(); } void Config::ReadUIGameListValues() { qt_config->beginGroup(QStringLiteral("GameList")); auto icon_size = UISettings::GameListIconSize{ ReadSetting(QStringLiteral("iconSize"), static_cast(UISettings::GameListIconSize::LargeIcon)) .toInt()}; if (icon_size < UISettings::GameListIconSize::NoIcon || icon_size > UISettings::GameListIconSize::LargeIcon) { icon_size = UISettings::GameListIconSize::LargeIcon; } UISettings::values.game_list_icon_size = icon_size; UISettings::GameListText row_1 = UISettings::GameListText{ ReadSetting(QStringLiteral("row1"), static_cast(UISettings::GameListText::TitleName)) .toInt()}; if (row_1 <= UISettings::GameListText::NoText || row_1 >= UISettings::GameListText::ListEnd) { row_1 = UISettings::GameListText::TitleName; } UISettings::values.game_list_row_1 = row_1; UISettings::GameListText row_2 = UISettings::GameListText{ ReadSetting(QStringLiteral("row2"), static_cast(UISettings::GameListText::FileName)) .toInt()}; if (row_2 < UISettings::GameListText::NoText || row_2 >= UISettings::GameListText::ListEnd) { row_2 = UISettings::GameListText::FileName; } UISettings::values.game_list_row_2 = row_2; UISettings::values.game_list_hide_no_icon = ReadSetting(QStringLiteral("hideNoIcon"), false).toBool(); UISettings::values.game_list_single_line_mode = ReadSetting(QStringLiteral("singleLineMode"), false).toBool(); qt_config->endGroup(); } void Config::ReadUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); UISettings::values.geometry = ReadSetting(QStringLiteral("geometry")).toByteArray(); UISettings::values.state = ReadSetting(QStringLiteral("state")).toByteArray(); UISettings::values.renderwindow_geometry = ReadSetting(QStringLiteral("geometryRenderWindow")).toByteArray(); UISettings::values.gamelist_header_state = ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray(); UISettings::values.microprofile_geometry = ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray(); UISettings::values.microprofile_visible = ReadSetting(QStringLiteral("microProfileDialogVisible"), false).toBool(); qt_config->endGroup(); } void Config::ReadUpdaterValues() { qt_config->beginGroup(QStringLiteral("Updater")); UISettings::values.check_for_update_on_start = ReadSetting(QStringLiteral("check_for_update_on_start"), true).toBool(); UISettings::values.update_on_close = ReadSetting(QStringLiteral("update_on_close"), false).toBool(); qt_config->endGroup(); } void Config::ReadWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); Settings::values.enable_telemetry = ReadSetting(QStringLiteral("enable_telemetry"), true).toBool(); Settings::values.web_api_url = ReadSetting(QStringLiteral("web_api_url"), QStringLiteral("https://api.citra-emu.org")) .toString() .toStdString(); Settings::values.citra_username = ReadSetting(QStringLiteral("citra_username")).toString().toStdString(); Settings::values.citra_token = ReadSetting(QStringLiteral("citra_token")).toString().toStdString(); qt_config->endGroup(); } void Config::SaveValues() { SaveControlValues(); SaveCoreValues(); SaveRendererValues(); SaveLayoutValues(); SaveAudioValues(); SaveCameraValues(); SaveDataStorageValues(); SaveSystemValues(); SaveMiscellaneousValues(); SaveDebuggingValues(); SaveWebServiceValues(); SaveUIValues(); SaveUtilityValues(); } void Config::SaveAudioValues() { qt_config->beginGroup(QStringLiteral("Audio")); WriteSetting(QStringLiteral("enable_dsp_lle"), Settings::values.enable_dsp_lle, false); WriteSetting(QStringLiteral("enable_dsp_lle_multithread"), Settings::values.enable_dsp_lle_multithread, false); WriteSetting(QStringLiteral("output_engine"), QString::fromStdString(Settings::values.sink_id), QStringLiteral("auto")); WriteSetting(QStringLiteral("enable_audio_stretching"), Settings::values.enable_audio_stretching, true); WriteSetting(QStringLiteral("output_device"), QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto")); WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f); WriteSetting(QStringLiteral("mic_input_device"), QString::fromStdString(Settings::values.mic_input_device), Frontend::Mic::default_device_name); WriteSetting(QStringLiteral("mic_input_type"), static_cast(Settings::values.mic_input_type), 0); qt_config->endGroup(); } void Config::SaveCameraValues() { using namespace Service::CAM; qt_config->beginGroup(QStringLiteral("Camera")); WriteSetting(QStringLiteral("camera_outer_right_name"), QString::fromStdString(Settings::values.camera_name[OuterRightCamera]), QStringLiteral("blank")); WriteSetting(QStringLiteral("camera_outer_right_config"), QString::fromStdString(Settings::values.camera_config[OuterRightCamera]), QString{}); WriteSetting(QStringLiteral("camera_outer_right_flip"), Settings::values.camera_flip[OuterRightCamera], 0); WriteSetting(QStringLiteral("camera_inner_name"), QString::fromStdString(Settings::values.camera_name[InnerCamera]), QStringLiteral("blank")); WriteSetting(QStringLiteral("camera_inner_config"), QString::fromStdString(Settings::values.camera_config[InnerCamera]), QString{}); WriteSetting(QStringLiteral("camera_inner_flip"), Settings::values.camera_flip[InnerCamera], 0); WriteSetting(QStringLiteral("camera_outer_left_name"), QString::fromStdString(Settings::values.camera_name[OuterLeftCamera]), QStringLiteral("blank")); WriteSetting(QStringLiteral("camera_outer_left_config"), QString::fromStdString(Settings::values.camera_config[OuterLeftCamera]), QString{}); WriteSetting(QStringLiteral("camera_outer_left_flip"), Settings::values.camera_flip[OuterLeftCamera], 0); qt_config->endGroup(); } void Config::SaveControlValues() { qt_config->beginGroup(QStringLiteral("Controls")); WriteSetting(QStringLiteral("profile"), Settings::values.current_input_profile_index, 0); qt_config->beginWriteArray(QStringLiteral("profiles")); for (std::size_t p = 0; p < Settings::values.input_profiles.size(); ++p) { qt_config->setArrayIndex(static_cast(p)); const auto& profile = Settings::values.input_profiles[p]; WriteSetting(QStringLiteral("name"), QString::fromStdString(profile.name), QStringLiteral("default")); for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); WriteSetting(QString::fromStdString(Settings::NativeButton::mapping[i]), QString::fromStdString(profile.buttons[i]), QString::fromStdString(default_param)); } for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { std::string default_param = InputCommon::GenerateAnalogParamFromKeys( default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], default_analogs[i][3], default_analogs[i][4], 0.5f); WriteSetting(QString::fromStdString(Settings::NativeAnalog::mapping[i]), QString::fromStdString(profile.analogs[i]), QString::fromStdString(default_param)); } WriteSetting( QStringLiteral("motion_device"), QString::fromStdString(profile.motion_device), QStringLiteral("engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0")); WriteSetting(QStringLiteral("touch_device"), QString::fromStdString(profile.touch_device), QStringLiteral("engine:emu_window")); WriteSetting(QStringLiteral("udp_input_address"), QString::fromStdString(profile.udp_input_address), QString::fromUtf8(InputCommon::CemuhookUDP::DEFAULT_ADDR)); WriteSetting(QStringLiteral("udp_input_port"), profile.udp_input_port, InputCommon::CemuhookUDP::DEFAULT_PORT); WriteSetting(QStringLiteral("udp_pad_index"), profile.udp_pad_index, 0); } qt_config->endArray(); qt_config->endGroup(); } void Config::SaveUtilityValues() { qt_config->beginGroup("Utility"); WriteSetting("dump_textures", Settings::values.dump_textures, false); WriteSetting("custom_textures", Settings::values.custom_textures, false); WriteSetting("preload_textures", Settings::values.preload_textures, false); WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, true); qt_config->endGroup(); } void Config::SaveCoreValues() { qt_config->beginGroup(QStringLiteral("Core")); WriteSetting(QStringLiteral("use_cpu_jit"), Settings::values.use_cpu_jit, true); qt_config->endGroup(); } void Config::SaveDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true); qt_config->endGroup(); } void Config::SaveDebuggingValues() { qt_config->beginGroup(QStringLiteral("Debugging")); // Intentionally not using the QT default setting as this is intended to be changed in the ini qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times); WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false); WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689); qt_config->beginGroup(QStringLiteral("LLE")); for (const auto& service_module : Settings::values.lle_modules) { WriteSetting(QString::fromStdString(service_module.first), service_module.second, false); } qt_config->endGroup(); qt_config->endGroup(); } void Config::SaveLayoutValues() { qt_config->beginGroup(QStringLiteral("Layout")); WriteSetting(QStringLiteral("render_3d"), static_cast(Settings::values.render_3d), 0); WriteSetting(QStringLiteral("factor_3d"), Settings::values.factor_3d.load(), 0); WriteSetting(QStringLiteral("pp_shader_name"), QString::fromStdString(Settings::values.pp_shader_name), (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) ? QStringLiteral("dubois (builtin)") : QStringLiteral("none (builtin)")); WriteSetting(QStringLiteral("filter_mode"), Settings::values.filter_mode, true); WriteSetting(QStringLiteral("layout_option"), static_cast(Settings::values.layout_option)); WriteSetting(QStringLiteral("swap_screen"), Settings::values.swap_screen, false); WriteSetting(QStringLiteral("upright_screen"), Settings::values.upright_screen, false); WriteSetting(QStringLiteral("custom_layout"), Settings::values.custom_layout, false); WriteSetting(QStringLiteral("custom_top_left"), Settings::values.custom_top_left, 0); WriteSetting(QStringLiteral("custom_top_top"), Settings::values.custom_top_top, 0); WriteSetting(QStringLiteral("custom_top_right"), Settings::values.custom_top_right, 400); WriteSetting(QStringLiteral("custom_top_bottom"), Settings::values.custom_top_bottom, 240); WriteSetting(QStringLiteral("custom_bottom_left"), Settings::values.custom_bottom_left, 40); WriteSetting(QStringLiteral("custom_bottom_top"), Settings::values.custom_bottom_top, 240); WriteSetting(QStringLiteral("custom_bottom_right"), Settings::values.custom_bottom_right, 360); WriteSetting(QStringLiteral("custom_bottom_bottom"), Settings::values.custom_bottom_bottom, 480); qt_config->endGroup(); } void Config::SaveMiscellaneousValues() { qt_config->beginGroup(QStringLiteral("Miscellaneous")); WriteSetting(QStringLiteral("log_filter"), QString::fromStdString(Settings::values.log_filter), QStringLiteral("*:Info")); qt_config->endGroup(); } void Config::SaveMultiplayerValues() { qt_config->beginGroup(QStringLiteral("Multiplayer")); WriteSetting(QStringLiteral("nickname"), UISettings::values.nickname, QString{}); WriteSetting(QStringLiteral("ip"), UISettings::values.ip, QString{}); WriteSetting(QStringLiteral("port"), UISettings::values.port, Network::DefaultRoomPort); WriteSetting(QStringLiteral("room_nickname"), UISettings::values.room_nickname, QString{}); WriteSetting(QStringLiteral("room_name"), UISettings::values.room_name, QString{}); WriteSetting(QStringLiteral("room_port"), UISettings::values.room_port, QStringLiteral("24872")); WriteSetting(QStringLiteral("host_type"), UISettings::values.host_type, 0); WriteSetting(QStringLiteral("max_player"), UISettings::values.max_player, 8); WriteSetting(QStringLiteral("game_id"), UISettings::values.game_id, 0); WriteSetting(QStringLiteral("room_description"), UISettings::values.room_description, QString{}); // Write ban list qt_config->beginWriteArray(QStringLiteral("username_ban_list")); for (std::size_t i = 0; i < UISettings::values.ban_list.first.size(); ++i) { qt_config->setArrayIndex(i); WriteSetting(QStringLiteral("username"), QString::fromStdString(UISettings::values.ban_list.first[i])); } qt_config->endArray(); qt_config->beginWriteArray(QStringLiteral("ip_ban_list")); for (std::size_t i = 0; i < UISettings::values.ban_list.second.size(); ++i) { qt_config->setArrayIndex(i); WriteSetting(QStringLiteral("ip"), QString::fromStdString(UISettings::values.ban_list.second[i])); } qt_config->endArray(); qt_config->endGroup(); } void Config::SavePathValues() { qt_config->beginGroup(QStringLiteral("Paths")); WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path); WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path); WriteSetting(QStringLiteral("movieRecordPath"), UISettings::values.movie_record_path); WriteSetting(QStringLiteral("moviePlaybackPath"), UISettings::values.movie_playback_path); WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path); WriteSetting(QStringLiteral("videoDumpingPath"), UISettings::values.video_dumping_path); qt_config->beginWriteArray(QStringLiteral("gamedirs")); for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { qt_config->setArrayIndex(i); const auto& game_dir = UISettings::values.game_dirs[i]; WriteSetting(QStringLiteral("path"), game_dir.path); WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false); WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true); } qt_config->endArray(); WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files); WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{}); qt_config->endGroup(); } void Config::SaveRendererValues() { qt_config->beginGroup(QStringLiteral("Renderer")); WriteSetting(QStringLiteral("use_hw_renderer"), Settings::values.use_hw_renderer, true); #ifdef __APPLE__ // Hardware shader is broken on macos thanks to poor drivers. // We still want to provide this option for test/development purposes, but disable it by // default. WriteSetting(QStringLiteral("use_hw_shader"), Settings::values.use_hw_shader, false); #else WriteSetting(QStringLiteral("use_hw_shader"), Settings::values.use_hw_shader, true); #endif WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul, false); WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true); WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); // Cast to double because Qt's written float values are not human-readable WriteSetting(QStringLiteral("bg_red"), (double)Settings::values.bg_red, 0.0); WriteSetting(QStringLiteral("bg_green"), (double)Settings::values.bg_green, 0.0); WriteSetting(QStringLiteral("bg_blue"), (double)Settings::values.bg_blue, 0.0); qt_config->endGroup(); } void Config::SaveShortcutValues() { qt_config->beginGroup(QStringLiteral("Shortcuts")); // Lengths of UISettings::values.shortcuts & default_hotkeys are same. // However, their ordering must also be the same. for (std::size_t i = 0; i < default_hotkeys.size(); i++) { auto [name, group, shortcut] = UISettings::values.shortcuts[i]; qt_config->beginGroup(group); qt_config->beginGroup(name); WriteSetting(QStringLiteral("KeySeq"), shortcut.first, default_hotkeys[i].shortcut.first); WriteSetting(QStringLiteral("Context"), shortcut.second, default_hotkeys[i].shortcut.second); qt_config->endGroup(); qt_config->endGroup(); } qt_config->endGroup(); } void Config::SaveSystemValues() { qt_config->beginGroup(QStringLiteral("System")); WriteSetting(QStringLiteral("is_new_3ds"), Settings::values.is_new_3ds, false); WriteSetting(QStringLiteral("region_value"), Settings::values.region_value, Settings::REGION_VALUE_AUTO_SELECT); WriteSetting(QStringLiteral("init_clock"), static_cast(Settings::values.init_clock), static_cast(Settings::InitClock::SystemTime)); WriteSetting(QStringLiteral("init_time"), static_cast(Settings::values.init_time), 946681277ULL); qt_config->endGroup(); } void Config::SaveUIValues() { qt_config->beginGroup(QStringLiteral("UI")); WriteSetting(QStringLiteral("theme"), UISettings::values.theme, QString::fromUtf8(UISettings::themes[0].second)); WriteSetting(QStringLiteral("enable_discord_presence"), UISettings::values.enable_discord_presence, true); WriteSetting(QStringLiteral("screenshot_resolution_factor"), UISettings::values.screenshot_resolution_factor, 0); SaveUpdaterValues(); SaveUILayoutValues(); SaveUIGameListValues(); SavePathValues(); SaveShortcutValues(); SaveMultiplayerValues(); WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true); WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false); WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true); WriteSetting(QStringLiteral("showFilterBar"), UISettings::values.show_filter_bar, true); WriteSetting(QStringLiteral("showStatusBar"), UISettings::values.show_status_bar, true); WriteSetting(QStringLiteral("confirmClose"), UISettings::values.confirm_before_closing, true); WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true); WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0); WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false); WriteSetting(QStringLiteral("pauseWhenInBackground"), UISettings::values.pause_when_in_background, false); qt_config->endGroup(); } void Config::SaveUIGameListValues() { qt_config->beginGroup(QStringLiteral("GameList")); WriteSetting(QStringLiteral("iconSize"), static_cast(UISettings::values.game_list_icon_size), 2); WriteSetting(QStringLiteral("row1"), static_cast(UISettings::values.game_list_row_1), 2); WriteSetting(QStringLiteral("row2"), static_cast(UISettings::values.game_list_row_2), 0); WriteSetting(QStringLiteral("hideNoIcon"), UISettings::values.game_list_hide_no_icon, false); WriteSetting(QStringLiteral("singleLineMode"), UISettings::values.game_list_single_line_mode, false); qt_config->endGroup(); } void Config::SaveUILayoutValues() { qt_config->beginGroup(QStringLiteral("UILayout")); WriteSetting(QStringLiteral("geometry"), UISettings::values.geometry); WriteSetting(QStringLiteral("state"), UISettings::values.state); WriteSetting(QStringLiteral("geometryRenderWindow"), UISettings::values.renderwindow_geometry); WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state); WriteSetting(QStringLiteral("microProfileDialogGeometry"), UISettings::values.microprofile_geometry); WriteSetting(QStringLiteral("microProfileDialogVisible"), UISettings::values.microprofile_visible, false); qt_config->endGroup(); } void Config::SaveUpdaterValues() { qt_config->beginGroup(QStringLiteral("Updater")); WriteSetting(QStringLiteral("check_for_update_on_start"), UISettings::values.check_for_update_on_start, true); WriteSetting(QStringLiteral("update_on_close"), UISettings::values.update_on_close, false); qt_config->endGroup(); } void Config::SaveWebServiceValues() { qt_config->beginGroup(QStringLiteral("WebService")); WriteSetting(QStringLiteral("enable_telemetry"), Settings::values.enable_telemetry, true); WriteSetting(QStringLiteral("web_api_url"), QString::fromStdString(Settings::values.web_api_url), QStringLiteral("https://api.citra-emu.org")); WriteSetting(QStringLiteral("citra_username"), QString::fromStdString(Settings::values.citra_username)); WriteSetting(QStringLiteral("citra_token"), QString::fromStdString(Settings::values.citra_token)); qt_config->endGroup(); } QVariant Config::ReadSetting(const QString& name) const { return qt_config->value(name); } QVariant Config::ReadSetting(const QString& name, const QVariant& default_value) const { QVariant result; if (qt_config->value(name + "/default", false).toBool()) { result = default_value; } else { result = qt_config->value(name, default_value); } return result; } void Config::WriteSetting(const QString& name, const QVariant& value) { qt_config->setValue(name, value); } void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value) { qt_config->setValue(name + "/default", value == default_value); qt_config->setValue(name, value); } void Config::Reload() { ReadValues(); // To apply default value changes SaveValues(); Settings::Apply(); } void Config::Save() { SaveValues(); }