# Add a custom command to generate a new shader_cache_version hash when any of the following files change # NOTE: This is an approximation of what files affect shader generation, its possible something else # could affect the result, but much more unlikely than the following files. Keeping a list of files # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") if (DEFINED ENV{CI}) if (DEFINED ENV{TRAVIS}) set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) set(BUILD_TAG $ENV{TRAVIS_TAG}) elseif(DEFINED ENV{APPVEYOR}) set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) endif() endif() # Pass the path to git to the GenerateSCMRev.cmake as well find_package(Git QUIET) add_custom_command(OUTPUT scm_rev.cpp COMMAND ${CMAKE_COMMAND} -DSRC_DIR="${CMAKE_SOURCE_DIR}" -DBUILD_REPOSITORY="${BUILD_REPOSITORY}" -DBUILD_TAG="${BUILD_TAG}" -DGIT_EXECUTABLE="${GIT_EXECUTABLE}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" DEPENDS # WARNING! It was too much work to try and make a common location for this list, # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_util.h" "${VIDEO_CORE}/shader/shader.cpp" "${VIDEO_CORE}/shader/shader.h" "${VIDEO_CORE}/pica.cpp" "${VIDEO_CORE}/pica.h" "${VIDEO_CORE}/regs_framebuffer.h" "${VIDEO_CORE}/regs_lighting.h" "${VIDEO_CORE}/regs_pipeline.h" "${VIDEO_CORE}/regs_rasterizer.h" "${VIDEO_CORE}/regs_shader.h" "${VIDEO_CORE}/regs_texturing.h" "${VIDEO_CORE}/regs.cpp" "${VIDEO_CORE}/regs.h" # and also check that the scm_rev files haven't changed "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h" # technically we should regenerate if the git version changed, but its not worth the effort imo "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" ) add_library(common STATIC alignment.h announce_multiplayer_room.h archives.h assert.h detached_tasks.cpp detached_tasks.h bit_field.h bit_set.h cityhash.cpp cityhash.h color.h common_funcs.h common_paths.h common_types.h construct.h file_util.cpp file_util.h hash.h linear_disk_cache.h logging/backend.cpp logging/backend.h logging/filter.cpp logging/filter.h logging/log.h logging/text_formatter.cpp logging/text_formatter.h math_util.h memory_ref.h memory_ref.cpp microprofile.cpp microprofile.h microprofileui.h misc.cpp param_package.cpp param_package.h quaternion.h ring_buffer.h scm_rev.cpp scm_rev.h scope_exit.h serialization/atomic.h serialization/boost_discrete_interval.hpp serialization/boost_flat_set.h serialization/boost_small_vector.hpp serialization/boost_vector.hpp string_util.cpp string_util.h swap.h telemetry.cpp telemetry.h texture.cpp texture.h thread.cpp thread.h thread_queue_list.h threadsafe_queue.h timer.cpp timer.h vector_math.h web_result.h zstd_compression.cpp zstd_compression.h ) if(ARCHITECTURE_x86_64) target_sources(common PRIVATE x64/cpu_detect.cpp x64/cpu_detect.h x64/xbyak_abi.h x64/xbyak_util.h ) elseif(ARCHITECTURE_ARM64) target_sources(common PRIVATE aarch64/cpu_detect.cpp aarch64/cpu_detect.h ) endif() create_target_directory_groups(common) target_link_libraries(common PUBLIC fmt microprofile Boost::boost Boost::serialization) target_link_libraries(common PRIVATE libzstd_static) if (ARCHITECTURE_x86_64) target_link_libraries(common PRIVATE xbyak) endif()