// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "common/common_types.h" #include "ui_settings.h" class GameListWorker; class GameListDir; class GameListSearchField; class GMainWindow; class QFileSystemWatcher; class QHBoxLayout; class QLabel; class QLineEdit; template class QList; class QModelIndex; class QStandardItem; class QStandardItemModel; class QTreeView; class QToolButton; class QVBoxLayout; enum class GameListOpenTarget { SAVE_DATA = 0, EXT_DATA = 1, APPLICATION = 2, UPDATE_DATA = 3 }; class GameList : public QWidget { Q_OBJECT public: enum { COLUMN_NAME, COLUMN_COMPATIBILITY, COLUMN_REGION, COLUMN_FILE_TYPE, COLUMN_SIZE, COLUMN_COUNT, // Number of columns }; explicit GameList(GMainWindow* parent = nullptr); ~GameList() override; QString getLastFilterResultItem(); void clearFilter(); void setFilterFocus(); void setFilterVisible(bool visibility); void setDirectoryWatcherEnabled(bool enabled); bool isEmpty(); void LoadCompatibilityList(); void PopulateAsync(QList& game_dirs); void SaveInterfaceLayout(); void LoadInterfaceLayout(); QStandardItemModel* GetModel() const; QString FindGameByProgramID(u64 program_id); void RefreshGameDirectory(); static const QStringList supported_file_extensions; signals: void GameChosen(QString game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void NavigateToGamedbEntryRequested( u64 program_id, std::unordered_map>& compatibility_list); void OpenDirectory(QString directory); void AddDirectory(); void ShowList(bool show); private slots: void onItemExpanded(const QModelIndex& item); void onTextChanged(const QString& newText); void onFilterCloseClicked(); void onUpdateThemedIcons(); private: void AddDirEntry(GameListDir* entry_items); void AddEntry(const QList& entry_items, GameListDir* parent); void ValidateEntry(const QModelIndex& item); void DonePopulating(QStringList watch_list); void PopupContextMenu(const QPoint& menu_location); void AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, u64 extdata_id); void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected); void AddPermDirPopup(QMenu& context_menu, QModelIndex selected); QString FindGameByProgramID(QStandardItem* current_item, u64 program_id); GameListSearchField* search_field; GMainWindow* main_window = nullptr; QVBoxLayout* layout = nullptr; QTreeView* tree_view = nullptr; QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; QFileSystemWatcher* watcher = nullptr; std::unordered_map> compatibility_list; friend class GameListSearchField; }; Q_DECLARE_METATYPE(GameListOpenTarget); class GameListPlaceholder : public QWidget { Q_OBJECT public: explicit GameListPlaceholder(GMainWindow* parent = nullptr); ~GameListPlaceholder(); signals: void AddDirectory(); private slots: void onUpdateThemedIcons(); protected: void mouseDoubleClickEvent(QMouseEvent* event) override; private: GMainWindow* main_window = nullptr; QVBoxLayout* layout = nullptr; QLabel* image = nullptr; QLabel* text = nullptr; };