add_library(video_core STATIC command_processor.cpp command_processor.h debug_utils/debug_utils.cpp debug_utils/debug_utils.h geometry_pipeline.cpp geometry_pipeline.h gpu_debugger.h pica.cpp pica.h pica_state.h pica_types.h primitive_assembly.cpp primitive_assembly.h rasterizer_interface.h regs.cpp regs.h regs_framebuffer.h regs_lighting.h regs_pipeline.h regs_rasterizer.h regs_shader.h regs_texturing.h renderer_base.cpp renderer_base.h renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.h renderer_opengl/gl_rasterizer_cache.cpp renderer_opengl/gl_rasterizer_cache.h renderer_opengl/gl_resource_manager.h renderer_opengl/gl_shader_gen.cpp renderer_opengl/gl_shader_gen.h renderer_opengl/gl_shader_util.cpp renderer_opengl/gl_shader_util.h renderer_opengl/gl_state.cpp renderer_opengl/gl_state.h renderer_opengl/pica_to_gl.h renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.h shader/debug_data.h shader/shader.cpp shader/shader.h shader/shader_interpreter.cpp shader/shader_interpreter.h swrasterizer/clipper.cpp swrasterizer/clipper.h swrasterizer/framebuffer.cpp swrasterizer/framebuffer.h swrasterizer/lighting.cpp swrasterizer/lighting.h swrasterizer/proctex.cpp swrasterizer/proctex.h swrasterizer/rasterizer.cpp swrasterizer/rasterizer.h swrasterizer/swrasterizer.cpp swrasterizer/swrasterizer.h swrasterizer/texturing.cpp swrasterizer/texturing.h texture/etc1.cpp texture/etc1.h texture/texture_decode.cpp texture/texture_decode.h utils.h vertex_loader.cpp vertex_loader.h video_core.cpp video_core.h ) if(ARCHITECTURE_x86_64) target_sources(video_core PRIVATE shader/shader_jit_x64.cpp shader/shader_jit_x64_compiler.cpp shader/shader_jit_x64.h shader/shader_jit_x64_compiler.h ) endif() create_target_directory_groups(video_core) target_link_libraries(video_core PUBLIC common core) target_link_libraries(video_core PRIVATE glad nihstro-headers) if (ARCHITECTURE_x86_64) target_link_libraries(video_core PUBLIC xbyak) endif()