// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/assert.h" #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" #include "common/logging/log.h" #include "core/core.h" #include "video_core/regs_framebuffer.h" #include "video_core/regs_lighting.h" #include "video_core/regs_texturing.h" using GLvec2 = std::array; using GLvec3 = std::array; using GLvec4 = std::array; namespace PicaToGL { inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) { static const GLenum filter_mode_table[] = { GL_NEAREST, // TextureFilter::Nearest GL_LINEAR, // TextureFilter::Linear }; // Range check table for input if (static_cast(mode) >= ARRAY_SIZE(filter_mode_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); UNREACHABLE(); return GL_LINEAR; } GLenum gl_mode = filter_mode_table[mode]; // Check for dummy values indicating an unknown mode if (gl_mode == 0) { LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode %d", mode); UNIMPLEMENTED(); return GL_LINEAR; } return gl_mode; } inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) { static const GLenum wrap_mode_table[] = { GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder GL_REPEAT, // WrapMode::Repeat GL_MIRRORED_REPEAT, // WrapMode::MirroredRepeat // TODO(wwylele): ClampToEdge2 and ClampToBorder2 are not properly implemented here. See the // comments in enum WrapMode. GL_CLAMP_TO_EDGE, // WrapMode::ClampToEdge2 GL_CLAMP_TO_BORDER, // WrapMode::ClampToBorder2 GL_REPEAT, // WrapMode::Repeat2 GL_REPEAT, // WrapMode::Repeat3 }; // Range check table for input if (static_cast(mode) >= ARRAY_SIZE(wrap_mode_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode); UNREACHABLE(); return GL_CLAMP_TO_EDGE; } if (static_cast(mode) > 3) { Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UnsupportedTextureWrapMode", static_cast(mode)); LOG_WARNING(Render_OpenGL, "Using texture wrap mode %u", static_cast(mode)); } GLenum gl_mode = wrap_mode_table[mode]; // Check for dummy values indicating an unknown mode if (gl_mode == 0) { LOG_CRITICAL(Render_OpenGL, "Unknown texture wrap mode %d", mode); UNIMPLEMENTED(); return GL_CLAMP_TO_EDGE; } return gl_mode; } inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) { static const GLenum blend_equation_table[] = { GL_FUNC_ADD, // BlendEquation::Add GL_FUNC_SUBTRACT, // BlendEquation::Subtract GL_FUNC_REVERSE_SUBTRACT, // BlendEquation::ReverseSubtract GL_MIN, // BlendEquation::Min GL_MAX, // BlendEquation::Max }; // Range check table for input if (static_cast(equation) >= ARRAY_SIZE(blend_equation_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown blend equation %u", static_cast(equation)); UNREACHABLE(); return GL_FUNC_ADD; } return blend_equation_table[(unsigned)equation]; } inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) { static const GLenum blend_func_table[] = { GL_ZERO, // BlendFactor::Zero GL_ONE, // BlendFactor::One GL_SRC_COLOR, // BlendFactor::SourceColor GL_ONE_MINUS_SRC_COLOR, // BlendFactor::OneMinusSourceColor GL_DST_COLOR, // BlendFactor::DestColor GL_ONE_MINUS_DST_COLOR, // BlendFactor::OneMinusDestColor GL_SRC_ALPHA, // BlendFactor::SourceAlpha GL_ONE_MINUS_SRC_ALPHA, // BlendFactor::OneMinusSourceAlpha GL_DST_ALPHA, // BlendFactor::DestAlpha GL_ONE_MINUS_DST_ALPHA, // BlendFactor::OneMinusDestAlpha GL_CONSTANT_COLOR, // BlendFactor::ConstantColor GL_ONE_MINUS_CONSTANT_COLOR, // BlendFactor::OneMinusConstantColor GL_CONSTANT_ALPHA, // BlendFactor::ConstantAlpha GL_ONE_MINUS_CONSTANT_ALPHA, // BlendFactor::OneMinusConstantAlpha GL_SRC_ALPHA_SATURATE, // BlendFactor::SourceAlphaSaturate }; // Range check table for input if (static_cast(factor) >= ARRAY_SIZE(blend_func_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %u", static_cast(factor)); UNREACHABLE(); return GL_ONE; } return blend_func_table[(unsigned)factor]; } inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) { static const GLenum logic_op_table[] = { GL_CLEAR, // Clear GL_AND, // And GL_AND_REVERSE, // AndReverse GL_COPY, // Copy GL_SET, // Set GL_COPY_INVERTED, // CopyInverted GL_NOOP, // NoOp GL_INVERT, // Invert GL_NAND, // Nand GL_OR, // Or GL_NOR, // Nor GL_XOR, // Xor GL_EQUIV, // Equiv GL_AND_INVERTED, // AndInverted GL_OR_REVERSE, // OrReverse GL_OR_INVERTED, // OrInverted }; // Range check table for input if (static_cast(op) >= ARRAY_SIZE(logic_op_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown logic op %u", static_cast(op)); UNREACHABLE(); return GL_COPY; } return logic_op_table[(unsigned)op]; } inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) { static const GLenum compare_func_table[] = { GL_NEVER, // CompareFunc::Never GL_ALWAYS, // CompareFunc::Always GL_EQUAL, // CompareFunc::Equal GL_NOTEQUAL, // CompareFunc::NotEqual GL_LESS, // CompareFunc::LessThan GL_LEQUAL, // CompareFunc::LessThanOrEqual GL_GREATER, // CompareFunc::GreaterThan GL_GEQUAL, // CompareFunc::GreaterThanOrEqual }; // Range check table for input if (static_cast(func) >= ARRAY_SIZE(compare_func_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown compare function %u", static_cast(func)); UNREACHABLE(); return GL_ALWAYS; } return compare_func_table[(unsigned)func]; } inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) { static const GLenum stencil_op_table[] = { GL_KEEP, // StencilAction::Keep GL_ZERO, // StencilAction::Zero GL_REPLACE, // StencilAction::Replace GL_INCR, // StencilAction::Increment GL_DECR, // StencilAction::Decrement GL_INVERT, // StencilAction::Invert GL_INCR_WRAP, // StencilAction::IncrementWrap GL_DECR_WRAP, // StencilAction::DecrementWrap }; // Range check table for input if (static_cast(action) >= ARRAY_SIZE(stencil_op_table)) { LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %u", static_cast(action)); UNREACHABLE(); return GL_KEEP; } return stencil_op_table[(unsigned)action]; } inline GLvec4 ColorRGBA8(const u32 color) { return {{ (color >> 0 & 0xFF) / 255.0f, (color >> 8 & 0xFF) / 255.0f, (color >> 16 & 0xFF) / 255.0f, (color >> 24 & 0xFF) / 255.0f, }}; } inline std::array LightColor(const Pica::LightingRegs::LightColor& color) { return {{ color.r / 255.0f, color.g / 255.0f, color.b / 255.0f, }}; } } // namespace PicaToGL