// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include "citra_qt/compatibility_list.h" #include "citra_qt/game_list.h" #include "citra_qt/game_list_p.h" #include "citra_qt/game_list_worker.h" #include "citra_qt/uisettings.h" #include "common/common_paths.h" #include "common/file_util.h" #include "core/hle/service/am/am.h" #include "core/hle/service/fs/archive.h" #include "core/loader/loader.h" namespace { bool HasSupportedFileExtension(const std::string& file_name) { const QFileInfo file = QFileInfo(QString::fromStdString(file_name)); return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive); } } // Anonymous namespace GameListWorker::GameListWorker(QVector& game_dirs, const CompatibilityList& compatibility_list) : game_dirs(game_dirs), compatibility_list(compatibility_list) {} GameListWorker::~GameListWorker() = default; void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion, GameListDir* parent_dir) { const auto callback = [this, recursion, parent_dir](u64* num_entries_out, const std::string& directory, const std::string& virtual_name) -> bool { if (stop_processing) { // Breaks the callback loop. return false; } const std::string physical_name = directory + DIR_SEP + virtual_name; const bool is_dir = FileUtil::IsDirectory(physical_name); if (!is_dir && HasSupportedFileExtension(physical_name)) { std::unique_ptr loader = Loader::GetLoader(physical_name); if (!loader) return true; bool executable = false; loader->IsExecutable(executable); if (!executable) return true; u64 program_id = 0; loader->ReadProgramId(program_id); u64 extdata_id = 0; loader->ReadExtdataId(extdata_id); std::vector smdh = [program_id, &loader]() -> std::vector { std::vector original_smdh; loader->ReadIcon(original_smdh); if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF) return original_smdh; std::string update_path = Service::AM::GetTitleContentPath( Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000); if (!FileUtil::Exists(update_path)) return original_smdh; std::unique_ptr update_loader = Loader::GetLoader(update_path); if (!update_loader) return original_smdh; std::vector update_smdh; update_loader->ReadIcon(update_smdh); return update_smdh; }(); if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) { // Skip this invalid entry return true; } auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); // The game list uses this as compatibility number for untested games QString compatibility("99"); if (it != compatibility_list.end()) compatibility = it->second.first; emit EntryReady( { new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id, extdata_id), new GameListItemCompat(compatibility), new GameListItemRegion(smdh), new GameListItem( QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItemSize(FileUtil::GetSize(physical_name)), }, parent_dir); } else if (is_dir && recursion > 0) { watch_list.append(QString::fromStdString(physical_name)); AddFstEntriesToGameList(physical_name, recursion - 1, parent_dir); } return true; }; FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback); } void GameListWorker::run() { stop_processing = false; for (UISettings::GameDir& game_dir : game_dirs) { if (game_dir.path == "INSTALLED") { QString games_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) + "Nintendo " "3DS/00000000000000000000000000000000/" "00000000000000000000000000000000/title/00040000"; QString demos_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) + "Nintendo " "3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/" "00040002"; watch_list.append(games_path); watch_list.append(demos_path); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir); emit DirEntryReady({game_list_dir}); AddFstEntriesToGameList(games_path.toStdString(), 2, game_list_dir); AddFstEntriesToGameList(demos_path.toStdString(), 2, game_list_dir); } else if (game_dir.path == "SYSTEM") { QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) + "00000000000000000000000000000000/title/00040010"; watch_list.append(path); auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir); emit DirEntryReady({game_list_dir}); AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir); } else { watch_list.append(game_dir.path); auto* const game_list_dir = new GameListDir(game_dir); emit DirEntryReady({game_list_dir}); AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0, game_list_dir); } }; emit Finished(watch_list); } void GameListWorker::Cancel() { this->disconnect(); stop_processing = true; }