// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "video_core/shader/shader.h" namespace Pica { namespace Shader { class InterpreterEngine final : public ShaderEngine { public: void SetupBatch(const ShaderSetup* setup) override; void Run(UnitState& state, unsigned int entry_point) const override; DebugData ProduceDebugInfo(const InputVertex& input, int num_attributes, unsigned int entry_point) const override; private: const ShaderSetup* setup = nullptr; }; } // namespace } // namespace