// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" namespace VideoCore { // 8x8 Z-Order coordinate from 2D coordinates static constexpr u32 MortonInterleave(u32 x, u32 y) { constexpr u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15}; constexpr u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a}; return xlut[x % 8] + ylut[y % 8]; } /** * Calculates the offset of the position of the pixel in Morton order */ static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) { // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each // of which is composed of four 2x2 subtiles each of which is composed of four texels. // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g. // texels are laid out in a 2x2 subtile like this: // 2 3 // 0 1 // // The full 8x8 tile has the texels arranged like this: // // 42 43 46 47 58 59 62 63 // 40 41 44 45 56 57 60 61 // 34 35 38 39 50 51 54 55 // 32 33 36 37 48 49 52 53 // 10 11 14 15 26 27 30 31 // 08 09 12 13 24 25 28 29 // 02 03 06 07 18 19 22 23 // 00 01 04 05 16 17 20 21 // // This pattern is what's called Z-order curve, or Morton order. const unsigned int block_height = 8; const unsigned int coarse_x = x & ~7; u32 i = VideoCore::MortonInterleave(x, y); const unsigned int offset = coarse_x * block_height; return (i + offset) * bytes_per_pixel; } } // namespace VideoCore