list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/CMakeModules") include(GenerateBuildInfo) # The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR) set(VIDEO_CORE "${SRC_DIR}/src/video_core") set(HASH_FILES "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h" "${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp" "${VIDEO_CORE}/renderer_opengl/gl_shader_util.h" "${VIDEO_CORE}/renderer_vulkan/vk_shader_util.cpp" "${VIDEO_CORE}/renderer_vulkan/vk_shader_util.h" "${VIDEO_CORE}/shader/generator/glsl_fs_shader_gen.cpp" "${VIDEO_CORE}/shader/generator/glsl_fs_shader_gen.h" "${VIDEO_CORE}/shader/generator/glsl_shader_decompiler.cpp" "${VIDEO_CORE}/shader/generator/glsl_shader_decompiler.h" "${VIDEO_CORE}/shader/generator/glsl_shader_gen.cpp" "${VIDEO_CORE}/shader/generator/glsl_shader_gen.h" "${VIDEO_CORE}/shader/generator/pica_fs_config.cpp" "${VIDEO_CORE}/shader/generator/pica_fs_config.h" "${VIDEO_CORE}/shader/generator/shader_gen.cpp" "${VIDEO_CORE}/shader/generator/shader_gen.h" "${VIDEO_CORE}/shader/generator/shader_uniforms.cpp" "${VIDEO_CORE}/shader/generator/shader_uniforms.h" "${VIDEO_CORE}/shader/generator/spv_fs_shader_gen.cpp" "${VIDEO_CORE}/shader/generator/spv_fs_shader_gen.h" "${VIDEO_CORE}/shader/shader.cpp" "${VIDEO_CORE}/shader/shader.h" "${VIDEO_CORE}/pica.cpp" "${VIDEO_CORE}/pica.h" "${VIDEO_CORE}/regs_framebuffer.h" "${VIDEO_CORE}/regs_lighting.h" "${VIDEO_CORE}/regs_pipeline.h" "${VIDEO_CORE}/regs_rasterizer.h" "${VIDEO_CORE}/regs_shader.h" "${VIDEO_CORE}/regs_texturing.h" "${VIDEO_CORE}/regs.cpp" "${VIDEO_CORE}/regs.h" ) set(COMBINED "") foreach (F IN LISTS HASH_FILES) file(READ ${F} TMP) set(COMBINED "${COMBINED}${TMP}") endforeach() string(MD5 SHADER_CACHE_VERSION "${COMBINED}") configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)