// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/archives.h" #include "core/core.h" #include "core/core_timing.h" #include "core/hle/kernel/shared_page.h" #include "core/hle/service/ptm/ptm.h" #include "core/movie.h" #include "core/settings.h" //////////////////////////////////////////////////////////////////////////////////////////////////// namespace boost::serialization { template void load_construct_data(Archive& ar, SharedPage::Handler* t, const unsigned int) { ::new (t) SharedPage::Handler(Core::System::GetInstance().CoreTiming()); } template void load_construct_data(iarchive& ar, SharedPage::Handler* t, const unsigned int); } // namespace boost::serialization namespace SharedPage { static std::chrono::seconds GetInitTime() { u64 override_init_time = Core::Movie::GetInstance().GetOverrideInitTime(); if (override_init_time) { // Override the clock init time with the one in the movie return std::chrono::seconds(override_init_time); } switch (Settings::values.init_clock) { case Settings::InitClock::SystemTime: { auto now = std::chrono::system_clock::now(); // If the system time is in daylight saving, we give an additional hour to console time std::time_t now_time_t = std::chrono::system_clock::to_time_t(now); std::tm* now_tm = std::localtime(&now_time_t); if (now_tm && now_tm->tm_isdst > 0) now = now + std::chrono::hours(1); return std::chrono::duration_cast(now.time_since_epoch()); } case Settings::InitClock::FixedTime: return std::chrono::seconds(Settings::values.init_time); } } Handler::Handler(Core::Timing& timing) : timing(timing) { std::memset(&shared_page, 0, sizeof(shared_page)); shared_page.running_hw = 0x1; // product // Some games wait until this value becomes 0x1, before asking running_hw shared_page.unknown_value = 0x1; // Set to a completely full battery shared_page.battery_state.charge_level.Assign( static_cast(Service::PTM::ChargeLevels::CompletelyFull)); shared_page.battery_state.is_adapter_connected.Assign(1); shared_page.battery_state.is_charging.Assign(1); init_time = GetInitTime(); using namespace std::placeholders; update_time_event = timing.RegisterEvent("SharedPage::UpdateTimeCallback", std::bind(&Handler::UpdateTimeCallback, this, _1, _2)); timing.ScheduleEvent(0, update_time_event); float slidestate = Settings::values.factor_3d / 100.0f; shared_page.sliderstate_3d = static_cast(slidestate); } /// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond. u64 Handler::GetSystemTime() const { std::chrono::milliseconds now = init_time + std::chrono::duration_cast(timing.GetGlobalTimeUs()); // 3DS system does't allow user to set a time before Jan 1 2000, // so we use it as an auxiliary epoch to calculate the console time. std::tm epoch_tm; epoch_tm.tm_sec = 0; epoch_tm.tm_min = 0; epoch_tm.tm_hour = 0; epoch_tm.tm_mday = 1; epoch_tm.tm_mon = 0; epoch_tm.tm_year = 100; epoch_tm.tm_isdst = 0; u64 epoch = std::mktime(&epoch_tm) * 1000; // 3DS console time uses Jan 1 1900 as internal epoch, // so we use the milliseconds between 1900 and 2000 as base console time u64 console_time = 3155673600000ULL; // Only when system time is after 2000, we set it as 3DS system time if (now.count() > epoch) { console_time += (now.count() - epoch); } return console_time; } void Handler::UpdateTimeCallback(u64 userdata, int cycles_late) { DateTime& date_time = shared_page.date_time_counter % 2 ? shared_page.date_time_0 : shared_page.date_time_1; date_time.date_time = GetSystemTime(); date_time.update_tick = timing.GetTicks(); date_time.tick_to_second_coefficient = BASE_CLOCK_RATE_ARM11; date_time.tick_offset = 0; ++shared_page.date_time_counter; // system time is updated hourly timing.ScheduleEvent(msToCycles(60 * 60 * 1000) - cycles_late, update_time_event); } void Handler::SetMacAddress(const MacAddress& addr) { std::memcpy(shared_page.wifi_macaddr, addr.data(), sizeof(MacAddress)); } void Handler::SetWifiLinkLevel(WifiLinkLevel level) { shared_page.wifi_link_level = static_cast(level); } void Handler::Set3DLed(u8 state) { shared_page.ledstate_3d = state; } void Handler::Set3DSlider(float slidestate) { shared_page.sliderstate_3d = static_cast(slidestate); } SharedPageDef& Handler::GetSharedPage() { return shared_page; } } // namespace SharedPage