// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" namespace Pica { struct float24 { static float24 FromFloat32(float val) { float24 ret; ret.value = val; return ret; } // 16 bit mantissa, 7 bit exponent, 1 bit sign // TODO: No idea if this works as intended static float24 FromRawFloat24(u32 hex) { float24 ret; if ((hex & 0xFFFFFF) == 0) { ret.value = 0; } else { u32 mantissa = hex & 0xFFFF; u32 exponent = (hex >> 16) & 0x7F; u32 sign = hex >> 23; ret.value = std::pow(2.0f, (float)exponent-63.0f) * (1.0f + mantissa * std::pow(2.0f, -16.f)); if (sign) ret.value = -ret.value; } return ret; } static float24 Zero() { return FromFloat32(0.f); } // Not recommended for anything but logging float ToFloat32() const { return value; } float24 operator * (const float24& flt) const { if ((this->value == 0.f && !std::isnan(flt.value)) || (flt.value == 0.f && !std::isnan(this->value))) // PICA gives 0 instead of NaN when multiplying by inf return Zero(); return float24::FromFloat32(ToFloat32() * flt.ToFloat32()); } float24 operator / (const float24& flt) const { return float24::FromFloat32(ToFloat32() / flt.ToFloat32()); } float24 operator + (const float24& flt) const { return float24::FromFloat32(ToFloat32() + flt.ToFloat32()); } float24 operator - (const float24& flt) const { return float24::FromFloat32(ToFloat32() - flt.ToFloat32()); } float24& operator *= (const float24& flt) { if ((this->value == 0.f && !std::isnan(flt.value)) || (flt.value == 0.f && !std::isnan(this->value))) // PICA gives 0 instead of NaN when multiplying by inf *this = Zero(); else value *= flt.ToFloat32(); return *this; } float24& operator /= (const float24& flt) { value /= flt.ToFloat32(); return *this; } float24& operator += (const float24& flt) { value += flt.ToFloat32(); return *this; } float24& operator -= (const float24& flt) { value -= flt.ToFloat32(); return *this; } float24 operator - () const { return float24::FromFloat32(-ToFloat32()); } bool operator < (const float24& flt) const { return ToFloat32() < flt.ToFloat32(); } bool operator > (const float24& flt) const { return ToFloat32() > flt.ToFloat32(); } bool operator >= (const float24& flt) const { return ToFloat32() >= flt.ToFloat32(); } bool operator <= (const float24& flt) const { return ToFloat32() <= flt.ToFloat32(); } bool operator == (const float24& flt) const { return ToFloat32() == flt.ToFloat32(); } bool operator != (const float24& flt) const { return ToFloat32() != flt.ToFloat32(); } private: // Stored as a regular float, merely for convenience // TODO: Perform proper arithmetic on this! float value; }; static_assert(sizeof(float24) == sizeof(float), "Shader JIT assumes float24 is implemented as a 32-bit float"); struct float16 { // 10 bit mantissa, 5 bit exponent, 1 bit sign // TODO: No idea if this works as intended static float16 FromRawFloat16(u32 hex) { float16 ret; if ((hex & 0xFFFF) == 0) { ret.value = 0; } else { u32 mantissa = hex & 0x3FF; u32 exponent = (hex >> 10) & 0x1F; u32 sign = (hex >> 15) & 1; ret.value = std::pow(2.0f, (float)exponent - 15.0f) * (1.0f + mantissa * std::pow(2.0f, -10.f)); if (sign) ret.value = -ret.value; } return ret; } float ToFloat32() const { return value; } private: // Stored as a regular float, merely for convenience // TODO: Perform proper arithmetic on this! float value; }; struct float20 { // 12 bit mantissa, 7 bit exponent, 1 bit sign // TODO: No idea if this works as intended static float20 FromRawFloat20(u32 hex) { float20 ret; if ((hex & 0xFFFFF) == 0) { ret.value = 0; } else { u32 mantissa = hex & 0xFFF; u32 exponent = (hex >> 12) & 0x7F; u32 sign = (hex >> 19) & 1; ret.value = std::pow(2.0f, (float)exponent - 63.0f) * (1.0f + mantissa * std::pow(2.0f, -12.f)); if (sign) ret.value = -ret.value; } return ret; } float ToFloat32() const { return value; } private: // Stored as a regular float, merely for convenience // TODO: Perform proper arithmetic on this! float value; }; } // namespace Pica