// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "core/core.h" #include "core/hle/kernel/object.h" class EmuThread; namespace Kernel { class WaitObject; class Event; class Mutex; class Semaphore; class Thread; class Timer; } // namespace Kernel class WaitTreeThread; class WaitTreeItem : public QObject { Q_OBJECT public: ~WaitTreeItem() override; virtual bool IsExpandable() const; virtual std::vector> GetChildren() const; virtual QString GetText() const = 0; virtual QColor GetColor() const; void Expand(); WaitTreeItem* Parent() const; const std::vector>& Children() const; std::size_t Row() const; static std::vector> MakeThreadItemList(); private: std::size_t row; bool expanded = false; WaitTreeItem* parent = nullptr; std::vector> children; }; class WaitTreeText : public WaitTreeItem { Q_OBJECT public: explicit WaitTreeText(const QString& text); QString GetText() const override; private: QString text; }; class WaitTreeExpandableItem : public WaitTreeItem { Q_OBJECT public: bool IsExpandable() const override; }; class WaitTreeWaitObject : public WaitTreeExpandableItem { Q_OBJECT public: explicit WaitTreeWaitObject(const Kernel::WaitObject& object); static std::unique_ptr make(const Kernel::WaitObject& object); QString GetText() const override; std::vector> GetChildren() const override; protected: const Kernel::WaitObject& object; static QString GetResetTypeQString(Kernel::ResetType reset_type); }; class WaitTreeObjectList : public WaitTreeExpandableItem { Q_OBJECT public: WaitTreeObjectList(const std::vector>& list, bool wait_all); QString GetText() const override; std::vector> GetChildren() const override; private: const std::vector>& object_list; bool wait_all; }; class WaitTreeThread : public WaitTreeWaitObject { Q_OBJECT public: explicit WaitTreeThread(const Kernel::Thread& thread); QString GetText() const override; QColor GetColor() const override; std::vector> GetChildren() const override; }; class WaitTreeEvent : public WaitTreeWaitObject { Q_OBJECT public: explicit WaitTreeEvent(const Kernel::Event& object); std::vector> GetChildren() const override; }; class WaitTreeMutex : public WaitTreeWaitObject { Q_OBJECT public: explicit WaitTreeMutex(const Kernel::Mutex& object); std::vector> GetChildren() const override; }; class WaitTreeSemaphore : public WaitTreeWaitObject { Q_OBJECT public: explicit WaitTreeSemaphore(const Kernel::Semaphore& object); std::vector> GetChildren() const override; }; class WaitTreeTimer : public WaitTreeWaitObject { Q_OBJECT public: explicit WaitTreeTimer(const Kernel::Timer& object); std::vector> GetChildren() const override; }; class WaitTreeMutexList : public WaitTreeExpandableItem { Q_OBJECT public: explicit WaitTreeMutexList( const boost::container::flat_set>& list); QString GetText() const override; std::vector> GetChildren() const override; private: const boost::container::flat_set>& mutex_list; }; class WaitTreeThreadList : public WaitTreeExpandableItem { Q_OBJECT public: explicit WaitTreeThreadList(const std::vector>& list); QString GetText() const override; std::vector> GetChildren() const override; private: const std::vector>& thread_list; }; class WaitTreeModel : public QAbstractItemModel { Q_OBJECT public: explicit WaitTreeModel(QObject* parent = nullptr); QVariant data(const QModelIndex& index, int role) const override; QModelIndex index(int row, int column, const QModelIndex& parent) const override; QModelIndex parent(const QModelIndex& index) const override; int rowCount(const QModelIndex& parent) const override; int columnCount(const QModelIndex& parent) const override; void ClearItems(); void InitItems(); private: std::vector> thread_items; }; class WaitTreeWidget : public QDockWidget { Q_OBJECT public: explicit WaitTreeWidget(QWidget* parent = nullptr); public slots: void OnDebugModeEntered(); void OnDebugModeLeft(); void OnEmulationStarting(EmuThread* emu_thread); void OnEmulationStopping(); private: QTreeView* view; WaitTreeModel* model; };