// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "core/frontend/applets/swkbd.h" #include "core/loader/loader.h" #include "core/memory.h" #include "core/perf_stats.h" #include "core/telemetry_session.h" class EmuWindow; class ARM_Interface; namespace Memory { class MemorySystem; } namespace AudioCore { class DspInterface; } namespace RPC { class RPCServer; } namespace Service { namespace SM { class ServiceManager; } namespace FS { class ArchiveManager; } } // namespace Service namespace Kernel { class KernelSystem; } namespace Cheats { class CheatEngine; } namespace Core { class Timing; class System { public: /** * Gets the instance of the System singleton class. * @returns Reference to the instance of the System singleton class. */ static System& GetInstance() { return s_instance; } /// Enumeration representing the return values of the System Initialize and Load process. enum class ResultStatus : u32 { Success, ///< Succeeded ErrorNotInitialized, ///< Error trying to use core prior to initialization ErrorGetLoader, ///< Error finding the correct application loader ErrorSystemMode, ///< Error determining the system mode ErrorLoader, ///< Error loading the specified application ErrorLoader_ErrorEncrypted, ///< Error loading the specified application due to encryption ErrorLoader_ErrorInvalidFormat, ///< Error loading the specified application due to an /// invalid format ErrorSystemFiles, ///< Error in finding system files ErrorVideoCore, ///< Error in the video core ErrorVideoCore_ErrorGenericDrivers, ///< Error in the video core due to the user having /// generic drivers installed ErrorVideoCore_ErrorBelowGL33, ///< Error in the video core due to the user not having /// OpenGL 3.3 or higher ShutdownRequested, ///< Emulated program requested a system shutdown ErrorUnknown ///< Any other error }; /** * Run the core CPU loop * This function runs the core for the specified number of CPU instructions before trying to * update hardware. This is much faster than SingleStep (and should be equivalent), as the CPU * is not required to do a full dispatch with each instruction. NOTE: the number of instructions * requested is not guaranteed to run, as this will be interrupted preemptively if a hardware * update is requested (e.g. on a thread switch). * @param tight_loop If false, the CPU single-steps. * @return Result status, indicating whethor or not the operation succeeded. */ ResultStatus RunLoop(bool tight_loop = true); /** * Step the CPU one instruction * @return Result status, indicating whethor or not the operation succeeded. */ ResultStatus SingleStep(); /// Shutdown the emulated system. void Shutdown(); /// Shutdown and then load again void Reset(); /// Request reset of the system void RequestReset() { reset_requested = true; } /// Request shutdown of the system void RequestShutdown() { shutdown_requested = true; } /** * Load an executable application. * @param emu_window Reference to the host-system window used for video output and keyboard * input. * @param filepath String path to the executable application to load on the host file system. * @returns ResultStatus code, indicating if the operation succeeded. */ ResultStatus Load(EmuWindow& emu_window, const std::string& filepath); /** * Indicates if the emulated system is powered on (all subsystems initialized and able to run an * application). * @returns True if the emulated system is powered on, otherwise false. */ bool IsPoweredOn() const { return cpu_core != nullptr; } /** * Returns a reference to the telemetry session for this emulation session. * @returns Reference to the telemetry session. */ Core::TelemetrySession& TelemetrySession() const { return *telemetry_session; } /// Prepare the core emulation for a reschedule void PrepareReschedule(); PerfStats::Results GetAndResetPerfStats(); /** * Gets a reference to the emulated CPU. * @returns A reference to the emulated CPU. */ ARM_Interface& CPU() { return *cpu_core; } /** * Gets a reference to the emulated DSP. * @returns A reference to the emulated DSP. */ AudioCore::DspInterface& DSP() { return *dsp_core; } /** * Gets a reference to the service manager. * @returns A reference to the service manager. */ Service::SM::ServiceManager& ServiceManager(); /** * Gets a const reference to the service manager. * @returns A const reference to the service manager. */ const Service::SM::ServiceManager& ServiceManager() const; /// Gets a reference to the archive manager Service::FS::ArchiveManager& ArchiveManager(); /// Gets a const reference to the archive manager const Service::FS::ArchiveManager& ArchiveManager() const; /// Gets a reference to the kernel Kernel::KernelSystem& Kernel(); /// Gets a const reference to the kernel const Kernel::KernelSystem& Kernel() const; /// Gets a reference to the timing system Timing& CoreTiming(); /// Gets a const reference to the timing system const Timing& CoreTiming() const; /// Gets a reference to the memory system Memory::MemorySystem& Memory(); /// Gets a const reference to the memory system const Memory::MemorySystem& Memory() const; /// Gets a reference to the cheat engine Cheats::CheatEngine& CheatEngine(); /// Gets a const reference to the cheat engine const Cheats::CheatEngine& CheatEngine() const; PerfStats perf_stats; FrameLimiter frame_limiter; void SetStatus(ResultStatus new_status, const char* details = nullptr) { status = new_status; if (details) { status_details = details; } } const std::string& GetStatusDetails() const { return status_details; } Loader::AppLoader& GetAppLoader() const { return *app_loader; } /// Frontend Applets void RegisterSoftwareKeyboard(std::shared_ptr swkbd); std::shared_ptr GetSoftwareKeyboard() const { return registered_swkbd; } private: /** * Initialize the emulated system. * @param emu_window Reference to the host-system window used for video output and keyboard * input. * @param system_mode The system mode. * @return ResultStatus code, indicating if the operation succeeded. */ ResultStatus Init(EmuWindow& emu_window, u32 system_mode); /// Reschedule the core emulation void Reschedule(); /// AppLoader used to load the current executing application std::unique_ptr app_loader; /// ARM11 CPU core std::unique_ptr cpu_core; /// DSP core std::unique_ptr dsp_core; /// When true, signals that a reschedule should happen bool reschedule_pending{}; /// Telemetry session for this emulation session std::unique_ptr telemetry_session; /// Service manager std::shared_ptr service_manager; /// Frontend applets std::shared_ptr registered_swkbd; /// Cheats manager std::unique_ptr cheat_engine; /// RPC Server for scripting support std::unique_ptr rpc_server; std::unique_ptr archive_manager; std::unique_ptr memory; std::unique_ptr kernel; std::unique_ptr timing; private: static System s_instance; ResultStatus status = ResultStatus::Success; std::string status_details = ""; /// Saved variables for reset EmuWindow* m_emu_window; std::string m_filepath; std::atomic reset_requested; std::atomic shutdown_requested; }; inline ARM_Interface& CPU() { return System::GetInstance().CPU(); } inline AudioCore::DspInterface& DSP() { return System::GetInstance().DSP(); } inline TelemetrySession& Telemetry() { return System::GetInstance().TelemetrySession(); } } // namespace Core