// Copyright 2023 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/slot_vector.h" #pragma once namespace VideoCore { using SurfaceId = Common::SlotId; using SamplerId = Common::SlotId; using FramebufferId = Common::SlotId; /// Fake surface ID for null surfaces constexpr SurfaceId NULL_SURFACE_ID{0}; /// Fake surface ID for null cube surfaces constexpr SurfaceId NULL_SURFACE_CUBE_ID{1}; /// Fake sampler ID for null samplers constexpr SamplerId NULL_SAMPLER_ID{0}; } // namespace VideoCore