// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "core/hw/gpu.h" namespace Pica::Shader { struct OutputVertex; } // namespace Pica::Shader namespace VideoCore { enum class LoadCallbackStage { Prepare, Preload, Decompile, Build, Complete, }; using DiskResourceLoadCallback = std::function; class RasterizerInterface { public: virtual ~RasterizerInterface() = default; /// Queues the primitive formed by the given vertices for rendering virtual void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, const Pica::Shader::OutputVertex& v2) = 0; /// Draw the current batch of triangles virtual void DrawTriangles() = 0; /// Notify rasterizer that the specified PICA register has been changed virtual void NotifyPicaRegisterChanged(u32 id) = 0; /// Notify rasterizer that all caches should be flushed to 3DS memory virtual void FlushAll() = 0; /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory virtual void FlushRegion(PAddr addr, u32 size) = 0; /// Notify rasterizer that any caches of the specified region should be invalidated virtual void InvalidateRegion(PAddr addr, u32 size) = 0; /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory /// and invalidated virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0; /// Removes as much state as possible from the rasterizer in preparation for a save/load state virtual void ClearAll(bool flush) = 0; /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0 virtual bool AccelerateDisplayTransfer( [[maybe_unused]] const GPU::Regs::DisplayTransferConfig& config) { return false; } /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1 virtual bool AccelerateTextureCopy( [[maybe_unused]] const GPU::Regs::DisplayTransferConfig& config) { return false; } /// Attempt to use a faster method to fill a region virtual bool AccelerateFill([[maybe_unused]] const GPU::Regs::MemoryFillConfig& config) { return false; } /// Attempt to draw using hardware shaders virtual bool AccelerateDrawBatch([[maybe_unused]] bool is_indexed) { return false; } virtual void LoadDiskResources([[maybe_unused]] const std::atomic_bool& stop_loading, [[maybe_unused]] const DiskResourceLoadCallback& callback) {} virtual void SyncEntireState() {} }; } // namespace VideoCore