// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/assert.h" #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" #include "common/logging/log.h" namespace Pica { struct FramebufferRegs { enum class FragmentOperationMode : u32 { Default = 0, Gas = 1, Shadow = 3, }; enum class LogicOp : u32 { Clear = 0, And = 1, AndReverse = 2, Copy = 3, Set = 4, CopyInverted = 5, NoOp = 6, Invert = 7, Nand = 8, Or = 9, Nor = 10, Xor = 11, Equiv = 12, AndInverted = 13, OrReverse = 14, OrInverted = 15, }; enum class BlendEquation : u32 { Add = 0, Subtract = 1, ReverseSubtract = 2, Min = 3, Max = 4, }; enum class BlendFactor : u32 { Zero = 0, One = 1, SourceColor = 2, OneMinusSourceColor = 3, DestColor = 4, OneMinusDestColor = 5, SourceAlpha = 6, OneMinusSourceAlpha = 7, DestAlpha = 8, OneMinusDestAlpha = 9, ConstantColor = 10, OneMinusConstantColor = 11, ConstantAlpha = 12, OneMinusConstantAlpha = 13, SourceAlphaSaturate = 14, }; enum class CompareFunc : u32 { Never = 0, Always = 1, Equal = 2, NotEqual = 3, LessThan = 4, LessThanOrEqual = 5, GreaterThan = 6, GreaterThanOrEqual = 7, }; enum class StencilAction : u32 { Keep = 0, Zero = 1, Replace = 2, Increment = 3, Decrement = 4, Invert = 5, IncrementWrap = 6, DecrementWrap = 7, }; struct { union { BitField<0, 2, FragmentOperationMode> fragment_operation_mode; // If false, logic blending is used BitField<8, 1, u32> alphablend_enable; }; union { BitField<0, 3, BlendEquation> blend_equation_rgb; BitField<8, 3, BlendEquation> blend_equation_a; BitField<16, 4, BlendFactor> factor_source_rgb; BitField<20, 4, BlendFactor> factor_dest_rgb; BitField<24, 4, BlendFactor> factor_source_a; BitField<28, 4, BlendFactor> factor_dest_a; } alpha_blending; union { BitField<0, 4, LogicOp> logic_op; }; union { u32 raw; BitField<0, 8, u32> r; BitField<8, 8, u32> g; BitField<16, 8, u32> b; BitField<24, 8, u32> a; } blend_const; union { BitField<0, 1, u32> enable; BitField<4, 3, CompareFunc> func; BitField<8, 8, u32> ref; } alpha_test; struct { union { // Raw value of this register u32 raw_func; // If true, enable stencil testing BitField<0, 1, u32> enable; // Comparison operation for stencil testing BitField<4, 3, CompareFunc> func; // Mask used to control writing to the stencil buffer BitField<8, 8, u32> write_mask; // Value to compare against for stencil testing BitField<16, 8, u32> reference_value; // Mask to apply on stencil test inputs BitField<24, 8, u32> input_mask; }; union { // Raw value of this register u32 raw_op; // Action to perform when the stencil test fails BitField<0, 3, StencilAction> action_stencil_fail; // Action to perform when stencil testing passed but depth testing fails BitField<4, 3, StencilAction> action_depth_fail; // Action to perform when both stencil and depth testing pass BitField<8, 3, StencilAction> action_depth_pass; }; } stencil_test; union { u32 depth_color_mask; BitField<0, 1, u32> depth_test_enable; BitField<4, 3, CompareFunc> depth_test_func; BitField<8, 1, u32> red_enable; BitField<9, 1, u32> green_enable; BitField<10, 1, u32> blue_enable; BitField<11, 1, u32> alpha_enable; BitField<12, 1, u32> depth_write_enable; }; INSERT_PADDING_WORDS(0x8); } output_merger; // Components are laid out in reverse byte order, most significant bits first. enum class ColorFormat : u32 { RGBA8 = 0, RGB8 = 1, RGB5A1 = 2, RGB565 = 3, RGBA4 = 4, }; enum class DepthFormat : u32 { D16 = 0, D24 = 2, D24S8 = 3, }; // Returns the number of bytes in the specified color format static unsigned BytesPerColorPixel(ColorFormat format) { switch (format) { case ColorFormat::RGBA8: return 4; case ColorFormat::RGB8: return 3; case ColorFormat::RGB5A1: case ColorFormat::RGB565: case ColorFormat::RGBA4: return 2; default: LOG_CRITICAL(HW_GPU, "Unknown color format {}", format); UNIMPLEMENTED(); } } struct FramebufferConfig { INSERT_PADDING_WORDS(0x3); union { BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable }; INSERT_PADDING_WORDS(0x1); union { BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable }; BitField<0, 2, DepthFormat> depth_format; BitField<16, 3, ColorFormat> color_format; INSERT_PADDING_WORDS(0x4); BitField<0, 28, u32> depth_buffer_address; BitField<0, 28, u32> color_buffer_address; union { // Apparently, the framebuffer width is stored as expected, // while the height is stored as the actual height minus one. // Hence, don't access these fields directly but use the accessors // GetWidth() and GetHeight() instead. BitField<0, 11, u32> width; BitField<12, 10, u32> height; }; INSERT_PADDING_WORDS(0x1); inline PAddr GetColorBufferPhysicalAddress() const { return color_buffer_address * 8; } inline PAddr GetDepthBufferPhysicalAddress() const { return depth_buffer_address * 8; } inline u32 GetWidth() const { return width; } inline u32 GetHeight() const { return height + 1; } } framebuffer; // Returns the number of bytes in the specified depth format static u32 BytesPerDepthPixel(DepthFormat format) { switch (format) { case DepthFormat::D16: return 2; case DepthFormat::D24: return 3; case DepthFormat::D24S8: return 4; } ASSERT_MSG(false, "Unknown depth format {}", format); } // Returns the number of bits per depth component of the specified depth format static u32 DepthBitsPerPixel(DepthFormat format) { switch (format) { case DepthFormat::D16: return 16; case DepthFormat::D24: case DepthFormat::D24S8: return 24; default: UNREACHABLE_MSG("Unknown depth format {}", format); } return 0; } [[nodiscard]] bool IsShadowRendering() const { return output_merger.fragment_operation_mode == FragmentOperationMode::Shadow; } [[nodiscard]] bool HasStencil() const { return framebuffer.depth_format == DepthFormat::D24S8; }; INSERT_PADDING_WORDS(0x10); // Gas related registers union { BitField<0, 16, u32> constant; // float1.5.10 BitField<16, 16, u32> linear; // float1.5.10 } shadow; INSERT_PADDING_WORDS(0xF); }; static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32), "FramebufferRegs struct has incorrect size"); } // namespace Pica