// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" namespace Pica { namespace Shader { struct OutputVertex; } } namespace VideoCore { class RasterizerInterface { public: virtual ~RasterizerInterface() {} /// Initialize API-specific GPU objects virtual void InitObjects() = 0; /// Reset the rasterizer, such as flushing all caches and updating all state virtual void Reset() = 0; /// Queues the primitive formed by the given vertices for rendering virtual void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, const Pica::Shader::OutputVertex& v2) = 0; /// Draw the current batch of triangles virtual void DrawTriangles() = 0; /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer virtual void FlushFramebuffer() = 0; /// Notify rasterizer that the specified PICA register has been changed virtual void NotifyPicaRegisterChanged(u32 id) = 0; /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory. virtual void FlushRegion(PAddr addr, u32 size) = 0; /// Notify rasterizer that any caches of the specified region should be discraded and reloaded from 3DS memory. virtual void InvalidateRegion(PAddr addr, u32 size) = 0; }; }