// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/hash.h" #include "common/math_util.h" #include "common/microprofile.h" #include "common/vector_math.h" #include "core/memory.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/pica_to_gl.h" RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { InvalidateAll(); } MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::DebugUtils::TextureInfo& info) { const auto cached_texture = texture_cache.find(info.physical_address); if (cached_texture != texture_cache.end()) { state.texture_units[texture_unit].texture_2d = cached_texture->second->texture.handle; state.Apply(); } else { MICROPROFILE_SCOPE(OpenGL_TextureUpload); std::unique_ptr new_texture = std::make_unique(); new_texture->texture.Create(); state.texture_units[texture_unit].texture_2d = new_texture->texture.handle; state.Apply(); glActiveTexture(GL_TEXTURE0 + texture_unit); u8* texture_src_data = Memory::GetPhysicalPointer(info.physical_address); new_texture->width = info.width; new_texture->height = info.height; new_texture->size = info.stride * info.height; new_texture->addr = info.physical_address; new_texture->hash = Common::ComputeHash64(texture_src_data, new_texture->size); std::unique_ptr[]> temp_texture_buffer_rgba(new Math::Vec4[info.width * info.height]); for (int y = 0; y < info.height; ++y) { for (int x = 0; x < info.width; ++x) { temp_texture_buffer_rgba[x + info.width * y] = Pica::DebugUtils::LookupTexture(texture_src_data, x, info.height - 1 - y, info); } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp_texture_buffer_rgba.get()); texture_cache.emplace(info.physical_address, std::move(new_texture)); } } void RasterizerCacheOpenGL::InvalidateInRange(PAddr addr, u32 size, bool ignore_hash) { // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound auto cache_upper_bound = texture_cache.upper_bound(addr + size); for (auto it = texture_cache.begin(); it != cache_upper_bound;) { const auto& info = *it->second; // Flush the texture only if the memory region intersects and a change is detected if (MathUtil::IntervalsIntersect(addr, size, info.addr, info.size) && (ignore_hash || info.hash != Common::ComputeHash64(Memory::GetPhysicalPointer(info.addr), info.size))) { it = texture_cache.erase(it); } else { ++it; } } } void RasterizerCacheOpenGL::InvalidateAll() { texture_cache.clear(); }