add_subdirectory(host_shaders) add_library(video_core STATIC command_processor.cpp command_processor.h custom_textures/custom_format.cpp custom_textures/custom_format.h custom_textures/custom_tex_manager.cpp custom_textures/custom_tex_manager.h custom_textures/material.cpp custom_textures/material.h debug_utils/debug_utils.cpp debug_utils/debug_utils.h geometry_pipeline.cpp geometry_pipeline.h gpu_debugger.h pica.cpp pica.h pica_state.h pica_types.h precompiled_headers.h primitive_assembly.cpp primitive_assembly.h rasterizer_accelerated.cpp rasterizer_accelerated.h rasterizer_interface.h regs.cpp regs.h regs_framebuffer.h regs_lighting.h regs_pipeline.h regs_rasterizer.h regs_shader.h regs_texturing.h renderer_base.cpp renderer_base.h rasterizer_cache/framebuffer_base.cpp rasterizer_cache/framebuffer_base.h rasterizer_cache/pixel_format.cpp rasterizer_cache/pixel_format.h rasterizer_cache/rasterizer_cache.cpp rasterizer_cache/rasterizer_cache.h rasterizer_cache/surface_base.cpp rasterizer_cache/surface_base.h rasterizer_cache/surface_params.cpp rasterizer_cache/surface_params.h rasterizer_cache/texture_codec.h rasterizer_cache/utils.cpp rasterizer_cache/utils.h renderer_opengl/frame_dumper_opengl.cpp renderer_opengl/frame_dumper_opengl.h renderer_opengl/gl_blit_helper.cpp renderer_opengl/gl_blit_helper.h renderer_opengl/gl_driver.cpp renderer_opengl/gl_driver.h renderer_opengl/gl_format_reinterpreter.cpp renderer_opengl/gl_format_reinterpreter.h renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.h renderer_opengl/gl_resource_manager.cpp renderer_opengl/gl_resource_manager.h renderer_opengl/gl_shader_decompiler.cpp renderer_opengl/gl_shader_decompiler.h renderer_opengl/gl_shader_disk_cache.cpp renderer_opengl/gl_shader_disk_cache.h renderer_opengl/gl_shader_gen.cpp renderer_opengl/gl_shader_gen.h renderer_opengl/gl_shader_manager.cpp renderer_opengl/gl_shader_manager.h renderer_opengl/gl_shader_util.cpp renderer_opengl/gl_shader_util.h renderer_opengl/gl_state.cpp renderer_opengl/gl_state.h renderer_opengl/gl_stream_buffer.cpp renderer_opengl/gl_stream_buffer.h renderer_opengl/gl_texture_runtime.cpp renderer_opengl/gl_texture_runtime.h renderer_opengl/gl_vars.cpp renderer_opengl/gl_vars.h renderer_opengl/pica_to_gl.h renderer_opengl/post_processing_opengl.cpp renderer_opengl/post_processing_opengl.h renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.h renderer_software/rasterizer.cpp renderer_software/rasterizer.h renderer_software/renderer_software.cpp renderer_software/renderer_software.h renderer_software/sw_clipper.cpp renderer_software/sw_clipper.h renderer_software/sw_framebuffer.cpp renderer_software/sw_framebuffer.h renderer_software/sw_lighting.cpp renderer_software/sw_lighting.h renderer_software/sw_proctex.cpp renderer_software/sw_proctex.h renderer_software/sw_rasterizer.cpp renderer_software/sw_rasterizer.h renderer_software/sw_texturing.cpp renderer_software/sw_texturing.h shader/debug_data.h shader/shader.cpp shader/shader.h shader/shader_interpreter.cpp shader/shader_interpreter.h shader/shader_jit_x64.cpp shader/shader_jit_x64_compiler.cpp shader/shader_jit_x64.h shader/shader_jit_x64_compiler.h shader/shader_uniforms.cpp shader/shader_uniforms.h texture/etc1.cpp texture/etc1.h texture/texture_decode.cpp texture/texture_decode.h utils.h vertex_loader.cpp vertex_loader.h video_core.cpp video_core.h ) add_dependencies(video_core host_shaders) target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE}) create_target_directory_groups(video_core) target_link_libraries(video_core PUBLIC citra_common citra_core) target_link_libraries(video_core PRIVATE glad json-headers dds-ktx nihstro-headers Boost::serialization) set_target_properties(video_core PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO}) if ("x86_64" IN_LIST ARCHITECTURE) target_link_libraries(video_core PUBLIC xbyak) endif() if (CITRA_USE_PRECOMPILED_HEADERS) target_precompile_headers(video_core PRIVATE precompiled_headers.h) endif()