// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #ifdef __APPLE__ #include #endif #include "citra_qt/configuration/configure_graphics.h" #include "core/core.h" #include "core/settings.h" #include "ui_configure_graphics.h" #include "video_core/renderer_opengl/post_processing_opengl.h" ConfigureGraphics::ConfigureGraphics(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureGraphics) { ui->setupUi(this); SetConfiguration(); ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked()); ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn()); connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] { auto checked = ui->toggle_hw_renderer->isChecked(); ui->hw_renderer_group->setEnabled(checked); }); ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked()); connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled); #ifdef __APPLE__ connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { if (state == Qt::Checked) { ui->toggle_separable_shader->setEnabled(true); } }); connect(ui->toggle_separable_shader, &QCheckBox::stateChanged, this, [this](int state) { if (state == Qt::Checked) { QMessageBox::warning( this, tr("Hardware Shader Warning"), tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause " "graphical issues " "like showing a black screen.

The option is only there for " "test/development purposes. If you experience graphical issues with Hardware " "Shader, please turn it off.")); } }); #else // TODO(B3N30): Hide this for macs with none Intel GPUs, too. ui->toggle_separable_shader->setVisible(false); #endif } ConfigureGraphics::~ConfigureGraphics() = default; void ConfigureGraphics::SetConfiguration() { ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer); ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader); ui->toggle_separable_shader->setChecked(Settings::values.separable_shader); ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new); } void ConfigureGraphics::ApplyConfiguration() { Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked(); Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked(); Settings::values.separable_shader = ui->toggle_separable_shader->isChecked(); Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked(); Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked(); } void ConfigureGraphics::RetranslateUI() { ui->retranslateUi(this); }