// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "common/file_util.h" #include "common/logging/filter.h" #include "common/logging/log.h" namespace Log { class Filter; /** * Interface for logging backends. As loggers can be created and removed at runtime, this can be * used by a frontend for adding a custom logging backend as needed */ class Backend { public: virtual ~Backend() = default; virtual void SetFilter(const Filter& new_filter) { filter = new_filter; } virtual const char* GetName() const = 0; virtual void Write(const Entry& entry) = 0; private: Filter filter; }; /** * Backend that writes to stderr without any color commands */ class ConsoleBackend : public Backend { public: const char* GetName() const override { return "console"; } void Write(const Entry& entry) override; }; /** * Backend that writes to stderr and with color */ class ColorConsoleBackend : public Backend { public: const char* GetName() const override { return "color_console"; } void Write(const Entry& entry) override; }; /** * Backend that writes to a file passed into the constructor. If a log level is error or higher, it * will flush immediately after writing */ class FileBackend : public Backend { public: explicit FileBackend(const std::string& filename); const char* GetName() const override { return "file"; } void Write(const Entry& entry) override; private: FileUtil::IOFile file; }; void AddBackend(std::unique_ptr backend); void RemoveBackend(const std::string& backend_name); boost::optional GetBackend(const std::string& backend_name); /** * Returns the name of the passed log class as a C-string. Subclasses are separated by periods * instead of underscores as in the enumeration. */ const char* GetLogClassName(Class log_class); /** * Returns the name of the passed log level as a C-string. */ const char* GetLevelName(Level log_level); /** * The global filter will prevent any messages from even being processed if they are filtered. Each * backend can have a filter, but if the level is lower than the global filter, the backend will * never get the message */ void SetGlobalFilter(const Filter& filter); } // namespace Log