// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/swap.h" #include "core/hle/ipc.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/server_session.h" namespace Service { class ServiceFrameworkBase; } namespace Kernel { class HandleTable; class Process; class Thread; class Event; /** * Interface implemented by HLE Session handlers. * This can be provided to a ServerSession in order to hook into several relevant events * (such as a new connection or a SyncRequest) so they can be implemented in the emulator. */ class SessionRequestHandler : public std::enable_shared_from_this { public: virtual ~SessionRequestHandler() = default; /** * Handles a sync request from the emulated application. * @param server_session The ServerSession that was triggered for this sync request, * it should be used to differentiate which client (As in ClientSession) we're answering to. * TODO(Subv): Use a wrapper structure to hold all the information relevant to * this request (ServerSession, Originator thread, Translated command buffer, etc). * @returns ResultCode the result code of the translate operation. */ virtual void HandleSyncRequest(SharedPtr server_session) = 0; /** * Signals that a client has just connected to this HLE handler and keeps the * associated ServerSession alive for the duration of the connection. * @param server_session Owning pointer to the ServerSession associated with the connection. */ virtual void ClientConnected(SharedPtr server_session); /** * Signals that a client has just disconnected from this HLE handler and releases the * associated ServerSession. * @param server_session ServerSession associated with the connection. */ virtual void ClientDisconnected(SharedPtr server_session); /// Empty placeholder structure for services with no per-session data. The session data classes /// in each service must inherit from this. struct SessionDataBase { virtual ~SessionDataBase() = default; }; protected: /// Creates the storage for the session data of the service. virtual std::unique_ptr MakeSessionData() const = 0; /// Returns the session data associated with the server session. template T* GetSessionData(SharedPtr session) { static_assert(std::is_base_of(), "T is not a subclass of SessionDataBase"); auto itr = std::find_if(connected_sessions.begin(), connected_sessions.end(), [&](const SessionInfo& info) { return info.session == session; }); ASSERT(itr != connected_sessions.end()); return static_cast(itr->data.get()); } struct SessionInfo { SessionInfo(SharedPtr session, std::unique_ptr data); SharedPtr session; std::unique_ptr data; }; /// List of sessions that are connected to this handler. A ServerSession whose server endpoint /// is an HLE implementation is kept alive by this list for the duration of the connection. std::vector connected_sessions; }; class MappedBuffer { public: MappedBuffer(const Process& process, u32 descriptor, VAddr address, u32 id); // interface for service void Read(void* dest_buffer, size_t offset, size_t size); void Write(const void* src_buffer, size_t offset, size_t size); size_t GetSize() const { return size; } // interface for ipc helper u32 GenerateDescriptor() const { return IPC::MappedBufferDesc(size, perms); } u32 GetId() const { return id; } private: friend class HLERequestContext; u32 id; VAddr address; const Process* process; size_t size; IPC::MappedBufferPermissions perms; }; /** * Class containing information about an in-flight IPC request being handled by an HLE service * implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and * when possible use the APIs in this class to service the request. * * HLE handle protocol * =================== * * To avoid needing HLE services to keep a separate handle table, or having to directly modify the * requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel * will decode the incoming handles into object pointers and insert a id in the buffer where the * handle would normally be. The service then calls GetIncomingHandle() with that id to get the * pointer to the object. Similarly, instead of inserting a handle into the command buffer, the * service calls AddOutgoingHandle() and stores the returned id where the handle would normally go. * * The end result is similar to just giving services their own real handle tables, but since these * ids are local to a specific context, it avoids requiring services to manage handles for objects * across multiple calls and ensuring that unneeded handles are cleaned up. * * HLE mapped buffer protocol * ========================== * * HLE services don't have their own virtual memory space, a tweaked protocol is used to simulate * memory mapping. The kernel will wrap the incoming buffers into a memory interface on which HLE * services can operate, and insert a id in the buffer where the vaddr would normally be. The * service then calls GetMappedBuffer with that id to get the memory interface. On response, like * real services pushing back the mapped buffer address to unmap it, HLE services push back the * id of the memory interface and let kernel convert it back to client vaddr. No real unmapping is * needed in this case, though. */ class HLERequestContext { public: HLERequestContext(SharedPtr session); ~HLERequestContext(); /// Returns a pointer to the IPC command buffer for this request. u32* CommandBuffer() { return cmd_buf.data(); } /** * Returns the session through which this request was made. This can be used as a map key to * access per-client data on services. */ SharedPtr Session() const { return session; } using WakeupCallback = std::function thread, HLERequestContext& context, ThreadWakeupReason reason)>; /** * Puts the specified guest thread to sleep until the returned event is signaled or until the * specified timeout expires. * @param thread Thread to be put to sleep. * @param reason Reason for pausing the thread, to be used for debugging purposes. * @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback * invoked with a Timeout reason. * @param callback Callback to be invoked when the thread is resumed. This callback must write * the entire command response once again, regardless of the state of it before this function * was called. * @returns Event that when signaled will resume the thread and call the callback function. */ SharedPtr SleepClientThread(SharedPtr thread, const std::string& reason, std::chrono::nanoseconds timeout, WakeupCallback&& callback); /** * Resolves a object id from the request command buffer into a pointer to an object. See the * "HLE handle protocol" section in the class documentation for more details. */ SharedPtr GetIncomingHandle(u32 id_from_cmdbuf) const; /** * Adds an outgoing object to the response, returning the id which should be used to reference * it. See the "HLE handle protocol" section in the class documentation for more details. */ u32 AddOutgoingHandle(SharedPtr object); /** * Discards all Objects from the context, invalidating all ids. This may be called after reading * out all incoming objects, so that the buffer memory can be re-used for outgoing handles, but * this is not required. */ void ClearIncomingObjects(); /** * Retrieves the static buffer identified by the input buffer_id. The static buffer *must* have * been created in PopulateFromIncomingCommandBuffer by way of an input StaticBuffer descriptor. */ const std::vector& GetStaticBuffer(u8 buffer_id) const; /** * Sets up a static buffer that will be copied to the target process when the request is * translated. */ void AddStaticBuffer(u8 buffer_id, std::vector data); /** * Gets a memory interface by the id from the request command buffer. See the "HLE mapped buffer * protocol" section in the class documentation for more details. */ MappedBuffer& GetMappedBuffer(u32 id_from_cmdbuf); /// Populates this context with data from the requesting process/thread. ResultCode PopulateFromIncomingCommandBuffer(const u32_le* src_cmdbuf, Process& src_process, HandleTable& src_table); /// Writes data from this context back to the requesting process/thread. ResultCode WriteToOutgoingCommandBuffer(u32_le* dst_cmdbuf, Process& dst_process, HandleTable& dst_table) const; private: std::array cmd_buf; SharedPtr session; // TODO(yuriks): Check common usage of this and optimize size accordingly boost::container::small_vector, 8> request_handles; // The static buffers will be created when the IPC request is translated. std::array, IPC::MAX_STATIC_BUFFERS> static_buffers; // The mapped buffers will be created when the IPC request is translated boost::container::small_vector request_mapped_buffers; }; } // namespace Kernel