// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #ifndef _MSC_VER #include // for std::enable_if #endif #include "common/assert.h" #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" #include "common/logging/log.h" #include "common/vector_math.h" #include "video_core/regs_framebuffer.h" #include "video_core/regs_lighting.h" #include "video_core/regs_pipeline.h" #include "video_core/regs_rasterizer.h" #include "video_core/regs_shader.h" #include "video_core/regs_texturing.h" namespace Pica { // Returns index corresponding to the Regs member labeled by field_name // TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions // when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])). // For details cf. // https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members // Hopefully, this will be fixed sometime in the future. // For lack of better alternatives, we currently hardcode the offsets when constant // expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts // will then make sure the offsets indeed match the automatically calculated ones). #define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32)) #if defined(_MSC_VER) #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index) #else // NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler // really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX // and then performs a (no-op) cast to size_t iff the second argument matches the expected // field offset. Otherwise, the compiler will fail to compile this code. #define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \ ((typename std::enable_if::type)PICA_REG_INDEX(field_name)) #endif // _MSC_VER struct Regs { INSERT_PADDING_WORDS(0x10); u32 trigger_irq; INSERT_PADDING_WORDS(0x2f); RasterizerRegs rasterizer; TexturingRegs texturing; FramebufferRegs framebuffer; LightingRegs lighting; PipelineRegs pipeline; ShaderRegs gs; ShaderRegs vs; INSERT_PADDING_WORDS(0x20); // Map register indices to names readable by humans // Used for debugging purposes, so performance is not an issue here static std::string GetCommandName(int index); static constexpr size_t NumIds() { return sizeof(Regs) / sizeof(u32); } const u32& operator[](int index) const { const u32* content = reinterpret_cast(this); return content[index]; } u32& operator[](int index) { u32* content = reinterpret_cast(this); return content[index]; } private: /* * Most physical addresses which Pica registers refer to are 8-byte aligned. * This function should be used to get the address from a raw register value. */ static inline u32 DecodeAddressRegister(u32 register_value) { return register_value * 8; } }; // TODO: MSVC does not support using offsetof() on non-static data members even though this // is technically allowed since C++11. This macro should be enabled once MSVC adds // support for that. #ifndef _MSC_VER #define ASSERT_REG_POSITION(field_name, position) \ static_assert(offsetof(Regs, field_name) == position * 4, \ "Field " #field_name " has invalid position") ASSERT_REG_POSITION(trigger_irq, 0x10); ASSERT_REG_POSITION(rasterizer, 0x40); ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40); ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41); ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43); ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d); ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e); ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50); ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51); ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65); ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68); ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D); ASSERT_REG_POSITION(texturing, 0x80); ASSERT_REG_POSITION(texturing.texture0_enable, 0x80); ASSERT_REG_POSITION(texturing.texture0, 0x81); ASSERT_REG_POSITION(texturing.texture0_format, 0x8e); ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f); ASSERT_REG_POSITION(texturing.texture1, 0x91); ASSERT_REG_POSITION(texturing.texture1_format, 0x96); ASSERT_REG_POSITION(texturing.texture2, 0x99); ASSERT_REG_POSITION(texturing.texture2_format, 0x9e); ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0); ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8); ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0); ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8); ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0); ASSERT_REG_POSITION(texturing.fog_mode, 0xe0); ASSERT_REG_POSITION(texturing.fog_color, 0xe1); ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6); ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8); ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0); ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8); ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd); ASSERT_REG_POSITION(framebuffer, 0x100); ASSERT_REG_POSITION(framebuffer.output_merger, 0x100); ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110); ASSERT_REG_POSITION(lighting, 0x140); ASSERT_REG_POSITION(pipeline, 0x200); ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200); ASSERT_REG_POSITION(pipeline.index_array, 0x227); ASSERT_REG_POSITION(pipeline.num_vertices, 0x228); ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a); ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e); ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f); ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232); ASSERT_REG_POSITION(pipeline.command_buffer, 0x238); ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245); ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e); ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f); ASSERT_REG_POSITION(gs, 0x280); ASSERT_REG_POSITION(vs, 0x2b0); #undef ASSERT_REG_POSITION #endif // !defined(_MSC_VER) // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value // anyway. static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be"); static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be"); /// Initialize Pica state void Init(); /// Shutdown Pica state void Shutdown(); } // namespace